* Adds in a new tec node
* Fixes it maybe hopefully?
* MESSES WITH E-SHOTGUNS
If the blaster shotgun is broke then blame me for this
* Perhaps properly adds in the node!
* Meh
* .dm remove
* boop
* NULL
* Readds the files
missed re-adding them on my fork
* "
"
* Wait maybe if I try this it all works
It has nothing to do with anything and dose not even show me deleting
* Back to square one
...
* X to doubt
[X]
* huh
* Look back at the past
Look were the error is
* Maybe that bolt action gun is messing with things
* hmm
* I know these two ammos are ok
* m45?
* m45?
* I must be doing this .45 ammo wrong
* Update pistol.dm
* Lets see
* Update all_nodes.dm
* Maybe?
* m9mm
* Lets try that
* so its linked correctly
* Update pistol.dm
* removes some spaces
* Revert "Testing code"
* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.