Commit Graph

11281 Commits

Author SHA1 Message Date
r4d6
5c94e02eac Add simple RCD Circuits
Port : https://github.com/tgstation/tgstation/pull/45357
2020-01-03 02:32:43 -05:00
r4d6
dc2f9f2289 Revert "Merge branch 'master' of https://github.com/r4d6/Citadel-Station-13"
This reverts commit 95c96ed99c, reversing
changes made to a3ee3fe826.
2019-12-31 13:20:41 -05:00
r4d6
12a01d1656 update (#9)
* Minor underwear fixes and tweaks.

* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.

* Ports some hud and update_icon code updates.

* contamination nerf

* Fix

* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.

* Hello darkness my old friend.

* Ports "Refactors can_see_reagents"

* F

* MKUltra made double opt-in

* ROBUST OPTING MECHANICS

* Adds a hacky framework for digitigrade polyclothes

also adds a digitigrade state for polychromic shorts

* also adds aphrodisiacs, slaps, all hypno as prefs

* errors

* Modernizes Polychromic Uniform Code

No more modular_citadel, but the neck polychrome crap needs more work in another PR

* oh god please don't mess up

* git y u do dis

;-;

* Revert "Makes HE pipes realistically radiate away heat"

* more coat stuff yes yes

* woops

* Wew

* Steos are bad

* new wings and fluff

* Forgot a sprite

* another one

* I swear I had this in here orginally.

* Fixes mistake in less commit.

* reattaches missing antenna

* Effectively removes the long unrequired roboticist encryption key.

* updates ratvar coat

* magazine metal cost tweaks, speedloader in AIB

* the very shitty idea: "muh speedloader"

* Updating dynamic config, some balancing

* Automatic changelog generation for PR #10282 [ci skip]

* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead

* Automatic changelog generation for PR #10266 [ci skip]

* ah, the wonders of atomization

* [s] fixes a little door assembly glass dupe exploit

* Update BoxStation.dmm

* Update pai_defense.dm

* fixes bad sprite states

* Automatic changelog generation for PR #10242 [ci skip]

* Automatic changelog generation for PR #10237 [ci skip]

* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.

* holy shit i hope this compiles

* e

* yee

* Automatic changelog generation for PR #10128 [ci skip]

* Nope, it didn't compile, Harold.

* Automatic changelog generation for PR #10283 [ci skip]

* Automatic changelog generation for PR #10281 [ci skip]

* Automatic changelog generation for PR #10250 [ci skip]

* Applied suggestions and minor tweaks.

* f

* yeah fair enough

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update engine_goggles.dm

* changes

* Automatic changelog generation for PR #10264 [ci skip]

* Automatic changelog generation for PR #10298 [ci skip]

* Good idea, tbh.

* Small touch-up.

* Nerfs armor and antistun

* Automatic changelog generation for PR #10296 [ci skip]

* let the adminbus commence

* sprites

* clothing add

* fix

* vending

* loadout

* FIXEdD

* Automatic changelog generation for PR #10265 [ci skip]

* Automatic changelog generation for PR #10289 [ci skip]

* Automatic changelog generation for PR #10268 [ci skip]

* Update CentCom.dmm

* ehh fine but why would you use this proc for that

* Update language_holder.dm

* Automatic changelog generation for PR #10315 [ci skip]

* cocooooonuuuuuuts

* excludes certain ghost roles from being affected by health events

* fixes the thing

* probably fixes pandoras attacking their owners

* Update stamina.dm

* Update sprint.dm

* Update food_reagents.dm

* Automatic changelog generation for PR #10322 [ci skip]

* does the fix?

* What about this?

* Wait no its actually the other way around.

* weh

* Automatic changelog generation for PR #10297 [ci skip]

* Automatic changelog generation for PR #10299 [ci skip]

* more weh.

* even more weh.

* all of the weh.

* ah

* Automatic changelog generation for PR #10217 [ci skip]

* maybe fixes?

* Don't use named arguments on new, please.

* Made a line use the dang macro

* Made sure ghost cafe visitors don't get midround antags

* Automatic changelog generation for PR #10328 [ci skip]

* Physiology so species changes dont fuck it up

* Whoops

* Aarggghh small fucking differences

* Makes ass slap attempts fail more loudly on opted-out mobs

* Automatic changelog generation for PR #10318 [ci skip]

* Automatic changelog generation for PR #10091 [ci skip]

* Update borghydro.dm

* Update grass_carpet.dm

* Ports reflector blobs

Ports reflectors from /TG/

* mouth

* Fixes UI for poly collars

AltClick for collars was seemingly forgotten so I've added it back

* auto ooc

* roundend too

* hnnnnnng code improvements

* marshmallow

* telescopic IVs

* tiny fix

* Automatic changelog generation for PR #10324 [ci skip]

* Automatic changelog generation for PR #10323 [ci skip]

* Update code/modules/hydroponics/grown/grass_carpet.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* got it

* Update engine_goggles.dm

* [s] Fixes ghost anti-ghostrole timers a little.

* chestbursters deleting brains fix.

* Wait a minute...

* ...which var are you?

* Update belt.dm

* tiny fixes

* makes it a trait

* few fixes

* wow divide by 0 very cool

* Automatic changelog generation for PR #10095 [ci skip]

* Automatic changelog generation for PR #10312 [ci skip]

* Automatic changelog generation for PR #10243 [ci skip]

* Automatic changelog generation for PR #10336 [ci skip]

* Automatic changelog generation for PR #10335 [ci skip]

* Automatic changelog generation for PR #10334 [ci skip]

* Automatic changelog generation for PR #10239 [ci skip]

* Automatic changelog generation for PR #10168 [ci skip]

* Automatic changelog generation for PR #10331 [ci skip]

* Automatic changelog generation for PR #10320 [ci skip]

* Maybe he means this?

* CE Locker Exodus: The Removaling

Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.

* ok

* Automatic changelog generation for PR #10348 [ci skip]

* Automatic changelog generation for PR #10333 [ci skip]

* changelog.html

* desc

* hnnnng

* weh

* did this actually change anything

* Automatic changelog generation for PR #10337 [ci skip]

* yee.

* yee2.

* Automatic changelog generation for PR #10339 [ci skip]

* Ghommies fixes

* Automatic changelog generation for PR #10306 [ci skip]

* amazing.

* Automatic changelog generation for PR #10357 [ci skip]

* Automatic changelog generation for PR #10301 [ci skip]

* Update chem_master.dm

* Automatic changelog generation for PR #10123 [ci skip]

* Automatic changelog generation for PR #10165 [ci skip]

* Automatic changelog generation for PR #10338 [ci skip]

* Automatic changelog generation for PR #10344 [ci skip]

* Oh god oh fuck

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/gene_modder.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update telescopic_iv.dm

* Automatic changelog generation for PR #10364 [ci skip]

* afwafwadjiwao

* Automatic changelog generation for PR #10365 [ci skip]

* Automatic changelog generation for PR #10319 [ci skip]

* Automatic changelog generation for PR #10345 [ci skip]

* Automatic changelog generation for PR #10362 [ci skip]

* Automatic changelog generation for PR #10309 [ci skip]

* Makes lockers into subtypes

Adds new lockers cleanly at the bottom instead and as subtypes.

* dab

* dab 2x

* Automatic changelog generation for PR #10349 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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2019-12-31 13:12:23 -05:00
r4d6
51200db298 update (#5)
* adds the rising bass file so I can port the file over from my mac

* copying my file from my mac

henk

* ADDS THE NEW MARTIAL ART - RISING BASS!!

* Fixes the fork?

* makes rising bass a little less hacky with code

* more fixes + fixes the last fixes.

* fixes a typo

* change cost to 18 tc

* fixes it

if it breaks I blame you again putnam

* fixes combo text

* Fix goose meat.

* Automatic changelog generation for PR #10269 [ci skip]

* a few fixes here and there and updating it

* Automatic changelog generation for PR #9751 [ci skip]

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
2019-12-24 12:22:43 -05:00
r4d6
7e8581ae88 Merge remote-tracking branch 'upstream/master' 2019-12-23 15:40:02 -05:00
r4d6
e17d32199d update 2019-12-23 13:30:42 -05:00
r4d6
54b3e3603e update (#3)
* testing, further improvements. Tired.

* FLAK

* Automatic changelog generation for PR #9971 [ci skip]

* Update preferences.dm

* Automatic changelog generation for PR #9736 [ci skip]

* this cannot go wrong

* oop

* Changes required to enable for maintenance protocols

All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics?

* Automatic changelog generation for PR #10115 [ci skip]

* Port boops and handshakes

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* AAAAA

* Add a nose boop sound

* Add a boop sound effect

* Make the boop louder.

* Fixes pubby wall meds being var-edited snowflakes.

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Fixes AI being unable to talk through the holopad.

* Travis had a stroke.

* ports "Standardize obj/updateicon() and update_icons() to update_icon()"

* Update supply.dm

* Update code/modules/vending/cola.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Brings carbon action intent hotkeys down to living.

* Update drink_reagents.dm

* Automatic changelog generation for PR #10180 [ci skip]

* Automatic changelog generation for PR #10181 [ci skip]

* Porting a few martial art code updates.

* Adds gas miners to all maps.

* Compress secK9

* whoops

* Hopefully this won't screw up travis.

* Two slimepeople fixes.

* Automatic changelog generation for PR #10072 [ci skip]

* Automatic changelog generation for PR #10225 [ci skip]

* Update drink_reagents.dm

* Automatic changelog generation for PR #10203 [ci skip]

* Automatic changelog generation for PR #10157 [ci skip]

* Automatic changelog generation for PR #10155 [ci skip]

* Automatic changelog generation for PR #10111 [ci skip]

* Automatic changelog generation for PR #10216 [ci skip]

* Automatic changelog generation for PR #10172 [ci skip]

* Automatic changelog generation for PR #10026 [ci skip]

* Automatic changelog generation for PR #10076 [ci skip]

* Update drinks.dm

* Automatic changelog generation for PR #10153 [ci skip]

* ??

* Update snacks.dm

* oops

* probably fixes only neutral traits existing

* Automatic changelog generation for PR #10227 [ci skip]

* argk

* Chef buffs chef buffs tastier food.

"The strong flavor of" was always in game but someone put it behind an else if statement that would never proc.
Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! 
Hurrah!

* Automatic changelog generation for PR #10228 [ci skip]

* fixes the sprites

* Actually hold on

So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.

* Magic number man bad, also all heads can spam CC now

* im baby dumb and removed "a hint of" by accident.

Okay whoops haha there we go now both strong and weak should work.

* oh hey macros.

slightly less ugly ™

* modular man bad.

now mörge this so chefs can make delicious dish, hemk.

* Update carbon.dm

* lolman acctually knows how the stuff work

* AAAAAAAAAAAAAAAAAAAA

* Update flashbang.dm

* thank you based ghomtainer (when)

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* thank you based ghomtainer (when) 2x how did i not notice this

* Automatic changelog generation for PR #10204 [ci skip]

* Converts the main timsorts file from relative pathing to absolute pathing.

* Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly"

* wew

* Automatic changelog generation for PR #10090 [ci skip]

* Add the sprite for the landmark

* Make it include my files

* Automatic changelog generation for PR #10067 [ci skip]

* Automatic changelog generation for PR #10160 [ci skip]

* drop

* Automatic changelog generation for PR #10079 [ci skip]

* Automatic changelog generation for PR #10207 [ci skip]

* Automatic changelog generation for PR #10214 [ci skip]

* Update mob.dm

* Update mob.dm

* Redo my changes on Box

Hopefully this will fix the conflict with the fire alarms.

* h

* Automatic changelog generation for PR #10193 [ci skip]

* I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive?

* Automatic changelog generation for PR #10054 [ci skip]

* Automatic changelog generation for PR #10126 [ci skip]

* Automatic changelog generation for PR #10142 [ci skip]

* Automatic changelog generation for PR #10051 [ci skip]

* Automatic changelog generation for PR #9925 [ci skip]

* Automatic changelog generation for PR #9563 [ci skip]

* Atomises out the magicnumber change

* Automatic changelog generation for PR #10231 [ci skip]

* Automatic changelog generation for PR #10235 [ci skip]

* Automatic changelog generation for PR #10200 [ci skip]

* Fix the nose boop.

* Remove extra indentations

* Update inhand_holder.dm

* hhh

* ghom help

* ff

* ff

* Automatic changelog generation for PR #10058 [ci skip]

* Automatic changelog generation for PR #10059 [ci skip]

* Automatic changelog generation for PR #9596 [ci skip]

* Automatic changelog generation for PR #9940 [ci skip]

* Automatic changelog generation for PR #10232 [ci skip]

* Automatic changelog generation for PR #10141 [ci skip]

* Begone crap.

* I gotta go fast.

* QoL Update

Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap.

* Magic number baaad

* Make things even more organized

* Better safe than sorry.

* Automatic changelog generation for PR #10164 [ci skip]

* Automatic changelog generation for PR #10120 [ci skip]

* Automatic changelog generation for PR #10257 [ci skip]

* typo

* Unnecessary OOC note.

* Is merging someone else's PR you personally fixed considerable as self-merging?

* I'm playing dirty because we have too many PRs to merge anyway.

* Automatic changelog generation for PR #10096 [ci skip]

* Automatic changelog generation for PR #9950 [ci skip]

* Automatic changelog generation for PR #10190 [ci skip]

* Automatic changelog generation for PR #9830 [ci skip]

* Suggestions

* Fix indentation

* lowered to 10 after i struggled to open tickets panel

* FUUUUUUUUUUUCK

* Nerfs fun

* FUUUUUUUUUCK v2

* Automatic changelog generation for PR #10263 [ci skip]

* QoL Update

- Rename the cameras and place two more

- Unanchor the shields generators and emitters because they were bugged and will save more time

- Put more rad closets on the Singulo

- Put more insuls on the Tesla since they protect

- Moved the Engineer clothing locker to Boxstation instead of having it in the Engine

- Added a button to the shutters on the north side of PA

- Added a marker to show where to place the console

- Rewire the power wire to be more in a straight line.

* Forgot a "

* Forgot a button on the Tesla

* Update supply.dm

* readds sprites

* Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf.

* Connect the fuel pipe to somewhere

* no more 40% time dilation

* Update __donator.dm

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update custom_items.dm

* Automatic changelog generation for PR #10254 [ci skip]

* Fix areas and tiles getting ripped off

* Also give Tesla's emitters R-floors

* Automatic changelog generation for PR #10093 [ci skip]

* Automatic changelog generation for PR #10210 [ci skip]

* Automatic changelog generation for PR #10246 [ci skip]

* Update custom_items.dm

* Automatic changelog generation for PR #10218 [ci skip]

* Automatic changelog generation for PR #10274 [ci skip]

* Add the option to restrict the Engine that spawn

* Revert "Add the option to restrict the Engine that spawn"

This reverts commit e3e1f91635.

* Revert "Revert "Add the option to restrict the Engine that spawn""

This reverts commit d851beea16.

* Add config options

* Move the config up to avoid conflict

* Automatic changelog generation for PR #10245 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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2019-12-23 13:29:44 -05:00
Ghom
37a6abd889 Merge pull request #10274 from kappa-sama/kappa-sama-patch-1
no more 40% time dilation from broodmother
2019-12-23 13:41:10 +01:00
Ghom
db2a108b4a Merge pull request #10246 from Citadel-Station-13/kevinz000-patch-129
Makes mob/Stat on a 1 second timer rather than fast-as-possible to tone down highpop lag
2019-12-23 03:25:27 +01:00
Ghom
3635525c56 Merge pull request #10210 from Citadel-Station-13/kevinz000-patch-127
Cargo shuttle now silently leaves behind slaughter demons + revenants
2019-12-23 03:13:31 +01:00
Ghom
f3936f2c81 Merge pull request #10093 from Trilbyspaceclone/donut
[Ready] Hey why dont I port that one donut pr? Ye just the one food related pr... Just the one... Oh no
2019-12-23 02:31:50 +01:00
kevinz000
6157cb0042 Merge pull request #10254 from r4d6/patch-1
Fix the nose boop
2019-12-22 14:03:02 -08:00
kappa-sama
994cd753d5 no more 40% time dilation 2019-12-22 14:39:36 -05:00
kevinz000
f39d12527d Update supply.dm 2019-12-21 23:50:59 -08:00
TrilbySpaceClone
c7dbdd73df Merge branch 'master' into donut 2019-12-22 02:36:57 -05:00
Trilbyspaceclone
f5a55aaecf Nerfs fun 2019-12-21 21:09:22 -05:00
Lin
37a0f0d7e6 Merge pull request #10241 from Ghommie/Ghommie-cit482
Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly
2019-12-21 22:44:09 +00:00
kevinz000
86074ae6b1 lowered to 10 after i struggled to open tickets panel 2019-12-21 14:33:02 -08:00
Ghom
6b2fe333f4 Merge pull request #9830 from DeltaFire15/cbt-clockvsbloodtorture
Stun warfare rebalance - CBT edition
2019-12-21 19:02:00 +01:00
Ghom
a33065a728 Merge pull request #10190 from Trilbyspaceclone/honeysoda
The new buzz around the new soft drink
2019-12-21 18:34:35 +01:00
Ghom
2b2a3c2721 Merge pull request #9950 from Citadel-Station-13/marauder-nerf-1
Nerfs the Clockwork Marauder meta
2019-12-21 17:26:04 +01:00
Ghom
2bc401e2d2 Merge pull request #10096 from Citadel-Station-13/kevinz000-patch-123
nanites can no longer spread through atmospherics-blocking objects
2019-12-21 16:48:56 +01:00
Ghom
2a76743747 I'm playing dirty because we have too many PRs to merge anyway. 2019-12-21 16:42:27 +01:00
Ghom
5c3d3f4cc5 Is merging someone else's PR you personally fixed considerable as self-merging? 2019-12-21 16:40:32 +01:00
Ghom
daf099388e Unnecessary OOC note. 2019-12-21 16:37:28 +01:00
Ghom
4624a1739a typo 2019-12-21 16:30:02 +01:00
Ghom
aea2b8865e Merge pull request #10120 from Citadel-Station-13/night_vision
Night vision trait but it just boosts barely-lit visibility
2019-12-21 15:30:32 +01:00
Ghom
a384b1782b Merge pull request #10164 from kappa-sama/martialartist
What ho, Muscle Wizard! Might you cast us a spell?
2019-12-21 15:24:06 +01:00
Ghom
f30be0ace6 Merge pull request #10077 from ForrestWick/uplinkchanges
Moves brainwash surgery from role restricted to devices and tools in the uplink
2019-12-21 12:43:18 +01:00
Ghom
19fc981cc1 Merge pull request #9596 from Linzolle/abductor-update
Bring abductors up-to-date with /tg/.
2019-12-21 11:15:29 +01:00
Ghom
a7cda1aea0 Merge pull request #10059 from lolman360/HeadCorgi
you can pick up corgis now
2019-12-21 11:05:36 +01:00
lolman360
b490873f2a ff 2019-12-21 13:13:37 +11:00
lolman360
4c7cc3615e ff 2019-12-21 12:48:09 +11:00
lolman360
3043a4f8c9 ghom help 2019-12-21 12:47:36 +11:00
lolman360
7048e4e5ab hhh 2019-12-21 12:43:48 +11:00
lolman360
b02ffa2e2d Update inhand_holder.dm 2019-12-21 12:40:41 +11:00
r4d6
efdded7e48 Remove extra indentations 2019-12-20 18:38:47 -05:00
r4d6
bc70bc3882 Fix the nose boop. 2019-12-20 18:10:02 -05:00
Ghom
a398b7c413 Merge pull request #10200 from Citadel-Station-13/kevinz000-patch-125
Adds 8 character save slots
2019-12-20 22:55:22 +01:00
Ghom
b581f97fba Merge pull request #9563 from Thalpy/Superbases-goodbye
[TESTMERGE] Goodbye, superpH, you were too wild for our world.
2019-12-20 14:28:21 +01:00
Ghom
d33feb6c35 Merge pull request #9888 from Citadel-Station-13/kevinz000-patch-116
The high voltage from tasers can now set people with fire stacks (so things like dousing in fuel) on fire
2019-12-20 14:26:50 +01:00
Ghom
f56684a473 Merge pull request #9925 from Linzolle/cosmic-brain
change cosmic coat crafting recipe
2019-12-20 14:26:24 +01:00
Ghom
6d824c99cf Merge pull request #10051 from kappa-sama/patch-9
puts our legion more up to date with tg's
2019-12-20 14:25:09 +01:00
Ghom
d52a469933 Merge pull request #10142 from Trilbyspaceclone/patch-244
Feast or Famine is shit. Makes CE hardsuit raditation proof hat wise, buffes its rest of body by 5
2019-12-20 13:36:02 +01:00
Ghom
e526f26f46 Merge pull request #10126 from Putnam3145/he-tweaks
Makes HE pipes realistically radiate away heat
2019-12-20 13:34:47 +01:00
Ghom
1748a5ee4b Merge pull request #10054 from kappa-sama/patch-10
autolathe .357 speedloaders->bullets, surplus rifle bullets in hacked lathe
2019-12-20 13:27:35 +01:00
Ghom
9567d53007 I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive? 2019-12-20 13:24:48 +01:00
lolman360
6188ec034d h 2019-12-20 16:10:13 +11:00
kevinz000
0feb54bf70 Update mob.dm 2019-12-19 17:54:01 -07:00
kevinz000
2f78c0a5db Update mob.dm 2019-12-19 17:51:23 -07:00