* Station Changes
-Added Jukebox to: Box (maintbar), Meta (maintbar), Pubby (maintbar),
and Omega (maintarcade)
-Added keg spawn to Pubby
-Removed Legcuffs and Rifle Stock from Box maintbar (people were unhappy
with the fact these were sprited identically to handcuffs, will re-add
if someone ports Virgo's legcuffs)
* Space Ruins Changes
-Added KinkMates to SpaceHotel
-Swapped riot helmet for AI detecting multitool on TurretedOutpost
-Changed the loot for oldAIsat to not have a suspicious toolbox, instead
having a toolbelt and combat gloves
* Kegspawn Change
Changed Spawn Rate of kegs to:
-50% mead (5 in 10 instead of 5 in 8)
-20% aphro (2 in 10 instead of 1 in 8)
-20% strong aphro (2 in 10 instead of 1 in 8)
-10% pan galactic gargle blaster (1 in 10 instead of 1 in 8)
* Small MetaStation Fixes
Fixed bug reported by Nethaufer (Zig)#5868 on discord, there was a wire
(and an air supply pipe) accidentally deleted.
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.
Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.
experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
* adds a space ruin for where dad tells you they sent your pet catperson to live on a farm where they can be free and chase all the grayshirts they want
* dirty vars
* Vars
* changes windoor to proper subtype, removed extra circular saw
* area/space to area/ruin/unpowered, added gps tag
* in area/space nobody can hear you scream
* Update mrow_thats_right.dmm
if i scream, scream, scream, about a good man's life, would you ever stop and listen, would you open up your eyes
* cat
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
* Removes ghost spawner from Syndicate listening ruin (#35083)
* Does what Kor says
* Other part of the fix if Kor wants it
* Does what KorPhearon wants
* Listening fix