* Reduces selfcharge gun processing/icon work
* More efficient gun overlays, adds old_ratio var
* oh my god it was calling the egun's update_icon?
* percent proc
* Attachment overlay overhaul
* Cut overlays in egun update
* ebow 1000% better overlay management
* Update gun.dm
* Pointless check
* Giving KA and children consistent icon behavior
* Update kinetic_accelerator.dm
* Fixed
* ..() readded
* ..() readded
* ..() readded
* Antur didnt catch this one heck
* Because confusing vars are apparently more maintainable
* Gun overlays 2: Electric boogaloo
* another one
* Chameleon guns are removed
* tentacles everywhere
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906)
* Syringe dartguns!
* Fix wording
* And then I said, 'I fixed it all!'
* Make it 12TC
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors
* adds cryostatis shotgun darts, because shooting tiny water+potassium bombs into people is funny
* lowers amount from 15 to 10
* Update ammo_casings.dm
* In hands of plasma weapons/tweaks
* Icon override states for all clothes
* a few compile issues ~
* Adds a new badmin button and plasma rifle case
* better cleanup of the sound effect
* Oh, these should've been deleted already.
* Adds in clothing from the /vg/ rip
* adds clothing from the /vg/ rip
* Adds VG weaponry to the server
Adds VG weaponry to the server, most of it is intended for the bussing
admin so its not obtainable normally.
This also adds in toy megabusters to the arcade machine toy list and two
vending machines intended for adminbus/events/thunderdome.
* aa
fixing even more shit
* aaa
*external code related screaming*
* aaa
funfact: that insistence on modualization broke *EVERYTHING* for the
guns. I doubt I'll fix this.
* Fixes more shit
After I finally worked the salt out from yesterday, I modularized the
code more to the standard required. It seems that the sprites for the
guns/projectiles/vending machines need to be in the titled DMI files, at
least from my observations.
* *internal screaming*
why
* more shit fixed
no impact sounds for the plasmaguns / actual buster. Now there are
sounds.
* (Hopefully) Finaly update with this.
Salty removed, modularized it.
Hope its all good now.
* aaa
Pain.
* final fix
missing sprites fixed