add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* React but with some conditions first
* Update gas_types.dm
* Webeditor maymay
* This might break fire but isn't that what freezes are for?
* More webeditor memes
* Did that madman just make it even FASTER?
* Changing list to typecache
* Gotta go faster
* review, dnm yet
* gas.len instead of volume
* Dunc the redeemed
* Merge ready
* Dunc's method actually wasnt the best
* Pipenet fix
Fix of Runtime in components_base.dm,91: Cannot read null.parents proc name: returnPipenet
Return working releaseAirToTurf() on pipe Destroy()
Block of self merge what cause pipeline anihilation.
* up
* maintainer abuse
* Atmos unary devices can now be analyzed (#36485)
tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.
fixes#36448
this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners
* Atmos unary devices can now be analyzed
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Speed up space wind by avoiding noop proc calls. (#36072)
During times of high numbers of active turfs on station, this proc tends to cost more per turf then process_cell does, avoiding noops is really the only easy speed up opportunity i can see here unless i wanted to make a flag for rather or not experience_pressure_difference is called so only movables that override the default behavior (livings really) get the proc called on them
* Speed up space wind by avoiding noop proc calls.
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#35796)
* - Stop subtracting from bodytemp please
- Also fixes shivering
* - Jesus christ why did you make me do this
* - missed one
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold