Commit Graph
83 Commits
Author SHA1 Message Date
deathride58andGitHub 9390707bfe 200 iq 2018-11-16 22:26:35 -05:00
deathride58 621b0675e9 Fancy lighting wave 2 - expands nonbinary colored lighting to more than just flashlights and lights 2018-11-16 21:12:07 -05:00
Trilbyspacecloneandkevinz000 b745f56eeb [Ready] Makes PDA notes have basic ship terms that relate to the NSEW form PFBSQ (#7690)
* I thought you said weast

* Weh

* Update code/game/objects/items/devices/PDA/PDA.dm

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
2018-11-09 19:09:54 -08:00
Poojawa 79a6c248d2 pda lights respect being dead 2018-09-22 04:06:52 -05:00
Poojawa 8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
kevinz000 2a6e4fce59 Photography Update 2018-07-20 15:26:13 -07:00
deathride58 91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
ShizCalevandletterjay b523a59ae5 Fixes PDA ID teleporting (#38795) 2018-07-01 05:42:40 -05:00
Irafasandletterjay 75335cb30b PDA can be ctrl-clicked to remove the item in its pen slot (#38577)
* Makes pens ez to remove from pda

Players can now ctrl click on the PDA to remove the pen without having to remove the ID first.

* added instructions when examined.

Like how it tells the user they can use alt-click to remove contents, it now says they can use ctrl-click to remove items from the pen slot.

* PDA can now be dragged without dropping the pen.

When ctrl-clicked it now checks to see if the PDA is on a turf and will only output the pen if its not.

* quick change to examine text.

* comma

* Improved the examine
2018-06-19 09:49:36 -05:00
deathride58andkevinz000 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
cyclownsandletterjay f37865ee6c Buffs atmospheric analyzers to show mole count, volume and higher degrees of precision (#37631)
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.

tweak: Analyzers now show temperature in kelvin as well as celsius.

tweak: Analyzers now show total mole count, volume, and mole count of all gases.

tweak: Analyzers show everything at slightly higher degrees of precision.


More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
2018-05-22 22:11:23 -05:00
LetterJayandGitHub 6489ef5511 Merge pull request #6550 from Citadel-Station-13/upstream-merge-37476
[MIRROR] Uppercases slot defines.
2018-05-21 11:23:02 -05:00
Tad Hardestyandletterjay 9b4b9b4f34 Refresh mob views when atoms enter/exit storage (#37954) 2018-05-21 04:46:20 -05:00
LetterJay ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
LetterJayandGitHub f21cac1af2 Merge pull request #6700 from Citadel-Station-13/upstream-merge-37399
[MIRROR] Use spritesheets to reduce time spent sending PNG assets by 90+%
2018-05-12 17:04:23 -05:00
Iamgoofballandletterjay 278ecd5d06 improves pda message immersion (#37735) 2018-05-10 01:08:37 -05:00
Tad Hardestyandletterjay 111ad79eab Use spritesheets to reduce time spent sending PNG assets by 90+% 2018-05-09 22:44:57 -05:00
deathride58andGitHub 6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
Dax DupontandCitadelStationBot a705b2c31c Adds a cooldown to PDA send to all messages. (#37422)
* Adds a cooldown to PDA send to all messages.

* aaa

aaa

* forgot this one

* condom
2018-04-30 01:08:03 -05:00
kevinz000andPoojawa 3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
orangesandCitadelStationBot 7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
John GinnaneandCitadelStationBot d63b549302 Sender of PDA messages is told when their message is sent (#37055)
* Adds "sent message" to the sender of PDA messages

* Added span to message
2018-04-14 16:13:50 -05:00
Poojawaanddeathride58 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBotandPoojawa 2fbdfd1856 [MIRROR] Atmos unary devices can now be analyzed (#6037)
* Atmos unary devices can now be analyzed (#36485)

tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.


fixes #36448

this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners

* Atmos unary devices can now be analyzed
2018-03-21 12:58:24 -05:00
Jordan BrownandCitadelStationBot bc2f2a9728 [READY]Randomized Station Time + Night Shifts 2018-02-21 12:02:28 -06:00
Jordan BrownandCitadelStationBot f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00
Jordan BrownandCitadelStationBot fd479e7128 Replaces some var values with defines 2018-02-10 11:11:09 -06:00
Jordan BrownandCitadelStationBot 51e4d9f9db All color inputs use current color as default choice 2018-01-24 18:14:16 -06:00
MrDoomBringerandCitadelStationBot 4d206f56e8 Adds ~70 more suicides 2018-01-23 01:39:07 -06:00
orangesandCitadelStationBot ebfc1c3d9c Cleans up some redundant stripped_input usage 2018-01-16 14:32:25 -06:00
deathride58andGitHub d2ec28b1e6 Merge branch 'master' into mapsyncs43293845982 2018-01-07 20:23:00 +00:00
CruixandCitadelStationBot 406ccb256f Fixed PDAs not calling parent in equipped() (#34081) 2018-01-05 05:59:54 -06:00
deathride58andGitHub e6ec24d13c Merge branch 'master' into mapsyncs43293845982 2018-01-05 02:03:51 +00:00
deathride58 d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
orangesandCitadelStationBot a227ddf3c1 Merge pull request #34025 from DaxDupont/PDAColor
PDA Interface color is now a preference.
2018-01-03 21:12:09 -06:00
vuonojenmustaturskaandCitadelStationBot fcceb5ec77 Finishes the forceMove port 2017-12-14 15:40:08 -06:00
CitadelStationBotandkevinz000 cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
deathride58andGitHub 1d4e3612ea Update PDA.dm 2017-11-22 17:56:49 -05:00
orangesandCitadelStationBot cec6c028f5 [READY]Refactors uplinks to a component! 2017-11-22 15:17:03 -06:00
Jordan BrownandCitadelStationBot 4b297f509e 512 forward compatibility merge 2017-10-29 10:28:36 -05:00
CitadelStationBotandPoojawa adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
LeoandCitadelStationBot 060d43768e Merge pull request #31836 from AnturK/pdalogfix
Fixes recipient in pda logs
2017-10-18 07:23:12 -05:00
AlecWandCitadelStationBot 482e61a57e Adds Toggle Underline button to PDA menu (#31604)
* Add Toggle Underline button to PDA.dm

-Adds Toggle Underline button to PDA menu that, when pressed, applies underline styling to all <a> elements.

* Changed 1/0 to bools

Now using TRUE and FALSE, also cleaned some HTML I missed the first time
2017-10-13 16:51:44 -05:00
Supermichael777andCitadelStationBot 63aa1c7153 Makes the pda font a prefernce 2017-10-04 19:28:57 -05:00
LetterJayandGitHub f1858a3a63 Merge pull request #2996 from Citadel-Station-13/upstream-merge-30988
[MIRROR] Alt-clicking descriptions when examining
2017-09-30 12:57:52 -04:00
nicbnandCitadelStationBot 078128aa91 Paper markdown (#30873)
* why it doesn't work

* list thing

* oops

* fixes list. maybe

* Less regex

* wip

* Done I think. I think

* return your functions

* Replace $10 by $a
2017-09-30 08:11:01 -05:00
LetterJayandGitHub 595f2cb08f Merge pull request #2983 from Citadel-Station-13/upstream-merge-30985
[MIRROR] Fixes frozen PDAs in the game logs
2017-09-29 01:39:50 -04:00
kingofkosmosandCitadelStationBot f0c684c15e Alt-clicking descriptions when examining 2017-09-28 21:51:53 -05:00
TungstenandCitadelStationBot c6c6f67d03 Applying PDA overhaul Upstream (#30613)
* Applying PDA overhaul Upstream

Yeet?

* Used lordpidey's change

Like this?

* The build failed so I'm changing it back

* Update PDA.dm

* Update PDA.dm

* Make the settings visible only on the main screen

mode 0 is the hub, and the hub is the main menu. I think it'd be a lot more convenient for players to always have these options on the main menu if they need them. Makes it really easy to swap colors and fonts at the beginning of the round. I can put it in a settings menu if everyone really thinks it's necessary, but then someone would have to help me actually make the damn icons show up.

* Update PDA.dm

* Update PDA.dm

* Wait, I'm an idiot. I was editing the wrong thing.

* Here's your switch statements boi

* Declare font_index at the "Toggle_Font" code

I declared it exactly where it's relevant, but I think this looks unclean. I also redefined it which I actually needed to do.

* Replaced it where it was

cuz the build broke

* Make the color changer a picker instead of a field

An attempt

* Made these defines

@optimumtact @Cyberboss Like this?
2017-09-28 21:43:32 -05:00
orangesandCitadelStationBot 367fcc9974 Merge pull request #30985 from tgstation/Cyberboss-patch-5
Fixes frozen PDAs in the game logs
2017-09-28 21:42:20 -05:00