* Can disable auto-merge
New argument which lets you stop stacks from automatically merging when picking them up
* Fix 0 stacks
* Updated simple_animal/put_in_hands()
* Add caltrop component for spikey floor objects
The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.
This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.
Also, it taught me how components work.
* Code review I
* Caltrop damage is 4
* Cactus hurts
* Whoops
* Ignore restraints = true
* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists
* removed some src. and made list_recipes() into interact()
* /datum/browser for stack menus
* revert unnecessary edit
* Honkbots 0.9.0
Old code, needs testing.
* Honkbots 0.9.1
Small Fixes - Part 1
* Honkbot 0.9.1b
Fixes
* Honkbots 0.9.2
Added sound cooldown, fixes.
* Honkbots 0.9.5
Clown Box & Honkbot Assembly Code
* 0.9.5.a
oops
* Honkbots 1.0.0
Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.
* Honkbots 1.0.1
Initialize and . = ..()
* Honkbots 1.0.2
Fixes and Changes
====
Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define
* Honkbots 1.0.3
Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.
* Honkbots 1.0.3a
* Honkbots 1.0.3.b
Fixes.
* Honkbots 1.0.4
*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.
* Honkbots 1.0.4.a
Missed it.
* Honkbots 1.0.4.b
use(1) and (client)
* Honkbots 1.0.4.c
Moved proc
* Honkbots 1.0.5
*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines
I'm afraid I'm simply out of my depth with the suggested use(1) rework.
* Honkbots 1.0.5.c
Reworked cardboard stamping.
It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.
* Honkbots 1.0.5.d
Final
* Honkbots 1.0.5.e
comment
* 1.0.5.f
Optimization
* Honkbots 1.0.5.g
Missed requested stuff
* Honkbots 1.0.6
Requested changes.
* Honkbots 1.0.6a
Oops.
* Honkbots 1.0.6.c
Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.
* Honkbots 1.0.7
one less spawn(0)
flag optimization
else return ..()
* Honkbots 1.0.7.a
Get rids of a lot of client checks at the cost of automatic AI retoration.
* Honkbots 1.0.7.b
Added judgment_criteria()
changed assess_threat to use judgment
* Honkbots 1.0.7.c
final = NONE