LetterJay
0758204515
Merge branch 'master' into upstream-merge-37476
2018-05-20 23:12:07 -05:00
Dax Dupont
0dcd8fb37a
Fixes oversight with foam ( #37898 )
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braaap
TRUE FALSE
false false
2018-05-18 08:29:48 -05:00
deathride58
6a07a66cb3
Merge branch 'master' into upstream-merge-37476
2018-05-06 07:07:02 +00:00
Dax Dupont
a8a31c9e4b
You can no longer print infinite ammunition. ( #37626 )
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* You can no longer print infinite ammunition.
* henk
lazy
anus
Reduces .38
Casings now give a tiny bit of metal so the janitor gets a buff
spacing
2018-05-03 08:45:17 -05:00
Jordan Brown
a9d452a24d
Merge pull request #37549 from ShizCalev/bounce_away-fixes
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Resolved var name conflict for bounce_away()
2018-04-30 12:51:40 -05:00
iksyp
ba4f3c0698
Makes pacifists able to use .50BMG Soporific Rounds ( #37506 )
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* non lethal .50BMG
* no more spaghetti sauce?
I havent actually tested this
2018-04-29 10:11:42 -05:00
oranges
7d45e045a3
Uppercases slot defines.
2018-04-27 20:14:39 -05:00
iksyp
5a06fd98ed
Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful ( #36670 )
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fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
kevinz000
f8697faf8f
Fixes wormhole projectors ( #36622 )
2018-03-26 17:19:46 -05:00
81Denton
f82456fd7f
Changes stormtrooper ammo to 10g slugs ( #36364 )
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* pulse slug instead of buckshot
* 10 gauge baby
* 10g name
2018-03-17 08:47:24 -05:00
CitadelStationBot
6c732407e8
[MIRROR] [s]Varedit exploit ( #5824 )
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* Merge pull request #36180 from kevinz000/patch-459
[s]Varedit exploit
* [s]Varedit exploit
2018-03-05 16:55:19 -06:00
CitadelStationBot
c72201e605
[MIRROR] Splits projectiles into different files for readability ( #5800 )
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* Splits projectiles into different files for readability
* Update tgstation.dme
* I love how the dme cleans itself up
2018-03-05 14:13:08 -06:00
CitadelStationBot
d96b280383
[MIRROR] Adds an dart-synthesizing dartgun for CMO/Chemist traitors ( #5672 )
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* Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906 )
* Syringe dartguns!
* Fix wording
* And then I said, 'I fixed it all!'
* Make it 12TC
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors
2018-02-23 17:42:03 -06:00
MMMiracles
bd9ad82bbf
Adds Cryostatis Shotgun Darts ( #35342 )
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* adds cryostatis shotgun darts, because shooting tiny water+potassium bombs into people is funny
* lowers amount from 15 to 10
* Update ammo_casings.dm
2018-02-15 14:25:05 -06:00
Poojawa
a7f0ffb6f0
modules
2018-01-31 06:56:28 -06:00
deathride58
6957a6f13f
Merge branch 'master' into upstream-merge-34105
2018-01-08 20:03:41 +00:00
oranges
1e9598dfbd
Clean up a bunch of undefined arg runtimes
2018-01-07 20:53:12 -06:00
deathride58
aabbbb9dff
aaaand the rest of the modules folder
2018-01-04 01:45:38 -05:00
LetterJay
1a5006dc2f
Merge pull request #4473 from Citadel-Station-13/upstream-merge-33672
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[MIRROR] Fixes bullets making sounds in space and water
2017-12-21 04:55:16 -06:00
ShizCalev
92b018bed7
Fixes bullets making sounds in space and water ( #33672 )
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* Bullet sounds
* explicit lists
2017-12-21 00:09:08 -06:00
LetterJay
b46275079e
Update ammo_casings.dm
2017-12-19 15:29:45 -06:00
ACCount
522b8383d8
[READY]Refactors reagent container types
2017-12-18 22:54:51 -06:00
vuonojenmustaturska
fcceb5ec77
Finishes the forceMove port
2017-12-14 15:40:08 -06:00
CitadelStationBot
d25cb1ba5d
[MIRROR] Grammar fixes to atom descriptions ( #3165 )
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* Grammar fixes to atom descriptions
* compile errors
2017-10-21 07:17:03 -05:00
FrozenGuy5
3e6fcaec28
Fixes c20r damage ( #31425 )
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* Fixes c20r damage
* minor pointless documentation
2017-10-08 15:36:04 -05:00
jughu
466a6806e1
Allows shotgun darts to cause reagent reactions ( #31337 )
2017-10-07 00:18:04 -05:00
CitadelStationBot
6efb76fad5
[MIRROR] Ammo cleanup ( #2643 )
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* Ammo cleanup
* Update briefcase.dm
* Update manned_turret.dm
* Update mime.dm
* Update manned_turret.dm
* Update manned_turret.dm
* fixes
* mime memes
2017-09-22 22:30:44 -05:00
Poojawa
0eb8cf0235
Icon_override, Plasma weapon tweaks & gunlocker. AK-47 Summoning ( #2759 )
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* In hands of plasma weapons/tweaks
* Icon override states for all clothes
* a few compile issues ~
* Adds a new badmin button and plasma rifle case
* better cleanup of the sound effect
* Oh, these should've been deleted already.
2017-09-16 04:29:22 -05:00
LetterJay
188193eb61
here we go again ( #2456 )
2017-08-24 19:24:25 -07:00
kevinz000
35b7b93b24
ok this is going to be a pain in the ass ain't it ( #2458 )
...
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996
Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" ( #2457 )
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ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
CitadelStationBot
87b3df3069
Replace all secondary flags with bitflags stored in the flags_2 var
2017-08-17 09:19:14 -05:00
CitadelStationBot
3f8acbc2c4
Removes bows ( #2163 )
2017-07-28 02:53:47 -07:00
Poojawa
b1b4826c0c
July 5th TG sync ( #1883 )
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July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
d4c54bb0b5
Ancient Space Station [Space Spawn Ruin]
2017-06-25 11:03:27 -05:00
CitadelStationBot
c3d2dbe00a
Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value
2017-05-27 09:27:00 -05:00
LetterJay
936e1d3061
Missed during mirror downtime
2017-05-24 08:40:45 -05:00
LetterJay
d1db0044d1
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27344
2017-05-22 11:52:18 -05:00
CitadelStationBot
312ae2218e
[MIRROR] fixes chameleon laser guns blowing up welding tanks for real this time ( #1069 )
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* fixes chameleon laser guns blowing up welding tanks for real this time
* Delete energy.dm.rej
* Update energy.dm
2017-05-21 18:30:12 -07:00
Poojawa
45ba084c6a
Merge branch 'master' into upstream-merge-27344
2017-05-20 23:26:28 -05:00
CitadelStationBot
c36eee94bd
Adds modified syringe guns
2017-05-19 06:25:23 -05:00
CitadelStationBot
a430e24555
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
CitadelStationBot
8bcaa54cbe
[MIRROR] Fixes language code ignoring holder restrictions ( #858 )
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* Fixes language code ignoring holder restrictions
* resolve .rej file.
2017-05-18 04:13:57 -05:00
CitadelStationBot
257cf986c5
Repaths C4 ( #808 )
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* Repaths C4
* Delete tgstation.2.1.3.dmm.rej
* Add files via upload
* update CitadelStation-1.2.1.dmm
2017-05-18 00:37:20 -05:00
CitadelStationBot
8a3b280ede
Preliminary tesla projectile refactor (also insults vcordie because I'm mean.)
2017-05-06 10:42:51 -05:00
CitadelStationBot
fd3fb360df
Changes the naming of an ammo to make it more distinct
2017-04-27 09:17:40 -05:00
Poojawa
f67e9f6d87
Bleeding edgy refresh ( #303 )
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* not code stuff
* other things
* global vars, defines, helpers
* onclick hud stuff, orphans, world.dm
* controllers and datums
* game folder
* everything not client/mobs in modules
* client folder
* stage 1 mob stuff
* simple animal things
* silicons
* carbon things
* ayylmaos and monkeys
* hyoomahn
* icons n shit
* sprite fixes
* compile fixes
* some fixes I cherrypicked.
* qdel fixes
* forgot brain refractors
2017-03-21 11:44:10 -05:00
TaxMaster
93782cf716
Adds VG weaponry to the server ( #243 )
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* Adds in clothing from the /vg/ rip
* adds clothing from the /vg/ rip
* Adds VG weaponry to the server
Adds VG weaponry to the server, most of it is intended for the bussing
admin so its not obtainable normally.
This also adds in toy megabusters to the arcade machine toy list and two
vending machines intended for adminbus/events/thunderdome.
* aa
fixing even more shit
* aaa
*external code related screaming*
* aaa
funfact: that insistence on modualization broke *EVERYTHING* for the
guns. I doubt I'll fix this.
* Fixes more shit
After I finally worked the salt out from yesterday, I modularized the
code more to the standard required. It seems that the sprites for the
guns/projectiles/vending machines need to be in the titled DMI files, at
least from my observations.
* *internal screaming*
why
* more shit fixed
no impact sounds for the plasmaguns / actual buster. Now there are
sounds.
* (Hopefully) Finaly update with this.
Salty removed, modularized it.
Hope its all good now.
* aaa
Pain.
* final fix
missing sprites fixed
2017-02-28 07:55:22 -06:00
Poojawa
fc2dbcd9fe
Tg port 2 15 ( #230 )
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* defines/helpers
* globalvars, onclick, controllers
* datums and game
* woooooooooorld. Uh. dm
* modules sans mobs client admin
* modules/admin
* pref shit
* modules/mob
* icon updates
* extra things
* Cherrypicked fixes from open PRs
* metastation.tgm fix
* a better meta fix
* reverts async breakings
2017-02-15 03:35:32 -06:00
Poojawa
449614df96
Actually cleans up un-needed files. ( #210 )
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* actually gets rid of excess files
* obsolete admin files
2017-02-08 22:35:56 -06:00