- runes can now be destroyed by non-heretics using a bible or a null rod
- mansus grasp now has a unique inhand color.
- madness grasp now has a unique inhand color.
- blood siphon is now redder.
- silence spell, lasts 20 seconds, gives an obvious message to the victim.
- fire immunity passive for ash
- guaranteed dislocation passive for flesh
- rust grasp passive for disgusting mood/vomiting
- rust grasp cooldown reduced by 75% on hit
- living heart now checks z-level when telling you where someone is.
- grasp of decay: forced corrosion for 20 seconds, can make you vomit. probably shitcode.
- madness touch: give people trauma, braindamage and a terrible mood.
- nightwatcher's rite: fire shotgun that can do 75 damage on point blank
- flesh sickle buffed a bit.
- descriptions touched up a bit.
- ash grasp has 75% cd on proc'd mark again
- rust grasp now emps on hit.
- grasp in general does 60 stam instead of 40, because it's a good idea for solo antags to be able to 1v1 sec
- sacrifices give 2 charges now.
- books no longer contain a charge by default. (sorry gamerko, no easy ascensions while i sleep.)
- books are easier to craft.
- buffed eldritch fluid
- readded patron's reach as a 1 point off from aggressive spread
- buffed amount of ghouls flesh can have.
- buffed the stam regen of rust a little bit.
- fixed sacrifices not giving points if they were in your pockets (thanks to tgstation/tgstation#51648)
- removal of heretic status no longer gives a loud deconvert message (thanks to tgstation/tgstation#52629)
- description fixes, eldritch amulet now works.
The claw can now only have a maximum of bonus 18 damage caused by combo (after 10 consecutive hits against the same target), making it 33 damage total. The target shouldn't be standing by then anyways if they attacked them consecutively, but if they still are, better to have this capped.