Commit Graph

17241 Commits

Author SHA1 Message Date
Timothy Teakettle
022f996cfa better fix 2020-11-05 17:28:32 +00:00
DeltaFire
7d04d805d6 typo 2020-11-05 17:10:02 +01:00
DeltaFire
ec456dd386 changes voidvolt + power_drain
see PR desc for details
2020-11-05 16:54:35 +01:00
DeltaFire
f9122e23e1 fixes transmission sigils not draining power
if they do stuff while processing, they should probably process.
2020-11-05 13:53:27 +01:00
MrJWhit
c1aad0fa27 Update _event.dm 2020-11-04 16:43:44 -05:00
Dip
3afd604913 remove projectiles 2020-11-04 17:28:23 -03:00
DeltaFire
f74bf6d94e no more accidental slapping I said!
Makes initiate() always return true if you do not finish the doafter, preventing certain issues (you walking away and therefore slapping them / starting to forcefeed a organ, etc)
2020-11-04 05:05:23 +01:00
DeltaFire
c4b0f21fd2 buncha stuff
All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
2020-11-04 04:34:56 +01:00
timothyteakettle
3d2c07be82 Update human.dm 2020-11-03 22:59:24 +00:00
timothyteakettle
8126eb5a12 fixes a lot of things 2020-11-02 23:07:27 +00:00
Dip
0951e9457f right, forgot that object. 2020-11-02 16:50:45 -03:00
Dip
76e739142b Yeah let's fucking not have jacqueen or the christmas tree spawn runtimes 2020-11-02 16:46:34 -03:00
timothyteakettle
f34882cf60 Update preferences_savefile.dm 2020-11-01 23:27:34 +00:00
timothyteakettle
ede19dd47d Update preferences_savefile.dm 2020-11-01 23:25:09 +00:00
DeltaFire
2f32879b16 smol change
instead of setting intent, we call the proc for it
2020-11-01 22:35:57 +01:00
DeltaFire
4ebbf0b2dd more typos 2020-11-01 22:26:31 +01:00
DeltaFire
985300b87b typo 2020-11-01 22:14:51 +01:00
silicons
d500a12b70 adds EMOTE_BOTH and EMOTE_OMNI which is both audible/visible and ignores checks entirely. subtler/subtle is omni and regular emotes are both. (#13584)
* Update say.dm

* Update mob.dm

* Update emotes.dm

* Update say_vr.dm

* Update emote.dm

* Update emotes.dm

* Update mob.dm

* Update say_vr.dm

* Update drake.dm
2020-11-01 22:09:38 +01:00
silicons
4017618744 removes batform from roundstart halloween vampire (#13623)
* Update species.dm

* Update vampire.dm

* Update vampire.dm
2020-11-01 22:05:49 +01:00
DeltaFire
f1178a65a0 admin edit thingy
admins can edit both normal toxdamage and corruption
2020-11-01 22:04:28 +01:00
Timothy Teakettle
db87297536 fix (#13632) 2020-11-01 22:03:43 +01:00
ArchieBeepBoop
9eff4147fd Fixes the Layer 3 Outlet Injector mapping asset being on the wrong layer (#13633)
* why is this on the wrong layer?

* ahem, icon state.

Co-authored-by: Dip <gabriel.spm002@gmail.com>
2020-11-01 22:02:15 +01:00
silicons
57677183d3 Update anomaly.dm (#13629) 2020-11-01 22:01:57 +01:00
DeltaFire15
91584053f5 Fixes a bunch of fallout from the tgui PR (#13648)
* screamies

fixes a bunch of fallout from the tgui PR.. probably

* Empty commit to poke travis
2020-11-01 21:59:22 +01:00
DeltaFire
93dd754d46 slightly weaker ampcorrupt
10 > 5
2020-11-01 21:54:29 +01:00
DeltaFire
721521b125 tweaks the tempchanging error
70-100 degrees up or down
2020-11-01 21:53:16 +01:00
DeltaFire
154ccd5421 adds effects to corruption
Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
2020-11-01 21:47:38 +01:00
Timothy Teakettle
46dbb9345d slime puddles look better and cant be abused by lings (#13567)
* perfect

* further changes

* no squeaking please

* no more squeaking damnit

* no more squeaking damnit

* slower

* they get broken armor

* broken armor application

* Apply suggestions from code review

* add a comma

* make crossed work properly

* Update squeak.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-01 21:40:58 +01:00
Timothy Teakettle
22823f629d an actual fix 2020-11-01 20:40:08 +00:00
DeltaFire
d6e7eef1dc corruption handling (for carbons)
Heavily work in progress system that causes malfunctions every now and then with varying levels of corruption; Higher corruption means worse effects and more frequent rolls.
2020-11-01 06:09:53 +01:00
DeltaFire
827ddbeed9 species support
the robotic species now get the robotic_organism trait
2020-11-01 05:14:06 +01:00
DeltaFire
ed08983b97 syscorruption framework
Adds a framework for systems corruption instead of toxins damage for use in synthetic species. No ways to deal / heal it yet, nor effects, or actual uses. Soon.
2020-11-01 04:56:31 +01:00
DeltaFire
04f0bb2fc2 clarifications
Now, you don't have to play the guessing game with the prepare electronics / open the hatch somewhat ambiguous surgery steps.
2020-11-01 03:23:34 +01:00
DeltaFire
a07ab809ff fixes a thing
Previously, if a wound was removed while there wasa  surgery related to it going on, it'd just qdel() the surgery, which is.. kinda weird, since it, y'know, takes the closing step away from you, and all wound surgeries have checks for no wound being present anyways.
2020-10-31 18:04:59 +01:00
Timothy Teakettle
e78383f4fa typo 2020-10-30 19:42:02 +00:00
Timothy Teakettle
f4f322dd0e better fix 2020-10-30 19:39:43 +00:00
deathride58
b11947a468 covers filters and mixers as well 2020-10-29 21:31:06 -04:00
deathride58
5d79ea3441 forgot volume pumps, fuk 2020-10-29 21:00:56 -04:00
deathride58
75280c9705 patches recently-found atmos circuit exploit 2020-10-29 20:27:47 -04:00
DeltaFire
5f32fa88e9 biomech wound surgeries
Since IPCs and synths can get wounds, they should prooobably also have access to the surgeries to fix them. instead of having to use the super-slow ways.
2020-10-29 21:34:54 +01:00
Trilby
3307711f08 suppression 2020-10-28 13:00:02 -04:00
silicons
1baa3013b3 Merge pull request #13626 from zeroisthebiggay/GOD
[SALT] MAKES MEGAFAUNA ITEMS LAVAPROOF (LIKE THE LAVA STAFF)
2020-10-28 07:53:44 -07:00
silicons
0307884eab Merge pull request #13627 from Ghommie/Ghommie-cit841
Here I fix a few issues.
2020-10-28 07:53:22 -07:00
silicons
2d842270f5 Merge pull request #13625 from LetterN/revert-12994-patch-37
Reverts this circuit frame removal
2020-10-28 07:53:15 -07:00
silicons
598c2fab2b Merge pull request #13616 from Citadel-Station-13/Ghommie-patch-1
Quick clown/mime masks designs fix.
2020-10-28 07:49:38 -07:00
silicons
5c53a2cbe2 Merge pull request #13607 from timothyteakettle/polychrome-maid
polychromic maid outfit
2020-10-28 07:46:55 -07:00
silicons
f2747a3b1c Merge pull request #13605 from Trilbyspaceclone/patch-403
Adds corporate uniforms to the clothing vender
2020-10-28 07:46:24 -07:00
silicons
1a1b6af819 Merge pull request #13603 from kappa-sama/patch-43
controversial shotgun buff (very scary)
2020-10-28 07:44:02 -07:00
silicons
6d2028abb5 Merge pull request #13601 from timothyteakettle/critical-item
antagonistic items will no longer fail to be placed on you
2020-10-28 07:43:39 -07:00
Hatterhat
a4196e567b i told me there'd be balance issues 2020-10-27 22:35:27 -05:00