* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Buffs Lifebringers (And kind of botany.)
* Retools staff to use earthsblood as fuel, can now remove rock walls
* No more blessings!
* Dismantle the means of production.
* Electronic assembly changes and additions
* Electronic assembly changes and additions (#36394)
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* Create ERT refactor (#36321)
cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl
* Create ERT refactor
* New RCD Sprites, ammo counters, and actual yellow flashing lights! (#36283)
* New RCD Sprites and spaghetti code!
* Adds new shrunken sprites!
Now with better fitting scale!
* New RCD Sprites, ammo counters, and actual yellow flashing lights!
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)
* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines
* Update necropolis_chests.dm
fixed spelling
* Spelling FIx
*disperses
* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code
* Adds some form of sprites (Still subject to change)
* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.
* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.
* Fixed grammar and cleaned up some code.
* Further cleaned up code because Cobby is mean.
* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
* Initial commit
* most of the work down
itfinallycompiled
* tweaks
* ree
* fixes bad attempt at mode switching
* slight sprite tweak to give vials better clickability.
* can I has real review now pls thx Bhijn
* pre-emptively avoiding a troll 'review'
* WEH
* trying to code new functions is dumb
* reeeeee
put_in_hand doesn't exist apparently
and the shitty thing wants me to select mobs, not modes?
* ya lemmie just, rewrite everything
* fixes adaptation issues and sprites. Loading/unloading works
Now just to figure out reagent transfer_to code. aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
* HAHAHA YES
* Fully working with sounds and all.
* remove a testy boi
* Tesla Corona Analyzers (#35965)
* Tesla Corona Analyzers
Generate points to make up for no bomb production on maps like Pubby
* Silly me, not Aurora, but Corona
* Adds sprites to the new mode
* new sprites! credit to... me!
* Further sprite tweaks.
* Tesla Corona Analyzers
* adds a tinfoil hat to protect you from government conspiracies and aliens
* qutoes ples
* In the sheets of my sterilized room
In your comfy bed, air-conditioned car
There are vapors and toxins to get you all
In the water you drink, in the air that you breath
In the soil under your shoe
* conspiracy phobia, nodrop on hat once equipped, also CONTRAST
* a single comma
* cyberboss changes
* |=
* central typo fix
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879)
* adds an above lighting layer, adds lighting overlays
* fixes wonkiness with broken and burned lights
* decreases overlay alpha a tad bit
* i gotta test this - removes new() override from mutable_appearance
* readds /mutable_appearance/New() for legacy behaviour
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906)
* Syringe dartguns!
* Fix wording
* And then I said, 'I fixed it all!'
* Make it 12TC
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors
* Holopads have a special animation for an unanswered incoming call (#35391)
* Holopads have a special animation for an unanswered incoming call
🆑 coiax
add: Holopads now flash a green line when there is an incoming call.
/🆑
* Holopads have a special animation for an unanswered incoming call
* New Donkpocket Box (#35835)
cl Jittai / ChuckTheSheep
imageadd: NT has stopped buying re-boxed storebrand Donkpockets and now stocks stations with real, genuine, tasty Donkpockets!
/cl
RIP: #35601
I was asked to throw together some icons for donk baggies, but had some fun making the box.
* New Donkpocket Box
* Ports Barometers from Yogstation (#35730)
* Ports Barometers from Yogstation
* Ports Barometers from Yogstation
* Added missing barometer_predictable bools
* Gives the atmos analyzer love instead of a new item.
* Moves playsound under cooldown to prevent soundspam.
* Ports Barometers from Yogstation