* Puts back required time for the emitter and field_generator and also removes a certain issue that certain people were causing
* Couple of things I missed
* I noticed the error with regards to atom and changed to obj like I was trying to originally. Also its fine to build on tables that wasnt the issue with this specific aspect.
* Edge windows. We need those.
* optimised the checks to be behind a if check for when you are actually needing to make something for the floor...
* Corrects a input proc by request
* Working is not my strong suit.
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#35779)
* - Makes it possible to load the rped with beakers, assemblies and other such parts
* - Fixes cell ratings being not really related to desirability
* - sorry uhhh emp cells need to be slightly better than regular cells
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals
* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows
* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)
* traps patch
* flags!
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things
* Can disable auto-merge
New argument which lets you stop stacks from automatically merging when picking them up
* Fix 0 stacks
* Updated simple_animal/put_in_hands()