Commit Graph

4755 Commits

Author SHA1 Message Date
silicons
c7396632db Merge pull request #13582 from timothyteakettle/i-hate-mcolor
adds advanced colouring mode: allows you to individually colour mutant parts
2020-11-22 13:33:28 -07:00
silicons
f8d43b7544 Merge pull request #13679 from DeltaFire15/system-corruption
[TESTMERGE ONLY] System Corruption for robotic species
2020-11-18 22:54:51 -07:00
Putnam3145
84c90db0e7 Merge pull request #13559 from Citadel-Station-13/silicons-patch-21
typing indicator is no longer cleared on mob move
2020-11-18 17:51:18 -08:00
Putnam3145
9d300ade35 Merge pull request #13677 from silicons/newlines
Adds missing EOF newlines
2020-11-18 17:50:38 -08:00
silicons
b9b67f62a3 Merge pull request #13673 from Arturlang/sacrifice_tweaks
Makes construct mind saving reference the mind, fixing some issues
2020-11-17 01:10:45 -07:00
DeltaFire
8f04d7f0d1 Merge remote-tracking branch 'upstream/master' into system-corruption 2020-11-16 04:29:59 +01:00
silicons
9d7226cb4d Merge pull request #13670 from shellspeed1/master
Makes floor bots buildable with all toolboxes.
2020-11-15 17:12:37 -07:00
DeltaFire
922129abd2 proc override stuff 2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3 there we go
robot rad safe: 250, 750 with upgrade (500 for normal mobs)

Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
e6c61c46c8 tweaks corruption gain from rads
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433 no species effects from radiation for robots 2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba EMP tweaks
EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada tweakings 2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd moves corruption handler
Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
Artur
f76c3e922c Comments out spacedmm should not sleeps 2020-11-13 15:18:00 +02:00
silicons
5b03f5b0ec more 2020-11-12 23:36:18 -07:00
silicons
803bff4e5f funny 2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597 oop 2020-11-13 04:29:04 +01:00
DeltaFire
5b134bd84b headbonks cause system corruption
Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6 renames a corruption effect
message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba EMPs cause system corruption, a bunch of it
EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c no random toxdamage vomit for robots
Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc rads cause coruption at high levels, very slowly. 2020-11-13 03:25:56 +01:00
DeltaFire
5af48a22dd adds a surgery to fix corruption 2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e modifies roll weights, informs people on inducetrauma 2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f temp change error always heats up 2020-11-13 01:04:55 +01:00
DeltaFire
76fe1a77bc Merge remote-tracking branch 'upstream/master' into system-corruption 2020-11-13 01:00:50 +01:00
Artur
a4853561d3 Makes it reference the mind, not the body 2020-11-12 00:58:06 +02:00
silicons
0001a2edca Merge pull request #13669 from Arturlang/sacrifice_tweaks
Makes cult sacrifice not permakill people anymore.
2020-11-11 11:16:15 -07:00
shellspeed1
7a0c0a0e04 You can now build floor bots with any toolbox 2020-11-09 21:24:45 -08:00
Artur
8ce058a593 Fixes stupid mistakes 2020-11-09 14:39:51 +02:00
Artur
503d0156c6 Does the thing 2020-11-08 23:24:58 +02:00
Timothy Teakettle
d358a170fa fixes 2020-11-08 14:32:10 +00:00
silicons
6ed0563bab Merge pull request #13655 from timothyteakettle/haha-slip-go-brrr
fixes held items proccing crossed when passing someone
2020-11-07 00:31:07 -07:00
silicons
cc56fc560e Merge pull request #13635 from Hatterhat/funny-hands-nerf
bone gauntlets bandaid nerf
2020-11-07 00:20:01 -07:00
timothyteakettle
3d2c07be82 Update human.dm 2020-11-03 22:59:24 +00:00
timothyteakettle
8126eb5a12 fixes a lot of things 2020-11-02 23:07:27 +00:00
DeltaFire
2f32879b16 smol change
instead of setting intent, we call the proc for it
2020-11-01 22:35:57 +01:00
DeltaFire
4ebbf0b2dd more typos 2020-11-01 22:26:31 +01:00
DeltaFire
985300b87b typo 2020-11-01 22:14:51 +01:00
silicons
d500a12b70 adds EMOTE_BOTH and EMOTE_OMNI which is both audible/visible and ignores checks entirely. subtler/subtle is omni and regular emotes are both. (#13584)
* Update say.dm

* Update mob.dm

* Update emotes.dm

* Update say_vr.dm

* Update emote.dm

* Update emotes.dm

* Update mob.dm

* Update say_vr.dm

* Update drake.dm
2020-11-01 22:09:38 +01:00
silicons
4017618744 removes batform from roundstart halloween vampire (#13623)
* Update species.dm

* Update vampire.dm

* Update vampire.dm
2020-11-01 22:05:49 +01:00
DeltaFire
93dd754d46 slightly weaker ampcorrupt
10 > 5
2020-11-01 21:54:29 +01:00
DeltaFire
721521b125 tweaks the tempchanging error
70-100 degrees up or down
2020-11-01 21:53:16 +01:00
DeltaFire
154ccd5421 adds effects to corruption
Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
2020-11-01 21:47:38 +01:00
Timothy Teakettle
46dbb9345d slime puddles look better and cant be abused by lings (#13567)
* perfect

* further changes

* no squeaking please

* no more squeaking damnit

* no more squeaking damnit

* slower

* they get broken armor

* broken armor application

* Apply suggestions from code review

* add a comma

* make crossed work properly

* Update squeak.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-01 21:40:58 +01:00
Timothy Teakettle
22823f629d an actual fix 2020-11-01 20:40:08 +00:00
DeltaFire
d6e7eef1dc corruption handling (for carbons)
Heavily work in progress system that causes malfunctions every now and then with varying levels of corruption; Higher corruption means worse effects and more frequent rolls.
2020-11-01 06:09:53 +01:00
DeltaFire
827ddbeed9 species support
the robotic species now get the robotic_organism trait
2020-11-01 05:14:06 +01:00
DeltaFire
ed08983b97 syscorruption framework
Adds a framework for systems corruption instead of toxins damage for use in synthetic species. No ways to deal / heal it yet, nor effects, or actual uses. Soon.
2020-11-01 04:56:31 +01:00