silicons
c7396632db
Merge pull request #13582 from timothyteakettle/i-hate-mcolor
...
adds advanced colouring mode: allows you to individually colour mutant parts
2020-11-22 13:33:28 -07:00
silicons
f8d43b7544
Merge pull request #13679 from DeltaFire15/system-corruption
...
[TESTMERGE ONLY] System Corruption for robotic species
2020-11-18 22:54:51 -07:00
Putnam3145
84c90db0e7
Merge pull request #13559 from Citadel-Station-13/silicons-patch-21
...
typing indicator is no longer cleared on mob move
2020-11-18 17:51:18 -08:00
Putnam3145
9d300ade35
Merge pull request #13677 from silicons/newlines
...
Adds missing EOF newlines
2020-11-18 17:50:38 -08:00
silicons
b9b67f62a3
Merge pull request #13673 from Arturlang/sacrifice_tweaks
...
Makes construct mind saving reference the mind, fixing some issues
2020-11-17 01:10:45 -07:00
DeltaFire
8f04d7f0d1
Merge remote-tracking branch 'upstream/master' into system-corruption
2020-11-16 04:29:59 +01:00
silicons
9d7226cb4d
Merge pull request #13670 from shellspeed1/master
...
Makes floor bots buildable with all toolboxes.
2020-11-15 17:12:37 -07:00
DeltaFire
922129abd2
proc override stuff
2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3
there we go
...
robot rad safe: 250, 750 with upgrade (500 for normal mobs)
Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
e6c61c46c8
tweaks corruption gain from rads
...
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433
no species effects from radiation for robots
2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba
EMP tweaks
...
EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada
tweakings
2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd
moves corruption handler
...
Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
Artur
f76c3e922c
Comments out spacedmm should not sleeps
2020-11-13 15:18:00 +02:00
silicons
5b03f5b0ec
more
2020-11-12 23:36:18 -07:00
silicons
803bff4e5f
funny
2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597
oop
2020-11-13 04:29:04 +01:00
DeltaFire
5b134bd84b
headbonks cause system corruption
...
Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6
renames a corruption effect
...
message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba
EMPs cause system corruption, a bunch of it
...
EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c
no random toxdamage vomit for robots
...
Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc
rads cause coruption at high levels, very slowly.
2020-11-13 03:25:56 +01:00
DeltaFire
5af48a22dd
adds a surgery to fix corruption
2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e
modifies roll weights, informs people on inducetrauma
2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f
temp change error always heats up
2020-11-13 01:04:55 +01:00
DeltaFire
76fe1a77bc
Merge remote-tracking branch 'upstream/master' into system-corruption
2020-11-13 01:00:50 +01:00
Artur
a4853561d3
Makes it reference the mind, not the body
2020-11-12 00:58:06 +02:00
silicons
0001a2edca
Merge pull request #13669 from Arturlang/sacrifice_tweaks
...
Makes cult sacrifice not permakill people anymore.
2020-11-11 11:16:15 -07:00
shellspeed1
7a0c0a0e04
You can now build floor bots with any toolbox
2020-11-09 21:24:45 -08:00
Artur
8ce058a593
Fixes stupid mistakes
2020-11-09 14:39:51 +02:00
Artur
503d0156c6
Does the thing
2020-11-08 23:24:58 +02:00
Timothy Teakettle
d358a170fa
fixes
2020-11-08 14:32:10 +00:00
silicons
6ed0563bab
Merge pull request #13655 from timothyteakettle/haha-slip-go-brrr
...
fixes held items proccing crossed when passing someone
2020-11-07 00:31:07 -07:00
silicons
cc56fc560e
Merge pull request #13635 from Hatterhat/funny-hands-nerf
...
bone gauntlets bandaid nerf
2020-11-07 00:20:01 -07:00
timothyteakettle
3d2c07be82
Update human.dm
2020-11-03 22:59:24 +00:00
timothyteakettle
8126eb5a12
fixes a lot of things
2020-11-02 23:07:27 +00:00
DeltaFire
2f32879b16
smol change
...
instead of setting intent, we call the proc for it
2020-11-01 22:35:57 +01:00
DeltaFire
4ebbf0b2dd
more typos
2020-11-01 22:26:31 +01:00
DeltaFire
985300b87b
typo
2020-11-01 22:14:51 +01:00
silicons
d500a12b70
adds EMOTE_BOTH and EMOTE_OMNI which is both audible/visible and ignores checks entirely. subtler/subtle is omni and regular emotes are both. ( #13584 )
...
* Update say.dm
* Update mob.dm
* Update emotes.dm
* Update say_vr.dm
* Update emote.dm
* Update emotes.dm
* Update mob.dm
* Update say_vr.dm
* Update drake.dm
2020-11-01 22:09:38 +01:00
silicons
4017618744
removes batform from roundstart halloween vampire ( #13623 )
...
* Update species.dm
* Update vampire.dm
* Update vampire.dm
2020-11-01 22:05:49 +01:00
DeltaFire
93dd754d46
slightly weaker ampcorrupt
...
10 > 5
2020-11-01 21:54:29 +01:00
DeltaFire
721521b125
tweaks the tempchanging error
...
70-100 degrees up or down
2020-11-01 21:53:16 +01:00
DeltaFire
154ccd5421
adds effects to corruption
...
Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
2020-11-01 21:47:38 +01:00
Timothy Teakettle
46dbb9345d
slime puddles look better and cant be abused by lings ( #13567 )
...
* perfect
* further changes
* no squeaking please
* no more squeaking damnit
* no more squeaking damnit
* slower
* they get broken armor
* broken armor application
* Apply suggestions from code review
* add a comma
* make crossed work properly
* Update squeak.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
2020-11-01 21:40:58 +01:00
Timothy Teakettle
22823f629d
an actual fix
2020-11-01 20:40:08 +00:00
DeltaFire
d6e7eef1dc
corruption handling (for carbons)
...
Heavily work in progress system that causes malfunctions every now and then with varying levels of corruption; Higher corruption means worse effects and more frequent rolls.
2020-11-01 06:09:53 +01:00
DeltaFire
827ddbeed9
species support
...
the robotic species now get the robotic_organism trait
2020-11-01 05:14:06 +01:00
DeltaFire
ed08983b97
syscorruption framework
...
Adds a framework for systems corruption instead of toxins damage for use in synthetic species. No ways to deal / heal it yet, nor effects, or actual uses. Soon.
2020-11-01 04:56:31 +01:00