Commit Graph

14 Commits

Author SHA1 Message Date
Artur 3bef4ba35e TGUI updates + statpanel 2020-09-02 17:52:47 +03:00
timothyteakettle e17e1c3a11 conforms to same as everything else 2020-07-31 22:45:03 +01:00
timothyteakettle caaedce6e2 end our suffering 2020-07-30 02:33:39 +01:00
kevinz000 03ee37bb06 let's finish parrying 2020-05-28 04:55:43 -07:00
kevinz000 433bd1af79 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-27 18:11:15 -07:00
Ghom 968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
kevinz000 f034c7c536 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-05 17:38:43 -07:00
necromanceranne 9919a23966 This fixes everyone being a pugilist holy fuck 2020-04-21 00:36:54 +10:00
necromanceranne b494aa3370 Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now 2020-04-07 17:51:25 +10:00
necromanceranne ff4847b441 Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode 2020-04-06 15:01:59 +10:00
necromanceranne 0c46c151f9 Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage. 2020-04-03 19:42:25 +11:00
kevinz000 8fe064da74 save memory.. 2020-03-26 14:13:18 -07:00
kevinz000 135ca27281 parry 2020-03-26 13:08:05 -07:00
necromanceranne f41f78b162 Massively refactors martial arts, ports New Sleeping Carp 2020-03-10 20:09:31 +11:00