Commit Graph

2610 Commits

Author SHA1 Message Date
DeltaFire
999b4c403b Merge pull request #13883 from silicons/temporary_flavortext
Set Pose from RP server is now a thing (in reality this just modifies existing temporary flavor text to be better but no one here understands enough code so I'll spare the explanation)
2020-12-28 17:53:32 +01:00
DeltaFire
3a7cda80b7 Merge pull request #13838 from Citadel-Station-13/silicons-patch-32
removes deathgasping on death if already faking death as it's real easy to spot changelings in stasis otherwise
2020-12-28 16:57:11 +01:00
silicons
e8fea4cf1b Update human_defines.dm 2020-12-28 00:19:35 -07:00
silicons
67d9e79934 fix 2020-12-27 05:27:46 -08:00
silicons
0cd0770549 fix 2020-12-26 21:32:12 -08:00
DeltaFire
7aec74e9c9 Merge pull request #13845 from Citadel-Station-13/silicons-patch-37
fixes dullahans being hardcoded to ignore config unless it's halloween
2020-12-24 17:47:13 +01:00
DeltaFire
f9f328a9ea we love this code 2020-12-23 20:12:06 +01:00
silicons
11722f6f5e Update arachnid.dm 2020-12-22 17:47:53 -07:00
silicons
0f16f866eb Update arachnid.dm 2020-12-22 17:43:41 -07:00
silicons
c1796db295 Update dullahan.dm 2020-12-22 09:47:26 -07:00
silicons
310d4d573b Update death.dm 2020-12-21 21:46:00 -07:00
silicons
ea554b88a4 ok 2020-12-21 17:31:28 -07:00
silicons
5ff244a48c t 2020-12-21 17:20:44 -07:00
silicons
97e4aad75f changes 2020-12-21 17:14:22 -07:00
silicons
34f6697e81 Merge pull request #13796 from keronshb/fixedscarpchanges
Scarp Changes and Bundle
2020-12-20 09:23:20 -07:00
keronshb
3d7c896100 Scarp Changes and Bundle
This should really fix it now.
2020-12-15 20:10:21 -05:00
DeltaFire
d3f3862e18 Merge pull request #13696 from silicons/slime_tf
refactors slime shapeshifting, blobform, and limb regrowth to generic mob ability datums for !!no reason at all other than code improvement!!
2020-12-14 05:57:03 +01:00
DeltaFire
1aa032df32 Merge pull request #13752 from Citadel-Station-13/silicons-patch-15
tweaks stamcrit to be removed when under 100 stamina damage, rather than at 140
2020-12-14 05:32:28 +01:00
silicons
1153f30b63 Update carbon.dm 2020-12-11 02:26:52 -07:00
timothyteakettle
43df7462d5 copy from old species 2020-12-07 23:03:28 +00:00
Lin
3b6553899b Merge pull request #13711 from DeltaFire15/medbot-synthetic-ignore
Medibots now only treat those they can actually treat
2020-12-06 06:36:28 +00:00
DeltaFire
663fff03c6 Merge pull request #13720 from timothyteakettle/podpeople-green-blood
podpeople have green blood but done correctly
2020-12-06 03:43:19 +01:00
silicons
d43086572d Update carbon.dm 2020-12-02 23:44:35 -07:00
Timothy Teakettle
d0ebd6c2d8 green blood 2020-11-30 19:22:54 +00:00
silicons
0d6986d3a2 Update jellypeople.dm 2020-11-27 02:25:41 -07:00
silicons
e7c02de01e k 2020-11-26 23:16:25 -07:00
DeltaFire
566d74bd77 E 2020-11-26 16:12:08 +01:00
silicons
c7396632db Merge pull request #13582 from timothyteakettle/i-hate-mcolor
adds advanced colouring mode: allows you to individually colour mutant parts
2020-11-22 13:33:28 -07:00
silicons
0554ccbba4 fix 2020-11-22 13:32:48 -07:00
silicons
31fa58a9e9 fix 2020-11-22 02:48:37 -07:00
silicons
86b584fab5 typos 2020-11-21 21:08:55 -07:00
silicons
27c4dff507 ports 2020-11-21 21:02:54 -07:00
silicons
f8d43b7544 Merge pull request #13679 from DeltaFire15/system-corruption
[TESTMERGE ONLY] System Corruption for robotic species
2020-11-18 22:54:51 -07:00
DeltaFire
922129abd2 proc override stuff 2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3 there we go
robot rad safe: 250, 750 with upgrade (500 for normal mobs)

Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
e6c61c46c8 tweaks corruption gain from rads
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433 no species effects from radiation for robots 2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba EMP tweaks
EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada tweakings 2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd moves corruption handler
Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
silicons
803bff4e5f funny 2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597 oop 2020-11-13 04:29:04 +01:00
DeltaFire
5b134bd84b headbonks cause system corruption
Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6 renames a corruption effect
message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba EMPs cause system corruption, a bunch of it
EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c no random toxdamage vomit for robots
Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc rads cause coruption at high levels, very slowly. 2020-11-13 03:25:56 +01:00
DeltaFire
5af48a22dd adds a surgery to fix corruption 2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e modifies roll weights, informs people on inducetrauma 2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f temp change error always heats up 2020-11-13 01:04:55 +01:00