CosmicScientist
add: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.
Modified fear of doctors to include plague doctor suit. Who isn't afraid of Medieval medicine?
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* April Fools Day replaces the overflow role with Clowns (#36533)
* Refactors overflow job assignment
* Fixes job selection
* April Fools Day replaces the overflow role with Clowns
* Electronic assembly changes and additions
* Electronic assembly changes and additions (#36394)
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)
* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines
* Update necropolis_chests.dm
fixed spelling
* Spelling FIx
*disperses
* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code
* Adds some form of sprites (Still subject to change)
* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.
* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.
* Fixed grammar and cleaned up some code.
* Further cleaned up code because Cobby is mean.
* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
* Adds allowing display cases to pick from a random list
Keeps compatibility with older maps and moves trophy/plaque message to all display cases
* A bit more legible
* Refactors statues tool interaction code
* Don't override it already exists
* done
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Vore 2.0
Initial commit
* double checked porting
* Fixes compile issues
* converts Ash Drake bellies to new system
digs out lingering datum/belly stuff too
* Let's just work on this later
* System operational
* Update preferences.dm