* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.
I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.
I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.
Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Pacifists can now use mech drills on closets containing living beings
* Removes no longer needed Mecha code relating to Pacifist use of drills. Also alters variables to be more consistent. (#36494)
* Pacifists can no longer cause harm using mech equipment (#36293)
* Fixes pacifists from firing mech weapons that cause harm
* Pacifists can still use mining equipment on non-living objects
* I'm a big ol dumbo that forgot how booleans are handled
* missed one
* forgot to save file before commit. Now all booleans are fixed
* CAPS
* Pacifists can't drill, clamp, or melee hit a closed locker or crate. prevents them from killing people inside them
* Pacifists now know if a container has a living being in it and will not drill, clamp, or melee it if it does.
* made change as requested by duncathan
* added an exception to the hydraulic clamp so that it can pick up containers with people in them.
* Pacifists can no longer cause harm using mech equipment
* Merge pull request #36128 from AutomaticFrenzy/patch/brainmech
Fix brains in MMIs being unable to pilot mechs
* Fix brains in MMIs being unable to pilot mechs