* Station Changes
-Added Jukebox to: Box (maintbar), Meta (maintbar), Pubby (maintbar),
and Omega (maintarcade)
-Added keg spawn to Pubby
-Removed Legcuffs and Rifle Stock from Box maintbar (people were unhappy
with the fact these were sprited identically to handcuffs, will re-add
if someone ports Virgo's legcuffs)
* Space Ruins Changes
-Added KinkMates to SpaceHotel
-Swapped riot helmet for AI detecting multitool on TurretedOutpost
-Changed the loot for oldAIsat to not have a suspicious toolbox, instead
having a toolbelt and combat gloves
* Kegspawn Change
Changed Spawn Rate of kegs to:
-50% mead (5 in 10 instead of 5 in 8)
-20% aphro (2 in 10 instead of 1 in 8)
-20% strong aphro (2 in 10 instead of 1 in 8)
-10% pan galactic gargle blaster (1 in 10 instead of 1 in 8)
* Small MetaStation Fixes
Fixed bug reported by Nethaufer (Zig)#5868 on discord, there was a wire
(and an air supply pipe) accidentally deleted.
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.
tweak: Analyzers now show temperature in kelvin as well as celsius.
tweak: Analyzers now show total mole count, volume, and mole count of all gases.
tweak: Analyzers show everything at slightly higher degrees of precision.
More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.