* shit was SO cash
* correct dance machine subtype
* moves defines from map file to corpse.dm
* improves bartender flavor text
* adds special shadycigs for beach ruin, adds shower, moves bartender sleeper to backroom
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* updated vending machine, burger, and donut sprites
they've all been improved marginally
* edits roborger a bit more
"bun" is flatter, has an antenna that blinks in agony
* does sprite things to lighters and cigar cases
* darkened cigar case interiors
* tweaks lighter flames
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
They now do not call the on exit storage hook when items are being
deleted, as well as do not bother to reset a bunch of values
we now cache the see contents list for a very small speed boost
the fancy storage specific update icon is moved to the fancy storage
equivalent proc
* fuck pubby
* fuck you too ceres
* ree
* this is going to be a disaster isn't it
* disaster
* dme
* -_-
* tg
* woops
* proper sync
* Welcome to conflict hell.
* lets hope this fixes more things than it breaks
* gdi
* goddamnit