Commit Graph

8 Commits

Author SHA1 Message Date
Slignerd
fa81e27676 d (#36046)
Dice icon name and desc change
2018-03-03 00:31:35 -06:00
CitadelStationBot
e0ab141341 [MIRROR] Updates die to use the roll() proc + initialize() (#5480)
* Merge pull request #35564 from praisenarsie/patch-29

Updates die to use the roll() proc + initialize()

* Updates die to use the roll() proc + initialize()
2018-02-14 10:54:58 -06:00
Emmett Gaines
f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
coiax
9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00
Jordan Brown
70be12aa1c Merge pull request #33241 from swindly/suicide
Adds some suicide acts
2017-12-09 15:52:53 -06:00
Poojawa
b6fdbb54f5 Update dice.dm 2017-09-19 06:35:36 -05:00
Robustin
422373e649 Dice will now roll when thrown 2017-09-16 11:37:38 -05:00
kevinz000
c638386507 Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
* fuck pubby

* fuck you too ceres

* ree

* this is going to be a disaster isn't it

* disaster

* dme

* -_-

* tg

* woops

* proper sync

* Welcome to conflict hell.

* lets hope this fixes more things than it breaks

* gdi

* goddamnit
2017-08-24 21:07:58 -07:00