Artur
|
3bef4ba35e
|
TGUI updates + statpanel
|
2020-09-02 17:52:47 +03:00 |
|
timothyteakettle
|
e17e1c3a11
|
conforms to same as everything else
|
2020-07-31 22:45:03 +01:00 |
|
timothyteakettle
|
caaedce6e2
|
end our suffering
|
2020-07-30 02:33:39 +01:00 |
|
kevinz000
|
03ee37bb06
|
let's finish parrying
|
2020-05-28 04:55:43 -07:00 |
|
kevinz000
|
433bd1af79
|
Merge remote-tracking branch 'citadel/master' into combat_rework
|
2020-05-27 18:11:15 -07:00 |
|
Ghom
|
968426fd48
|
Combat mode component. (#12338)
* Combat mode component.
* Whoops.
* test.
* Oh
* refs begone, and documentation.
|
2020-05-27 18:00:32 -07:00 |
|
kevinz000
|
f034c7c536
|
Merge remote-tracking branch 'citadel/master' into combat_rework
|
2020-05-05 17:38:43 -07:00 |
|
necromanceranne
|
9919a23966
|
This fixes everyone being a pugilist holy fuck
|
2020-04-21 00:36:54 +10:00 |
|
necromanceranne
|
b494aa3370
|
Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now
|
2020-04-07 17:51:25 +10:00 |
|
necromanceranne
|
ff4847b441
|
Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode
|
2020-04-06 15:01:59 +10:00 |
|
necromanceranne
|
0c46c151f9
|
Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage.
|
2020-04-03 19:42:25 +11:00 |
|
kevinz000
|
8fe064da74
|
save memory..
|
2020-03-26 14:13:18 -07:00 |
|
kevinz000
|
135ca27281
|
parry
|
2020-03-26 13:08:05 -07:00 |
|
necromanceranne
|
f41f78b162
|
Massively refactors martial arts, ports New Sleeping Carp
|
2020-03-10 20:09:31 +11:00 |
|