Changelog:
modules/clothing/head/Hardhat.dm:
-Added Welder Hard Hats & various colours
--They function as a combi hard hat & welder mask, but have a slightly dimmer head lamp
modules/clothing/vending/wardrobes.dm
-Added 3 Welder Hard Hats to the Engi-drobe and Atmos-drobe
-Equalized some values between the two (3 atmos winter coats now instead of 5, and 3 engineering dufflebags instead of 2)
game/objects/structures/crates_lockers/closets/secure/engineering.dm
-Replaced the welding mask in the CE's locker with a white WHH (This one has brighter buld in it! Same brightness as a regular hard hat)
datums/action.dm
- Added the item_action to lower the WHH's face shield
icons/mob/head.dmi
-Added weldervisor + welderhat, which are used by the WHH's
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
icons/mob/obj/hats.dmi
-Added weldervisor, again, used by the WHH's
-Repositioned the hardhat sprites up several pixels so they don't clip and look weird with the weldervisor
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath