* major re-works
* Resting verb in, but the icons don't refresh correctly
* tweaks self heal for engiborgs
* minor fixes
* Fixes borg animation flicker
* ore pup stuff, maybe.
* tweaks from upstream input
* adds the basically useless check for dogborg specific modules
* cleans up code and Scrubpup Animation!
* Update robot_modules.dm
* Fixes Cyborg Defib units (#36012)
* Fixes Cyborg Defib units
* Update defib.dm
* Fixes Cyborg Defibs
make it check for a false, not a true
* Fixes Cyborg Defib units
* Tesla Corona Analyzers (#35965)
* Tesla Corona Analyzers
Generate points to make up for no bomb production on maps like Pubby
* Silly me, not Aurora, but Corona
* Adds sprites to the new mode
* new sprites! credit to... me!
* Further sprite tweaks.
* Tesla Corona Analyzers
* A Nar-Sie Plushie can be used an an extra invoker now! (#35932)
* A Nar-Sie Plushie can be used an an extra invoker now!
you can't use 9 nar-sie plushies to invoke a rune, nar-sie plushies are only counted once
* Update runes.dm
* Update plushes.dm
* Update plushes.dm
* Update runes.dm
* A Nar-Sie Plushie can be used an an extra invoker now!
* Renames various reagent IDs to be more descriptive (#35824)
* changes chloral2/beer2 names, fixes chloral2 desc
* reverts chloral2 name/desc, renames ling adrenals
* caPITALIZATION
* Renames various reagent IDs to be more descriptive
* fixes compile issues with Travis
* Black Fedora opens its inventory on-click like the Detective's Fedora (#35891)
* Black Fedora opens its inventory on-click like the Detective's Fedora
Instead of having to drag the sprite to your character to access its inventory, behaves the same as the Detective's Fedora opening its container on click. Considering some dets prefer the black variation for noir flavour rather than the brown standard one they just have to pass his flask from one hat to another.
I had either this in mind or creating a new black detective's fedora variant on the det's cabinet that also had the flask inside it.
The only other item affected by this, if I'm not mistaken, is the improper CentCom hat.
* Update internal.dm
Removed the <priority> line altogether to trim the code
* Black Fedora opens its inventory on-click like the Detective's Fedora
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#35796)
* - Stop subtracting from bodytemp please
- Also fixes shivering
* - Jesus christ why did you make me do this
* - missed one
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#35779)
* - Makes it possible to load the rped with beakers, assemblies and other such parts
* - Fixes cell ratings being not really related to desirability
* - sorry uhhh emp cells need to be slightly better than regular cells
* Enables the RPED to construct/replace beakers, igniters and bluespace crystals
* New Donkpocket Box (#35835)
cl Jittai / ChuckTheSheep
imageadd: NT has stopped buying re-boxed storebrand Donkpockets and now stocks stations with real, genuine, tasty Donkpockets!
/cl
RIP: #35601
I was asked to throw together some icons for donk baggies, but had some fun making the box.
* New Donkpocket Box
* Ports Barometers from Yogstation (#35730)
* Ports Barometers from Yogstation
* Ports Barometers from Yogstation
* Added missing barometer_predictable bools
* Gives the atmos analyzer love instead of a new item.
* Moves playsound under cooldown to prevent soundspam.
* Ports Barometers from Yogstation
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl
the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?
tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
* Autoylathe Complete.
All the errors with the autoylathe should be fixed for now
* Toylathe Tweaking and plastic's initializing.
Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.
* TOY LATHE NOW ACCEPTING PLASTIC
TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.
* Toy Datum construction.
Building some datums for the toys for the autoylathe to print.
* Toys toys toys
Adding toys to the list woo
* Autoylathe complete.
Holy shit it's fucking done.
* Fixes a duplicate id.
Also adds some shit to the hacked list.
* Okay this shit needs to stop
Rogue indentations? Nani?
* ugh
fuck
* Rogue indents
* Power issues
Fixes power scaling and the draining an APC
* Rogue File deletion.
Part of an early experiment that didn't work out.
* Some other tweaks and shit
Moves datums to the autoylathe designs and also fixes a dumb mistake I made.
* Clamps?
Added a clamp. Who knew?
* Shit.
Won't compile if it keeps looking for a file that doesn't exist
* Woops
Deleted a line not paying attention
* reworked initialize
I think I did this right.
* Revert "reworked initialize"
This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.
* Odd variables that don't have any other references in the coding.
Why are these even here? Seriously.
* UNUSED VARIABLE?!
NANI?! Deleted. Don't need em.