Commit Graph

607 Commits

Author SHA1 Message Date
Poojawa
6e5131cfc5 Vore code to json and more (#5789)
* Vore 2.0

Initial commit

* double checked porting

* Fixes compile issues

* converts Ash Drake bellies to new system

digs out lingering datum/belly stuff too

* Let's just work on this later

* System operational

* Update preferences.dm
2018-03-06 03:59:31 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
032511a03e [MIRROR] Added a cooldown to being shown hud images (#5810)
* Merge pull request #36144 from Cruix/hud_images_cd

Added a cooldown to being shown hud images

* Added a cooldown to being shown hud images
2018-03-05 15:02:10 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
CitadelStationBot
c8107c52cc [MIRROR] Adjusts fire priorities of flightpacks, research, networks, and fields. (#5809)
* Adjusts fire priorities of flightpacks, research, networks, and fields. (#36129)

* Fire priorities

* research lower not higher

* Don't need to keep timing if it's automatically compensating for missed ticks.

* Spelling

* spelling

* Adjusts fire priorities of flightpacks, research, networks, and fields.
2018-03-05 13:01:49 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
Cameron!
841a4199af Removes MediHound's Noncon Vore (#5738)
* Removes MediHound's Noncon Vore

MediHound once again respects vore preferences, as intended.

To make up for this, they now receive a unique cyborg hypospray with fewer reagents, increased energy costs, and no ability to upgrade.

* Moves Preference Check to New Sleeper-Specific Variable, Buffs Hypo

Rather than using target.devourable, MediHounds now check for a new target.sleeperable preference, which defaults to TRUE.

Also, removed the custom HoundHypo. MediHounds will now get the full borg hypospray.

* Removes unnecessary 5th port code

* Breaks the patch for Bhijn's viewing pleasure

DNM etc

* Still not fixed

* Fixes it again.

MediHound sleeper preference is now a game preference toggle, rather than a vore panel toggle.

MediHounds will not be able to ingest SSD or catatonic players.
2018-03-05 12:33:23 -06:00
CitadelStationBot
7cdeebab69 [MIRROR] Blindfolds properly apply blindness (#5782)
* Blindfolds properly apply blindness (#36101)

* blindfolds properly apply blindness

* covering your eyes now applies blindness

* Blindfolds properly apply blindness
2018-03-04 05:26:37 -06:00
deathride58
02b9f290dd Update traits.dm 2018-03-02 21:27:56 -05:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
vuonojenmustaturska
afb1ab021b Removes SNPCs (#36016)
* he's dead, jim

* a few stragglers

* Restores the populate world-verb
2018-02-28 00:12:12 -06:00
LetterJay
d2607c0654 Merge pull request #5702 from Citadel-Station-13/upstream-merge-35639
[MIRROR] Refactors anti-magic into a component
2018-02-25 16:59:38 -06:00
XDTM
493623c827 Refactors anti-magic into a component 2018-02-25 14:45:51 -06:00
XDTM
bd6e8f0bbb Adds limitations to brain traumas (#35938)
* Adds limitations to brain damage

* no need for these anymore

* a bit harder to gain traumas if you have some already

* (
2018-02-25 11:01:15 -06:00
CitadelStationBot
3c7520f1f1 [MIRROR] Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#5687)
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879)

* adds an above lighting layer, adds lighting overlays

* fixes wonkiness with broken and burned lights

* decreases overlay alpha a tad bit

* i gotta test this - removes new() override from mutable_appearance

* readds /mutable_appearance/New() for legacy behaviour

* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
2018-02-24 06:08:23 -06:00
LetterJay
6ce5985f9f Merge pull request #5638 from Citadel-Station-13/upstream-merge-35775
[MIRROR] [READY]Randomized Station Time + Night Shifts
2018-02-24 00:24:47 -06:00
CitadelStationBot
21a9d4bca4 [MIRROR] [READY]Astar improvement (#5646)
* [READY]Astar improvement (#34713)

Improvements to A* via using bitflags to find directions and caching already checked directions so we don't recheck them.

* [READY]Astar improvement
2018-02-21 19:46:54 -06:00
Jordan Brown
bc2f2a9728 [READY]Randomized Station Time + Night Shifts 2018-02-21 12:02:28 -06:00
Trevor Serpas
108f1c85ff Adds circutry to diagnostic hud, adds action flags to circuits (#35718)
cl
add: Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.
add: AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.
tweak: Locomotive circuits can no longer be added to assemblies that can't use them.
spellcheck: Fixed a typo in the grenade primer description.
code: Added flags to circuits that help group subsets of circuits and regulate them.
/cl

The diagnostic hud addition is meant to allow more counter play to circuits by seeing the assemblies's healths and how dangerous they are. The flags are a useful addition to the code because players shouldn't be able to put circuits in assemblies if the assembly can't use that circuit (this can also be used later for other assemblies which could use unique circuits).

The following circuits are flagged as dangerous:
weapon firing mechanism
grenade primer
thrower

The following circuits are flagged as long range:
NTNet networking circuit
integrated signaler
video camera circuit

possible AR interface displays:
default
alert
move
2018-02-19 22:07:16 -06:00
CitadelStationBot
1e65c813f0 [MIRROR] Extensive surgery additions (#5590)
* Extensive surgery additions

* Update role_preferences.dm

* Update surgery_step.dm
2018-02-19 10:48:11 -06:00
CitadelStationBot
7ef05e33ad [MIRROR] Mime's Bane recipe (#5592)
* Mime's Bane recipe (#35570)

* Makes Mimes's Bane use the new EMOTEMUTE trait

It randomly occured to me that I should do this.

Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).

* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing

* Mutetoxin + nothing + radium

* Mime's Bane recipe
2018-02-19 10:23:20 -06:00
Poojawa
f1f3905a66 Make Atmosia Lethal Again (#5577)
* Make Atmosia Lethal Again

* Update atmospherics.dm
2018-02-18 19:38:34 -06:00
Zna12
1585de0687 [Ready to merge] Au-toy-lathe (#5534)
* Autoylathe Complete.

All the errors with the autoylathe should be fixed for now

* Toylathe Tweaking and plastic's initializing.

Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.

* TOY LATHE NOW ACCEPTING PLASTIC

TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.

* Toy Datum construction.

Building some datums for the toys for the autoylathe to print.

* Toys toys toys

Adding toys to the list woo

* Autoylathe complete.

Holy shit it's fucking done.

* Fixes a duplicate id.

Also adds some shit to the hacked list.

* Okay this shit needs to stop

Rogue indentations? Nani?

* ugh

fuck

* Rogue indents

* Power issues

Fixes power scaling and the draining an APC

* Rogue File deletion.

Part of an early experiment that didn't work out.

* Some other tweaks and shit

Moves datums to the autoylathe designs and also fixes a dumb mistake I made.

* Clamps?

Added a clamp. Who knew?

* Shit.

Won't compile if it keeps looking for a file that doesn't exist

* Woops

Deleted a line not paying attention

* reworked initialize

I think I did this right.

* Revert "reworked initialize"

This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.

* Odd variables that don't have any other references in the coding.

Why are these even here? Seriously.

* UNUSED VARIABLE?!

NANI?! Deleted. Don't need em.
2018-02-17 17:18:22 -08:00
Poojawa
7d488e8f4c Citadel'd Maps from #5523 (#5551)
* #5523 commit + sanity upload

* reee

* Syncs home brew CItadel changes

* updates cit_map_files

* reee.
2018-02-17 18:04:28 -06:00
deathride58
d2e13833d6 Merge pull request #5496 from Citadel-Station-13/upstream-merge-35339
[MIRROR] Support stations with multiple z-levels
2018-02-17 21:24:48 +00:00
Leo
a5650cccc4 All medal methods are handled on SSmedals as opposed to global procs and also have proper defines, killing with a crusher grants special medals. 2018-02-16 12:18:21 -06:00
deathride58
ee004e3359 Merge pull request #5503 from Citadel-Station-13/upstream-merge-35655
[MIRROR] fixes firedoor layer for the last god damn time
2018-02-16 01:28:35 +00:00
deathride58
13dbb82e06 Merge pull request #5494 from Citadel-Station-13/upstream-merge-35561
[MIRROR] Fixes rnd console runtimes
2018-02-16 01:11:25 +00:00
Jordan Brown
1b8a0232c0 Merge pull request #35655 from ShizCalev/DOOR-LAYERING-FIX-FINALE
fixes firedoor layer for the last god damn time
2018-02-15 10:40:13 -06:00
Tad Hardesty
5b30b29a4b Support stations with multiple z-levels (#35339)
* Remove ZLEVEL_STATION_PRIMARY

* Add Up and Down traits for use by ladders and chasms

* Give map_config creation its own proc

* Combine LoadConfig and ValidateJSON and remove transition_config

* Make space linkage a z-level trait

* Remove ZLEVEL_EMPTY_SPACE

* Update uses of GetFullMapPath

* Handle multi-Z stations and load Lavaland and Reebe at runtime

* Remove unused space maps

* Fix inappropriate z-expansion in map reader, improve logging

* Update comments relating to z-level configuration

* Add Lavaland and Reebe to ALL_MAPS
2018-02-15 10:39:08 -06:00
vuonojenmustaturska
e70194f329 Merge pull request #35561 from ShizCalev/rndconsole-runtime
Fixes rnd console runtimes
2018-02-15 10:38:49 -06:00
vuonojenmustaturska
e6487cc5ef Merge pull request #35692 from Cyberboss/GarbagePreInit
Moves garbage up in the init order
2018-02-15 10:38:02 -06:00
CitadelStationBot
9b4770f855 [MIRROR] Mining tools now use tool system (#5462)
* Mining tools now use tool system

* Update hydroponics.dm
2018-02-14 05:36:15 -06:00
deathride58
0a384243f6 work! compile! actually function! 2018-02-12 21:22:09 -05:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
CitadelStationBot
6de4146031 Merge pull request #5419 from Citadel-Station-13/upstream-merge-35504
[MIRROR] Removes that annoying clunking steam engine ambience sound that's probably from a youtube video
2018-02-11 09:44:06 -06:00
Leo
4195cf4491 Merge pull request #35504 from vuonojenmustaturska/delambieng1
Removes that annoying clunking steam engine ambience sound that's probably from a youtube video
2018-02-11 07:36:24 -06:00
uraniummeltdown
e3ec8a648a Buildable Shuttle/Plastitanium Windows (#35376)
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
2018-02-11 05:13:37 -06:00
deathride58
329f70139c RESETS AGE_MIN TO 18 2018-02-08 13:56:38 -05:00
MoreRobustThanYou
9c957f5a0b Heart Disease 2: Electric Boogaloo (#35296)
* Heart Disease 2: Electric Boogaloo

* Upd8
2018-02-08 03:02:29 -06:00
CitadelStationBot
7126b61205 [MIRROR] Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#5327)
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag

* really? Like, a dozen fucking map conflicts. this map was fucked entirely
2018-02-06 19:06:31 -06:00
AnturK
f9666ab6c9 Slaughter demon, Morph, ERT / Deathsquad antag datums. 2018-02-05 17:00:09 -06:00
CitadelStationBot
9e229691cc Fixes clockwork sigil candidate runtime, cleans up some jobban checks with defines (#5304) 2018-02-05 04:23:09 -06:00
Poojawa
03b33075e5 Mentor System (#5235)
* reworked mentor system, again. wew

* Update admin.txt

* uhg
2018-02-05 04:09:56 -06:00
CitadelStationBot
b0fb541b8c [MIRROR] Adds some customization to ruin loader (#5289)
* Adds some customization to ruin loader

* Update maps.dm
2018-02-05 02:33:20 -06:00
CitadelStationBot
584fc7151b [MIRROR] makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#5256)
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)

* traps patch

* flags!

* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things
2018-02-05 00:57:31 -06:00
CitadelStationBot
330a6ca0af Added transit tubes to the RPD (#5300) 2018-02-05 00:46:34 -06:00
CitadelStationBot
ae1a00f345 [MIRROR] Fixes iscatperson helper (#5241)
* Fixes iscatperson check

* Fixes iscatperson helper
2018-02-04 22:20:42 -06:00
Poojawa
fb5de29784 cleanup of game folder, other fixes 2018-01-31 06:39:18 -06:00