Commit Graph

107 Commits

Author SHA1 Message Date
Jordan Brown
e582e7019e Merge pull request #38023 from AutomaticFrenzy/patch/toh-kay
Fix various bugs with telekinesis
2018-05-25 10:49:21 -05:00
LetterJay
e57cf81636 Merge branch 'master' into upstream-merge-37582 2018-05-21 08:35:21 -05:00
vuonojenmustaturska
5e48fcd275 Merge pull request #37846 from DaxDupont/axe-time
Small cult nerf do not be alarmed robustin think about your heart
2018-05-16 04:46:59 -05:00
LetterJay
f9f42658e1 Merge pull request #6714 from Citadel-Station-13/upstream-merge-37760
[MIRROR] Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-14 12:28:41 -05:00
FrozenGuy5
e9ef82513c Add plasma rein glass to the ORM & adjusts material values on the various glass sheets (#37464)
* Update smelting_designs.dm

* Tweaks material values on titanium glass.

* Optimizes math & fixes errors and inconsistencies
2018-05-13 06:13:36 -05:00
Tad Hardesty
021f30f0c0 Fixed stacks sometimes having the wrong amount if created on another stack 2018-05-11 17:30:32 -05:00
ShizCalev
b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
deathride58
fa5db57b56 Merge pull request #6600 from Citadel-Station-13/upstream-merge-37568
[MIRROR] Removes enriched uranium
2018-05-02 01:26:27 +00:00
LetterJay
154ab5022b Merge pull request #6576 from Citadel-Station-13/upstream-merge-37564
[MIRROR] Actually links mineral sprites with their new location
2018-04-30 22:34:53 -05:00
Jordan Brown
c4d461f3be Merge pull request #37568 from pigeonsk/removeenruranium
Removes enriched uranium
2018-04-30 21:15:35 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
pigeons
07bbc4d3af Actually links mineral sprites with their new location (#37564)
Fixes sprites being broken
2018-04-29 19:06:14 -05:00
81Denton
d2885c84b7 adds grind_results to coins and diamonds (#37403) 2018-04-25 06:04:18 -05:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
LetterJay
863585f477 Merge pull request #5753 from Citadel-Station-13/upstream-merge-35440
[MIRROR] Adds minor roundstart traits! (ala CDDA, etc.)
2018-03-02 23:37:41 -06:00
CitadelStationBot
75b038511c [MIRROR] Alternative PR to brass apples: Adds bronze sheets (#5758)
* Alternative PR to brass apples: Adds bronze sheets (#35874)

* Adds bronze sheets

* nope!

* Alternative PR to brass apples: Adds bronze sheets
2018-03-02 20:07:39 -06:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
CitadelStationBot
5a532dd606 [MIRROR] Sheet icon fixes (#5585)
* Sheet icon fixes

* Update sheet_types.dm
2018-02-19 10:21:32 -06:00
Zna12
1585de0687 [Ready to merge] Au-toy-lathe (#5534)
* Autoylathe Complete.

All the errors with the autoylathe should be fixed for now

* Toylathe Tweaking and plastic's initializing.

Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.

* TOY LATHE NOW ACCEPTING PLASTIC

TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.

* Toy Datum construction.

Building some datums for the toys for the autoylathe to print.

* Toys toys toys

Adding toys to the list woo

* Autoylathe complete.

Holy shit it's fucking done.

* Fixes a duplicate id.

Also adds some shit to the hacked list.

* Okay this shit needs to stop

Rogue indentations? Nani?

* ugh

fuck

* Rogue indents

* Power issues

Fixes power scaling and the draining an APC

* Rogue File deletion.

Part of an early experiment that didn't work out.

* Some other tweaks and shit

Moves datums to the autoylathe designs and also fixes a dumb mistake I made.

* Clamps?

Added a clamp. Who knew?

* Shit.

Won't compile if it keeps looking for a file that doesn't exist

* Woops

Deleted a line not paying attention

* reworked initialize

I think I did this right.

* Revert "reworked initialize"

This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.

* Odd variables that don't have any other references in the coding.

Why are these even here? Seriously.

* UNUSED VARIABLE?!

NANI?! Deleted. Don't need em.
2018-02-17 17:18:22 -08:00
Jordan Brown
f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
uraniummeltdown
e3ec8a648a Buildable Shuttle/Plastitanium Windows (#35376)
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
2018-02-11 05:13:37 -06:00
CitadelStationBot
7126b61205 [MIRROR] Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#5327)
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag

* really? Like, a dozen fucking map conflicts. this map was fucked entirely
2018-02-06 19:06:31 -06:00
CitadelStationBot
584fc7151b [MIRROR] makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#5256)
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)

* traps patch

* flags!

* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things
2018-02-05 00:57:31 -06:00
Poojawa
fb5de29784 cleanup of game folder, other fixes 2018-01-31 06:39:18 -06:00
MrDoomBringer
4d206f56e8 Adds ~70 more suicides 2018-01-23 01:39:07 -06:00
deathride58
9e0f8384e5 ATTEMPT NUMBER 2 AT SEPARATING MODIFIED MAPS FROM TG MAPS 2018-01-17 23:51:54 -05:00
oranges
25fc0d0161 Merge pull request #34464 from uraniummeltdown/dumbcult
Removed the dumb iscultist() check in runed metal's attack() proc
2018-01-16 14:32:33 -06:00
deathride58
e4410a3320 Merge branch 'master' into mapsyncs43293845982 2018-01-08 06:18:11 +00:00
Tlaltecuhtli
7aa8bf9b69 fixes some grinder recipes (#34093)
* commit

help what is this

* ddd

* sdsadsda

* fegdhfd

* ddddddddddddddd
2018-01-07 20:36:29 -06:00
deathride58
d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
deathride58
ba928eae5e Update light.dm 2017-12-14 17:23:42 -05:00
Ashe Higgs
2aef00daf0 All-In-One grinder results are now defined by type, not by huge lists 2017-12-14 15:48:39 -06:00
Jordan Brown
057d05df91 Merge pull request #33484 from vuonojenmustaturska/eminencefix
Fixes glass shard/bananium floor behavior for cameras and ghosts
2017-12-13 09:14:16 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
deathride58
57ab98d8bc Merge pull request #4315 from Citadel-Station-13/upstream-merge-33152
[MIRROR] Airlock Construction Update
2017-12-10 23:49:51 +00:00
deathride58
216b0931d1 Merge pull request #4250 from Citadel-Station-13/upstream-merge-32935
[MIRROR] Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-10 22:43:58 +00:00
uraniummeltdown
d6b0683846 Airlock Construction Update 2017-12-10 15:23:34 -06:00
coiax
9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00
Ashe Higgs
0ae0c44991 Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more 2017-12-06 16:37:15 -06:00
Leo
4723a1813b Merge pull request #33180 from praisenarsie/patch-13
cardboard no longer can damage you
2017-12-02 09:44:47 -06:00
uraniummeltdown
2d0f8d9482 Stack Recipe Lists (#33081)
* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists

* removed some src. and made list_recipes() into interact()

* /datum/browser for stack menus

* revert unnecessary edit
2017-11-27 06:17:18 -06:00
Jordan Brown
2498e1ddc0 Cleans up unused code 2017-11-20 10:14:32 -06:00
deathride58
2f21f16b53 initial commit - syncs and fiXES EVERYTHING WRONG ABOUT BOX HOLY FUCK HOW DID NOBODY REPORT ALL THIS SHIT 2017-11-08 17:04:20 -05:00
Mercenaryblue
3690fc56c2 Honkbots: The Clown's lil helpers. (#31139)
* Honkbots 0.9.0

Old code, needs testing.

* Honkbots 0.9.1

Small Fixes - Part 1

* Honkbot 0.9.1b

Fixes

* Honkbots 0.9.2

Added sound cooldown, fixes.

* Honkbots 0.9.5

Clown Box & Honkbot Assembly Code

* 0.9.5.a

oops

* Honkbots 1.0.0

Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.

* Honkbots 1.0.1

Initialize and . = ..()

* Honkbots 1.0.2

Fixes and Changes
====
Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define

* Honkbots 1.0.3

Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.

* Honkbots 1.0.3a

* Honkbots 1.0.3.b

Fixes.

* Honkbots 1.0.4

*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.

* Honkbots 1.0.4.a

Missed it.

* Honkbots 1.0.4.b

use(1) and (client)

* Honkbots 1.0.4.c

Moved proc

* Honkbots 1.0.5

*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines

I'm afraid I'm simply out of my depth with the suggested use(1) rework.

* Honkbots 1.0.5.c

Reworked cardboard stamping.

It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.

* Honkbots 1.0.5.d

Final

* Honkbots 1.0.5.e

comment

* 1.0.5.f

Optimization

* Honkbots 1.0.5.g

Missed requested stuff

* Honkbots 1.0.6

Requested changes.

* Honkbots 1.0.6a

Oops.

* Honkbots 1.0.6.c

Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.

* Honkbots 1.0.7

one less spawn(0)
flag optimization
else return ..()

* Honkbots 1.0.7.a

Get rids of a lot of client checks at the cost of automatic AI retoration.

* Honkbots 1.0.7.b

Added judgment_criteria()
changed assess_threat to use judgment

* Honkbots 1.0.7.c

final = NONE
2017-10-15 16:44:23 -05:00
LetterJay
0c6be827a2 Merge pull request #3195 from Citadel-Station-13/upstream-merge-31364
[MIRROR] Fixes Wood Being Invisible.
2017-10-07 01:08:18 -04:00
Kerbin-Fiber
19ff9a0f75 Fixes Wood Being Invisible. (#31364)
* Fixes Wood

* Makes jackboots store items small and smaller just like in the description.

* Update internal.dm
2017-10-06 21:46:15 -05:00
Xhuis
97e5c9b590 Fixes runed metal and brass sprites 2017-10-06 03:19:23 -05:00
bawhoppen
460fea66c8 Moves all stack object sprites from items_and_weapons.dmi to their own file 2017-10-04 11:59:53 -05:00