//Stuff for the quantum hub /area/ruin/space/has_grav/powered/quantum_hub name = "Quantum Pad Hub" icon_state = "purple" /obj/item/storage/box/quantum_pad_parts name = "box of quantum pad parts" desc = "Contains a all the parts you'd need to make a quantum pad." icon_state = "syndiebox" /obj/item/storage/box/quantum_pad_parts/PopulateContents() new /obj/item/circuitboard/machine/quantumpad(src) new /obj/item/stack/ore/bluespace_crystal(src) new /obj/item/stock_parts/capacitor/quadratic(src) new /obj/item/stock_parts/manipulator/femto(src) new /obj/item/stack/cable_coil(src, 15) new /obj/item/stack/sheet/metal/twenty(src) /area/ruin/unpowered/caloriteshrine name = "Calorite Shrine" icon_state = "away" /area/ruin/powered/snackstore name = "Snack Store" icon_state = "away" /area/ruin/powered/candyland/inside name = "Candy Land" icon_state = "away" /area/ruin/powered/candyland/outside name = "Candy Land" icon_state = "away" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/ruin/powered/candycaveLower/inside name = "Candy Cave" icon_state = "away" //fatventure gateway map /area/awaymission/fatventure name = "Unknown Area" icon_state = "awaycontent1" requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/awaymission/fatventure/outside name = "Unknown Area - Outside" icon_state = "awaycontent25" /area/awaymission/fatventure/inside name = "Unknown Area - Inside" icon_state = "awaycontent2" // requires_power = TRUE dynamic_lighting = DYNAMIC_LIGHTING_FORCED /obj/effect/light_emitter/light //made this light emitter for adventure maps where you have to naturally switch between dynamic and nondynamic light set_luminosity = 4 set_cap = 2.5 light_color = LIGHT_COLOR_TUNGSTEN /turf/closed/indestructible/junglemineral name = "tough rock" icon = 'icons/turf/mining.dmi' icon_state = "rock"