Commit Graph

22 Commits

Author SHA1 Message Date
silicons
5b03f5b0ec more 2020-11-12 23:36:18 -07:00
Hatterhat
6a5e26eb1c unatomic as shit 2020-08-01 12:31:13 -05:00
YakumoChen
d9e5847b8f Update pistol.dm 2020-07-01 08:56:13 +00:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
TrilbySpaceClone
2cd59a6fb0 that was easy 2020-04-06 08:40:34 -04:00
necromanceranne
6f0fc2bdea I LOVE YOU KITCHEN GUN! 2020-03-17 03:20:53 +11:00
Ghommie
8fbfd07692 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-22 00:55:32 +01:00
Ghommie
7e2ad2b71f Fixing accidental nerfs to the magpistol. 2020-02-05 18:45:15 +01:00
Ghommie
5dc1de1d04 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-05 04:34:54 +01:00
Ghommie
a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
kevinz000
69f06444e6 smgs 2019-07-09 08:20:45 -07:00
Trilbyspaceclone
1f1c5b3710 [Ready] Adds in a scatter shot Bulldog drum! (#7863)
* Fixing updater

* adds the ammo

* Update uplink_items.dm

* Update shotgun.dm

* Update uplink_items.dm
2018-12-31 03:11:44 -08:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58
6fa011c1be INTRODUCING KITCHEN GUN (#7508) 2018-09-07 05:40:35 -07:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
Tlaltecuhtli
325b31f11e fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
2018-05-09 16:24:17 -05:00
Jordan Brown
db142667b7 Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 14:54:45 -05:00
CitadelStationBot
c72201e605 [MIRROR] Splits projectiles into different files for readability (#5800)
* Splits projectiles into different files for readability

* Update tgstation.dme

* I love how the dme cleans itself up
2018-03-05 14:13:08 -06:00