* Minor underwear fixes and tweaks.
* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.
* Ports some hud and update_icon code updates.
* contamination nerf
* Fix
* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.
* Hello darkness my old friend.
* Ports "Refactors can_see_reagents"
* F
* MKUltra made double opt-in
* ROBUST OPTING MECHANICS
* Adds a hacky framework for digitigrade polyclothes
also adds a digitigrade state for polychromic shorts
* also adds aphrodisiacs, slaps, all hypno as prefs
* errors
* Modernizes Polychromic Uniform Code
No more modular_citadel, but the neck polychrome crap needs more work in another PR
* oh god please don't mess up
* git y u do dis
;-;
* Revert "Makes HE pipes realistically radiate away heat"
* more coat stuff yes yes
* woops
* Wew
* Steos are bad
* new wings and fluff
* Forgot a sprite
* another one
* I swear I had this in here orginally.
* Fixes mistake in less commit.
* reattaches missing antenna
* Effectively removes the long unrequired roboticist encryption key.
* updates ratvar coat
* magazine metal cost tweaks, speedloader in AIB
* the very shitty idea: "muh speedloader"
* Updating dynamic config, some balancing
* Automatic changelog generation for PR #10282 [ci skip]
* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead
* Automatic changelog generation for PR #10266 [ci skip]
* ah, the wonders of atomization
* [s] fixes a little door assembly glass dupe exploit
* Update BoxStation.dmm
* Update pai_defense.dm
* fixes bad sprite states
* Automatic changelog generation for PR #10242 [ci skip]
* Automatic changelog generation for PR #10237 [ci skip]
* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.
* holy shit i hope this compiles
* e
* yee
* Automatic changelog generation for PR #10128 [ci skip]
* Nope, it didn't compile, Harold.
* Automatic changelog generation for PR #10283 [ci skip]
* Automatic changelog generation for PR #10281 [ci skip]
* Automatic changelog generation for PR #10250 [ci skip]
* Applied suggestions and minor tweaks.
* f
* yeah fair enough
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update engine_goggles.dm
* changes
* Automatic changelog generation for PR #10264 [ci skip]
* Automatic changelog generation for PR #10298 [ci skip]
* Good idea, tbh.
* Small touch-up.
* Nerfs armor and antistun
* Automatic changelog generation for PR #10296 [ci skip]
* let the adminbus commence
* sprites
* clothing add
* fix
* vending
* loadout
* FIXEdD
* Automatic changelog generation for PR #10265 [ci skip]
* Automatic changelog generation for PR #10289 [ci skip]
* Automatic changelog generation for PR #10268 [ci skip]
* Update CentCom.dmm
* ehh fine but why would you use this proc for that
* Update language_holder.dm
* Automatic changelog generation for PR #10315 [ci skip]
* cocooooonuuuuuuts
* excludes certain ghost roles from being affected by health events
* fixes the thing
* probably fixes pandoras attacking their owners
* Update stamina.dm
* Update sprint.dm
* Update food_reagents.dm
* Automatic changelog generation for PR #10322 [ci skip]
* does the fix?
* What about this?
* Wait no its actually the other way around.
* weh
* Automatic changelog generation for PR #10297 [ci skip]
* Automatic changelog generation for PR #10299 [ci skip]
* more weh.
* even more weh.
* all of the weh.
* ah
* Automatic changelog generation for PR #10217 [ci skip]
* maybe fixes?
* Don't use named arguments on new, please.
* Made a line use the dang macro
* Made sure ghost cafe visitors don't get midround antags
* Automatic changelog generation for PR #10328 [ci skip]
* Physiology so species changes dont fuck it up
* Whoops
* Aarggghh small fucking differences
* Makes ass slap attempts fail more loudly on opted-out mobs
* Automatic changelog generation for PR #10318 [ci skip]
* Automatic changelog generation for PR #10091 [ci skip]
* Update borghydro.dm
* Update grass_carpet.dm
* Ports reflector blobs
Ports reflectors from /TG/
* mouth
* Fixes UI for poly collars
AltClick for collars was seemingly forgotten so I've added it back
* auto ooc
* roundend too
* hnnnnnng code improvements
* marshmallow
* telescopic IVs
* tiny fix
* Automatic changelog generation for PR #10324 [ci skip]
* Automatic changelog generation for PR #10323 [ci skip]
* Update code/modules/hydroponics/grown/grass_carpet.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* got it
* Update engine_goggles.dm
* [s] Fixes ghost anti-ghostrole timers a little.
* chestbursters deleting brains fix.
* Wait a minute...
* ...which var are you?
* Update belt.dm
* tiny fixes
* makes it a trait
* few fixes
* wow divide by 0 very cool
* Automatic changelog generation for PR #10095 [ci skip]
* Automatic changelog generation for PR #10312 [ci skip]
* Automatic changelog generation for PR #10243 [ci skip]
* Automatic changelog generation for PR #10336 [ci skip]
* Automatic changelog generation for PR #10335 [ci skip]
* Automatic changelog generation for PR #10334 [ci skip]
* Automatic changelog generation for PR #10239 [ci skip]
* Automatic changelog generation for PR #10168 [ci skip]
* Automatic changelog generation for PR #10331 [ci skip]
* Automatic changelog generation for PR #10320 [ci skip]
* Maybe he means this?
* CE Locker Exodus: The Removaling
Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.
* ok
* Automatic changelog generation for PR #10348 [ci skip]
* Automatic changelog generation for PR #10333 [ci skip]
* changelog.html
* desc
* hnnnng
* weh
* did this actually change anything
* Automatic changelog generation for PR #10337 [ci skip]
* yee.
* yee2.
* Automatic changelog generation for PR #10339 [ci skip]
* Ghommies fixes
* Automatic changelog generation for PR #10306 [ci skip]
* amazing.
* Automatic changelog generation for PR #10357 [ci skip]
* Automatic changelog generation for PR #10301 [ci skip]
* Update chem_master.dm
* Automatic changelog generation for PR #10123 [ci skip]
* Automatic changelog generation for PR #10165 [ci skip]
* Automatic changelog generation for PR #10338 [ci skip]
* Automatic changelog generation for PR #10344 [ci skip]
* Oh god oh fuck
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/gene_modder.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update telescopic_iv.dm
* Automatic changelog generation for PR #10364 [ci skip]
* afwafwadjiwao
* Automatic changelog generation for PR #10365 [ci skip]
* Automatic changelog generation for PR #10319 [ci skip]
* Automatic changelog generation for PR #10345 [ci skip]
* Automatic changelog generation for PR #10362 [ci skip]
* Automatic changelog generation for PR #10309 [ci skip]
* Makes lockers into subtypes
Adds new lockers cleanly at the bottom instead and as subtypes.
* dab
* dab 2x
* Automatic changelog generation for PR #10349 [ci skip]
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* adds the rising bass file so I can port the file over from my mac
* copying my file from my mac
henk
* ADDS THE NEW MARTIAL ART - RISING BASS!!
* Fixes the fork?
* makes rising bass a little less hacky with code
* more fixes + fixes the last fixes.
* fixes a typo
* change cost to 18 tc
* fixes it
if it breaks I blame you again putnam
* fixes combo text
* Fix goose meat.
* Automatic changelog generation for PR #10269 [ci skip]
* a few fixes here and there and updating it
* Automatic changelog generation for PR #9751 [ci skip]
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
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* testing, further improvements. Tired.
* FLAK
* Automatic changelog generation for PR #9971 [ci skip]
* Update preferences.dm
* Automatic changelog generation for PR #9736 [ci skip]
* this cannot go wrong
* oop
* Changes required to enable for maintenance protocols
All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics?
* Automatic changelog generation for PR #10115 [ci skip]
* Port boops and handshakes
* Update code/modules/mob/living/carbon/carbon_defense.dm
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Update code/modules/mob/living/carbon/carbon_defense.dm
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* AAAAA
* Add a nose boop sound
* Add a boop sound effect
* Make the boop louder.
* Fixes pubby wall meds being var-edited snowflakes.
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Commit suggestions
Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>
* Fixes AI being unable to talk through the holopad.
* Travis had a stroke.
* ports "Standardize obj/updateicon() and update_icons() to update_icon()"
* Update supply.dm
* Update code/modules/vending/cola.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Brings carbon action intent hotkeys down to living.
* Update drink_reagents.dm
* Automatic changelog generation for PR #10180 [ci skip]
* Automatic changelog generation for PR #10181 [ci skip]
* Porting a few martial art code updates.
* Adds gas miners to all maps.
* Compress secK9
* whoops
* Hopefully this won't screw up travis.
* Two slimepeople fixes.
* Automatic changelog generation for PR #10072 [ci skip]
* Automatic changelog generation for PR #10225 [ci skip]
* Update drink_reagents.dm
* Automatic changelog generation for PR #10203 [ci skip]
* Automatic changelog generation for PR #10157 [ci skip]
* Automatic changelog generation for PR #10155 [ci skip]
* Automatic changelog generation for PR #10111 [ci skip]
* Automatic changelog generation for PR #10216 [ci skip]
* Automatic changelog generation for PR #10172 [ci skip]
* Automatic changelog generation for PR #10026 [ci skip]
* Automatic changelog generation for PR #10076 [ci skip]
* Update drinks.dm
* Automatic changelog generation for PR #10153 [ci skip]
* ??
* Update snacks.dm
* oops
* probably fixes only neutral traits existing
* Automatic changelog generation for PR #10227 [ci skip]
* argk
* Chef buffs chef buffs tastier food.
"The strong flavor of" was always in game but someone put it behind an else if statement that would never proc.
Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor!
Hurrah!
* Automatic changelog generation for PR #10228 [ci skip]
* fixes the sprites
* Actually hold on
So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.
* Magic number man bad, also all heads can spam CC now
* im baby dumb and removed "a hint of" by accident.
Okay whoops haha there we go now both strong and weak should work.
* oh hey macros.
slightly less ugly ™
* modular man bad.
now mörge this so chefs can make delicious dish, hemk.
* Update carbon.dm
* lolman acctually knows how the stuff work
* AAAAAAAAAAAAAAAAAAAA
* Update flashbang.dm
* thank you based ghomtainer (when)
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* thank you based ghomtainer (when) 2x how did i not notice this
* Automatic changelog generation for PR #10204 [ci skip]
* Converts the main timsorts file from relative pathing to absolute pathing.
* Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly"
* wew
* Automatic changelog generation for PR #10090 [ci skip]
* Add the sprite for the landmark
* Make it include my files
* Automatic changelog generation for PR #10067 [ci skip]
* Automatic changelog generation for PR #10160 [ci skip]
* drop
* Automatic changelog generation for PR #10079 [ci skip]
* Automatic changelog generation for PR #10207 [ci skip]
* Automatic changelog generation for PR #10214 [ci skip]
* Update mob.dm
* Update mob.dm
* Redo my changes on Box
Hopefully this will fix the conflict with the fire alarms.
* h
* Automatic changelog generation for PR #10193 [ci skip]
* I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive?
* Automatic changelog generation for PR #10054 [ci skip]
* Automatic changelog generation for PR #10126 [ci skip]
* Automatic changelog generation for PR #10142 [ci skip]
* Automatic changelog generation for PR #10051 [ci skip]
* Automatic changelog generation for PR #9925 [ci skip]
* Automatic changelog generation for PR #9563 [ci skip]
* Atomises out the magicnumber change
* Automatic changelog generation for PR #10231 [ci skip]
* Automatic changelog generation for PR #10235 [ci skip]
* Automatic changelog generation for PR #10200 [ci skip]
* Fix the nose boop.
* Remove extra indentations
* Update inhand_holder.dm
* hhh
* ghom help
* ff
* ff
* Automatic changelog generation for PR #10058 [ci skip]
* Automatic changelog generation for PR #10059 [ci skip]
* Automatic changelog generation for PR #9596 [ci skip]
* Automatic changelog generation for PR #9940 [ci skip]
* Automatic changelog generation for PR #10232 [ci skip]
* Automatic changelog generation for PR #10141 [ci skip]
* Begone crap.
* I gotta go fast.
* QoL Update
Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap.
* Magic number baaad
* Make things even more organized
* Better safe than sorry.
* Automatic changelog generation for PR #10164 [ci skip]
* Automatic changelog generation for PR #10120 [ci skip]
* Automatic changelog generation for PR #10257 [ci skip]
* typo
* Unnecessary OOC note.
* Is merging someone else's PR you personally fixed considerable as self-merging?
* I'm playing dirty because we have too many PRs to merge anyway.
* Automatic changelog generation for PR #10096 [ci skip]
* Automatic changelog generation for PR #9950 [ci skip]
* Automatic changelog generation for PR #10190 [ci skip]
* Automatic changelog generation for PR #9830 [ci skip]
* Suggestions
* Fix indentation
* lowered to 10 after i struggled to open tickets panel
* FUUUUUUUUUUUCK
* Nerfs fun
* FUUUUUUUUUCK v2
* Automatic changelog generation for PR #10263 [ci skip]
* QoL Update
- Rename the cameras and place two more
- Unanchor the shields generators and emitters because they were bugged and will save more time
- Put more rad closets on the Singulo
- Put more insuls on the Tesla since they protect
- Moved the Engineer clothing locker to Boxstation instead of having it in the Engine
- Added a button to the shutters on the north side of PA
- Added a marker to show where to place the console
- Rewire the power wire to be more in a straight line.
* Forgot a "
* Forgot a button on the Tesla
* Update supply.dm
* readds sprites
* Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf.
* Connect the fuel pipe to somewhere
* no more 40% time dilation
* Update __donator.dm
* Update modular_citadel/code/modules/client/loadout/__donator.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update modular_citadel/code/modules/client/loadout/__donator.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update modular_citadel/code/modules/client/loadout/__donator.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update custom_items.dm
* Automatic changelog generation for PR #10254 [ci skip]
* Fix areas and tiles getting ripped off
* Also give Tesla's emitters R-floors
* Automatic changelog generation for PR #10093 [ci skip]
* Automatic changelog generation for PR #10210 [ci skip]
* Automatic changelog generation for PR #10246 [ci skip]
* Update custom_items.dm
* Automatic changelog generation for PR #10218 [ci skip]
* Automatic changelog generation for PR #10274 [ci skip]
* Add the option to restrict the Engine that spawn
* Revert "Add the option to restrict the Engine that spawn"
This reverts commit e3e1f91635.
* Revert "Revert "Add the option to restrict the Engine that spawn""
This reverts commit d851beea16.
* Add config options
* Move the config up to avoid conflict
* Automatic changelog generation for PR #10245 [ci skip]
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