DeltaFire
999b4c403b
Merge pull request #13883 from silicons/temporary_flavortext
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Set Pose from RP server is now a thing (in reality this just modifies existing temporary flavor text to be better but no one here understands enough code so I'll spare the explanation)
2020-12-28 17:53:32 +01:00
DeltaFire
3a7cda80b7
Merge pull request #13838 from Citadel-Station-13/silicons-patch-32
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removes deathgasping on death if already faking death as it's real easy to spot changelings in stasis otherwise
2020-12-28 16:57:11 +01:00
silicons
e8fea4cf1b
Update human_defines.dm
2020-12-28 00:19:35 -07:00
silicons
67d9e79934
fix
2020-12-27 05:27:46 -08:00
silicons
0cd0770549
fix
2020-12-26 21:32:12 -08:00
DeltaFire
7aec74e9c9
Merge pull request #13845 from Citadel-Station-13/silicons-patch-37
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fixes dullahans being hardcoded to ignore config unless it's halloween
2020-12-24 17:47:13 +01:00
DeltaFire
f9f328a9ea
we love this code
2020-12-23 20:12:06 +01:00
silicons
11722f6f5e
Update arachnid.dm
2020-12-22 17:47:53 -07:00
silicons
0f16f866eb
Update arachnid.dm
2020-12-22 17:43:41 -07:00
silicons
c1796db295
Update dullahan.dm
2020-12-22 09:47:26 -07:00
silicons
310d4d573b
Update death.dm
2020-12-21 21:46:00 -07:00
silicons
ea554b88a4
ok
2020-12-21 17:31:28 -07:00
silicons
5ff244a48c
t
2020-12-21 17:20:44 -07:00
silicons
97e4aad75f
changes
2020-12-21 17:14:22 -07:00
silicons
34f6697e81
Merge pull request #13796 from keronshb/fixedscarpchanges
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Scarp Changes and Bundle
2020-12-20 09:23:20 -07:00
keronshb
3d7c896100
Scarp Changes and Bundle
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This should really fix it now.
2020-12-15 20:10:21 -05:00
DeltaFire
d3f3862e18
Merge pull request #13696 from silicons/slime_tf
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refactors slime shapeshifting, blobform, and limb regrowth to generic mob ability datums for !!no reason at all other than code improvement!!
2020-12-14 05:57:03 +01:00
DeltaFire
1aa032df32
Merge pull request #13752 from Citadel-Station-13/silicons-patch-15
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tweaks stamcrit to be removed when under 100 stamina damage, rather than at 140
2020-12-14 05:32:28 +01:00
silicons
1153f30b63
Update carbon.dm
2020-12-11 02:26:52 -07:00
timothyteakettle
43df7462d5
copy from old species
2020-12-07 23:03:28 +00:00
Lin
3b6553899b
Merge pull request #13711 from DeltaFire15/medbot-synthetic-ignore
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Medibots now only treat those they can actually treat
2020-12-06 06:36:28 +00:00
DeltaFire
663fff03c6
Merge pull request #13720 from timothyteakettle/podpeople-green-blood
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podpeople have green blood but done correctly
2020-12-06 03:43:19 +01:00
silicons
d43086572d
Update carbon.dm
2020-12-02 23:44:35 -07:00
Timothy Teakettle
d0ebd6c2d8
green blood
2020-11-30 19:22:54 +00:00
silicons
0d6986d3a2
Update jellypeople.dm
2020-11-27 02:25:41 -07:00
silicons
e7c02de01e
k
2020-11-26 23:16:25 -07:00
DeltaFire
566d74bd77
E
2020-11-26 16:12:08 +01:00
silicons
c7396632db
Merge pull request #13582 from timothyteakettle/i-hate-mcolor
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adds advanced colouring mode: allows you to individually colour mutant parts
2020-11-22 13:33:28 -07:00
silicons
0554ccbba4
fix
2020-11-22 13:32:48 -07:00
silicons
31fa58a9e9
fix
2020-11-22 02:48:37 -07:00
silicons
86b584fab5
typos
2020-11-21 21:08:55 -07:00
silicons
27c4dff507
ports
2020-11-21 21:02:54 -07:00
silicons
f8d43b7544
Merge pull request #13679 from DeltaFire15/system-corruption
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[TESTMERGE ONLY] System Corruption for robotic species
2020-11-18 22:54:51 -07:00
DeltaFire
922129abd2
proc override stuff
2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3
there we go
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robot rad safe: 250, 750 with upgrade (500 for normal mobs)
Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
e6c61c46c8
tweaks corruption gain from rads
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Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433
no species effects from radiation for robots
2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba
EMP tweaks
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EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada
tweakings
2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd
moves corruption handler
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Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
silicons
803bff4e5f
funny
2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597
oop
2020-11-13 04:29:04 +01:00
DeltaFire
5b134bd84b
headbonks cause system corruption
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Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6
renames a corruption effect
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message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba
EMPs cause system corruption, a bunch of it
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EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c
no random toxdamage vomit for robots
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Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc
rads cause coruption at high levels, very slowly.
2020-11-13 03:25:56 +01:00
DeltaFire
5af48a22dd
adds a surgery to fix corruption
2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e
modifies roll weights, informs people on inducetrauma
2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f
temp change error always heats up
2020-11-13 01:04:55 +01:00