* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.
tweak: Analyzers now show temperature in kelvin as well as celsius.
tweak: Analyzers now show total mole count, volume, and mole count of all gases.
tweak: Analyzers show everything at slightly higher degrees of precision.
More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* React but with some conditions first
* Update gas_types.dm
* Webeditor maymay
* This might break fire but isn't that what freezes are for?
* More webeditor memes
* Did that madman just make it even FASTER?
* Changing list to typecache
* Gotta go faster
* review, dnm yet
* gas.len instead of volume
* Dunc the redeemed
* Merge ready
* Dunc's method actually wasnt the best
* Pipenet fix
Fix of Runtime in components_base.dm,91: Cannot read null.parents proc name: returnPipenet
Return working releaseAirToTurf() on pipe Destroy()
Block of self merge what cause pipeline anihilation.
* up
* maintainer abuse
* Atmos unary devices can now be analyzed (#36485)
tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.
fixes#36448
this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners
* Atmos unary devices can now be analyzed
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting