Commit Graph

3919 Commits

Author SHA1 Message Date
Sonic121x
b7411bf9a0 Fix The X-01 Multiphase energy gun box (#12409)
Fix /obj/item/storage/secure/briefcase/hos/multiphase_box/PopulateContents()
2020-05-31 13:50:31 +02:00
Ghom
48b327ea74 chemistry/bio bags nerf and little pill volumetric tweak. (#12392)
* chemistry bag nerf and little pill volumetric tweak.

* Yea, sure why not?

* hey.

* Kevinz review.
2020-05-31 00:54:28 -07:00
kevinz000
5b6e797c4f desword adjustments 2020-05-30 23:43:05 -07:00
kevinz000
34d8aa0ee9 refactor 2020-05-30 23:13:16 -07:00
kevinz000
2232271ea5 fixes and render 2020-05-30 22:29:41 -07:00
kevinz000
1fef5825a9 definition fixes 2020-05-30 22:09:13 -07:00
kevinz000
d47841ee54 documentation 2020-05-30 20:38:07 -07:00
kevinz000
588443e928 fix 2020-05-30 20:12:50 -07:00
kevinz000
e5c32c1746 changes 2020-05-30 20:11:18 -07:00
Ghom
25dbed5b0b Made the decal component an element. (#12388)
* Made the decal component an element.

* Is this really worth it?

* Oh.
2020-05-30 14:06:53 -07:00
Ghommie
9a9e76664f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-30 22:47:13 +02:00
Artur
19f215477e Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-30 18:52:02 +03:00
kevinz000
9d4d6e6b6f your goddamn ass isn't a constant expression 2020-05-30 02:12:49 -07:00
kevinz000
519552cb78 more handling 2020-05-30 01:59:58 -07:00
kevinz000
1214c99a34 is this a good idea 2020-05-30 01:46:43 -07:00
kevinz000
b74d465b6c fix 2020-05-30 01:22:09 -07:00
kevinz000
05fe0c7dcc ok 2020-05-30 00:59:29 -07:00
kevinz000
f8741b6a0b adjust 2020-05-29 19:50:11 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Ghommie
1bca74465f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-30 03:29:02 +02:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
Ghommie
e51ac4e745 Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event. 2020-05-29 17:58:35 +02:00
kevinz000
18bef15afc captain rapier 2020-05-29 02:36:13 -07:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
TheFakeElon
9d169fc43e Adds unum (#12369)
* unoo

* bracket

* COMMA

* Update toys.dm

* fixes icons

* Update code/game/objects/items/toys.dm

Thanks ghommie

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* pool noodle and viro

* removes dupes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:47:44 +02:00
Ghom
ae62566dce Fixing some issues with the now unneeded hack for looms. (#12350) 2020-05-28 00:37:22 -07:00
Ghom
cea958f822 Fixing various issues. (#12368)
* Fixing various issues.

* Lights.
2020-05-28 00:36:57 -07:00
kevinz000
c19e00f6c3 fixes 2020-05-27 21:15:29 -07:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
kevinz000
433bd1af79 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-27 18:11:15 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
kevinz000
52ea19da84 adjustment 2020-05-27 00:33:09 -07:00
kevinz000
dc3f02dbfb let's make it pretty 2020-05-27 00:08:00 -07:00
kevinz000
88476273fd almost ready 2020-05-26 23:46:15 -07:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
kevinz000
e4eb49050c Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-24 15:03:06 -07:00
kevinz000
95c6c7345c implementations 2020-05-24 14:56:01 -07:00
Lin
ad57647e64 Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
0a6b755eff Apotechary chem dispenser nerf. (#12292)
* Apotechary chem dispenser nerf.

* Spelling and build_path.
2020-05-24 13:20:32 -07:00
Ghom
ba3151bf1e Pills and pill bottles are now volumetric. (#12332) 2020-05-24 13:07:35 -07:00
Ghom
ce1f1bdf5e Turning a few components into elements. (#12325)
* Turning a few components into elements.

* eh
2020-05-24 13:06:27 -07:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Ghommie
a84e7bcecc Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-24 04:00:51 +02:00
Sonic121x
807a5c7d1e Fix stuff that no one care about (#12340)
* Update bags.dm

* Fix instant crush

* tweak frame delay

tweak the 3 variant of shutters frame delay to 0.38 per frame,make it took roughly 10 tick to close completely.
2020-05-23 14:48:39 +02:00
Detective Google
d03d20d570 Merge remote-tracking branch 'upstream/master' into snaxi2 2020-05-22 13:52:56 -05:00
Artur
098b6642ae Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-22 16:19:17 +03:00
Artur
9d04b0835b Conflicts galore 2020-05-21 21:08:12 +03:00
Ghom
3430f0130d little canvas fix. (#12328) 2020-05-21 10:07:28 -07:00
Trilbyspaceclone
b43a2861b6 Update watertank.dm (#12283) 2020-05-20 18:47:41 -07:00
Ghom
3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00