* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Remove ZLEVEL_STATION_PRIMARY
* Add Up and Down traits for use by ladders and chasms
* Give map_config creation its own proc
* Combine LoadConfig and ValidateJSON and remove transition_config
* Make space linkage a z-level trait
* Remove ZLEVEL_EMPTY_SPACE
* Update uses of GetFullMapPath
* Handle multi-Z stations and load Lavaland and Reebe at runtime
* Remove unused space maps
* Fix inappropriate z-expansion in map reader, improve logging
* Update comments relating to z-level configuration
* Add Lavaland and Reebe to ALL_MAPS
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
* Moves the spare ID inside the captain's locker (#35219)
* Places captain's spare inside the locker
* Removes captain's spare from the map
* Added a missing (src)
* Moves the spare ID inside the captain's locker
* updates title screen to be WIDESCREEN
* increase default size of view window
* widescreen fullscreen overlays
* and finally, the switch can be hit
* Update skin.dmf
* readds splitter=75, the main screen breaks without it
* apparantly you need shuttles, who knew
* some tweaks
Sprites need adjustments
Janidogs need adjustments in UI
* Hm, maybe a fix. Revert attempt to rename sprites
* [MIRROR] Better Chat Squashing (#5193)
* Merge pull request #35058 from uraniummeltdown/chatsquash
Better Chat Squashing
* Better Chat Squashing
* [MIRROR] Sexy Solar Sprites (#5191)
* replaced solar panel sprites with better ones
* Sexy Solar Sprites
* Automatic changelog generation for PR #5191 [ci skip]
* [MIRROR] New Coffin Sprite (#5190)
* coffins have a new sprite (#34995)
* New Coffin Sprite
* Automatic changelog generation for PR #5190 [ci skip]
* [MIRROR] Makes fire colorful and anime (#5187)
* Makes fire colorful and anime (#34977)
* - Makes fire colorful and anime
* - Updates light color on fires
- Makes fire update color less often (1/7th as often)
* - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now
- Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay).
* - Moves fire above gas (and everything else)
- Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire
* - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is
* - Removes comment
* - FIRE_LAYER is already defined for burning humans.
* Makes fire colorful and anime
* Automatic changelog generation for PR #5187 [ci skip]
* [MIRROR] Expand Cyborg (#5183)
* Expand Cyborg (#34958)
* Expand Cyborg
* i ded pls nerf
* Oh sheet
* Expand Cyborg
* Automatic changelog generation for PR #5183 [ci skip]
* [MIRROR] Cosmic Bedsheet (#5170)
* adds cosmic space bedsheet
* Cosmic Bedsheet
* [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174)
* Merge pull request #34964 from MrStonedOne/patch-463
The punisher no longer punishes ticker subsystems with delayed fires
* The punisher no longer punishes ticker subsystems with delayed fires
* Fuck this I'm done with it