Commit Graph

123 Commits

Author SHA1 Message Date
deathride58 b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
CitadelStationBot 03a22ca16d [MIRROR] Transit space refactor (#7130)
* Transit space refactor

* Update bitfields.dm
2018-06-18 11:51:02 -07:00
Jordan Brown 9acc97dabe Merge pull request #38496 from AutomaticFrenzy/patch/mirage-borders
Fix being able to pull mirage borders, others
2018-06-16 15:50:27 -05:00
oranges 1d0f775f56 Merge pull request #38360 from ShizCalev/key-cleanup
Cleans up some logging
2018-06-11 22:29:27 -05:00
deathride58 e279392386 Merge pull request #6962 from Citadel-Station-13/upstream-merge-38128
[MIRROR] Standardizes and cleans up some admin messages & logging
2018-06-09 05:53:25 +00:00
Tad Hardesty f962a02ef7 Fix meson goggles and lantern wisps conflicting (#38211) 2018-06-07 20:33:50 -05:00
ShizCalev 4ae974644c Standardizes and cleans up some admin messages & logging 2018-05-31 22:41:31 -05:00
deathride58 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
Jordan Brown 4d1bc5ed3b Merge pull request #38027 from AutomaticFrenzy/patch/jacobs-ladder-vr
[s] Fix Jacob's Ladder allowing access to VR
2018-05-25 10:46:47 -05:00
LetterJay 2908431bac Merge pull request #6857 from Citadel-Station-13/upstream-merge-37951
[MIRROR] adds logging to mayhem bottle and blood frenzy
2018-05-25 02:35:43 -05:00
imsxz 5016ea6186 Add logging to mayhem bottle and blood frenzy (#37951)
* who the fuck didnt make this logged ages ago jesus fucking christ

* who fucking coded this garbage why isnt it a status effect

* Update mines.dm

* reeeeeeeee

* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
2018-05-23 01:41:33 -05:00
LetterJay 5f27ac30c7 Merge branch 'master' into upstream-merge-37582 2018-05-22 07:22:42 -05:00
deathride58 6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
ShizCalev b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
kevinz000 3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
oranges 7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
deathride58 bf26599ac3 Merge pull request #6512 from Citadel-Station-13/upstream-merge-37391
[MIRROR] Improves messaging for blood contracts
2018-04-27 09:32:21 +00:00
deathride58 e33dc09b83 Merge pull request #6495 from Citadel-Station-13/upstream-merge-37308
[MIRROR] Desc fix
2018-04-27 09:27:58 +00:00
Dax Dupont 4504014303 Improves messaging for blood contracts (#37391) 2018-04-25 05:58:58 -05:00
Jalleo ac8b645461 Desc fix (#37308)
* Removes a unused helper

* Fixes a description so people stop getting confused with certain mining upgrades.

* Updates to say research console.

* missed a dot.

* My bad.
2018-04-23 09:20:15 -05:00
Poojawa 5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Armhulen 2d8b007086 Refactors Spell and Martial Art Books to use Action Granters! 2018-03-28 12:18:06 -05:00
TheDreamweaver 49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
CitadelStationBot e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
CitadelStationBot a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
Buggy123 3350d145f8 Makes blood rage more clear (#36095)
* Makes blood rage more clear

* Makes blood contract more clear

* Fixes minor span class error.
2018-03-04 17:33:44 -06:00
LetterJay d2607c0654 Merge pull request #5702 from Citadel-Station-13/upstream-merge-35639
[MIRROR] Refactors anti-magic into a component
2018-02-25 16:59:38 -06:00
Ashe Higgs a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
XDTM 493623c827 Refactors anti-magic into a component 2018-02-25 14:45:51 -06:00
fludd12 0d03e90e9f Fixes mushroom bowls (#35740)
* Fixes mushroom bowls

Made the mushroom bowl a subtype of the normal bowl, and deleted a
duplicate definition.

Also, adds custom soup and salad support for the mushroom bowls.

Fixes #32471

* Remove a dangling return
2018-02-19 22:08:09 -06:00
YPO e3e65a5237 Fixes blood contracts being unusable if the popup is cancelled 2018-02-12 23:42:19 -06:00
MoreRobustThanYou 9c957f5a0b Heart Disease 2: Electric Boogaloo (#35296)
* Heart Disease 2: Electric Boogaloo

* Upd8
2018-02-08 03:02:29 -06:00
Poojawa a7f0ffb6f0 modules 2018-01-31 06:56:28 -06:00
Poojawa 03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
deathride58 c7d3dd7e41 Merge pull request #4888 from Citadel-Station-13/upstream-merge-34322
[MIRROR] Removes ash flora being harvested on roundstart
2018-01-17 20:11:36 +00:00
oranges ebdb8b1e16 Merge pull request #34322 from coiax/no-longer-harvested
Removes ash flora being harvested on roundstart
2018-01-16 14:36:13 -06:00
kevinz000 ba16e3a100 Fixes lavaboat buckling (#34450)
* Buckle order

* lavaboats
2018-01-16 14:31:02 -06:00
deathride58 cffbbbbbd1 mapping to mining, preparing for mob folder 2018-01-04 00:55:01 -05:00
Tad Hardesty 0418ee4df6 Replace explicit z-level checks with defines 2017-12-29 13:41:10 -06:00
LetterJay 8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00
Jordan Brown 164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
LetterJay 408182758f Merge branch 'master' into upstream-merge-33498 2017-12-19 17:50:11 -06:00
Emmett Gaines f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
LetterJay 7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000 253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
vuonojenmustaturska fcceb5ec77 Finishes the forceMove port 2017-12-14 15:40:08 -06:00
CitadelStationBot cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
coiax 9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00
kevinz000 66c66f0bd7 [READY]VEHICLE REFACTOR - Riding datums --> Components, Vehicles --> /obj/vehicle, staging for mech overhaul later on 2017-12-03 15:33:29 -06:00