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* adds gamemode/gamemode vote obfuscation, redesigns hub entry
* ternaries: the easiest way to obfuscate your code to the point where even you can't read it
* FUCK
* changes the inaccuracy chance from 1/10 to 1/5
* station lovin' happened so fast
* Update stationloving.dm
* less qdel memes
* imbue soul signal
* rename imbue soul signal
* dupemode
* henk
* Update atoms_movable.dm
* Update nuclearbomb.dm
* Update nuclearbomb.dm
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.
This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.
A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.
Log output is enhanced with millisecond time stamps:
[2018-04-01 15:56:23.522] blah blah blah
This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.
Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Merge pull request #36413 from Jordie0608/ifyoupressthisbuttonthreetimesatmidnighttheghostoferroragewillstealyourholder
Adds sync to tgdb button for permission panel
* Adds sync to tgdb button for permission panel
* basic buildmode-made walls have a standard floor baseturf (#36578)
* basic buildmode-made walls have a standard floor baseturf
* proper baseturf setting
* basic buildmode-made walls have a standard floor baseturf