* - Fixes most gas reactions deleting more gas than exists and thus making gas out of nowhere.
- Makes Noblium formation no longer multiplicative.
- Expunges invocation of a byond bug by stimulum production.
* - Redundant parenthesis
- I'm going back to sleep
* - Sends fire and fusion to jail
* - Deletes redundant line in lung code
- Adds garbage_collect and clamp to cryocells
- Adds clamp to collectors
* - Reverted the tritium burn changes because apparently I'm dumb
* - FUCK
* - Fixes division by zero when fusion has no impurities
* - Adds extra commentary for the next unlucky sod
- Compresses lines for performance or so they say
- Adds ..() to rad_act on turfs
* - Fuck it, fixes rad collectors, open turfs, geiger counters and living mobs not signalling rad_act components
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)
* traps patch
* flags!
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things
* Merge pull request #35185 from Xhuis/eyesontheinsideofourbrains
Fixes white "eye" pixels appearing on races with custom eyes on their sprite
* Fixes white "eye" pixels appearing on races with custom eyes on their sprite
* Romerol works on dead people (#34870)
🆑 coiax
balance: Romerol is now effective on dead bodies, not just ones that are
still alive.
/🆑
Why? Because it seems silly that a zombie virus requires someone to be
alive, and zombie claws work on dead bodies.
* Romerol works on dead people
* Fixes power cell name and makes borgs use a standard high capacity cell. (#35265)
* Fixes name for upgraded power cell
* Harmonizes battery for cyborgs
* Remove duplicate battery code
* Fixes power cell name and makes borgs use a standard high capacity cell.
* Fixes attackby in expressconsole.dm, moves bluespace pod upgrade further down the line in techwebs (#35249)
* yaga
* node change
* okay cobby
* Fixes attackby in expressconsole.dm, moves bluespace pod upgrade further down the line in techwebs
* Merge pull request #35248 from KorPhaeron/gravity2
Fixes mecha grav catapult not being available in techwebs
* Fixes mecha grav catapult not being available in techwebs
* Adds sprites for conveyor belt constructs (#35252)
* lemme just convey this thought
* slight sprite update
* asdf
* Adds sprites for conveyor belt constructs
* raises the cid check disconnect time out (#35244)
Disconnects from deleting the client are immediate, where are other commands are queued to some degree or another, browse is the worst one of all since it has to queue behind after connect resource sends as well as the asset cache or browse_rsc calls.
I'm finding hints that clients on lagger connections are getting disconnected before getting the reconnect command, and I was able to reproduce this myself on a cell phone connection while connecting to terry
* Raises the cid check disconnect time out