//////// feeder den, GS13 /obj/item/paper/fluff/ruins/feeder_den/hidden name = "hastily scribbled note" info = "It took so long for me to make this hideout, but it might all be in vain. In the short breaks when I'm not observed, I'm trying to fix this radio I managed to sneak by... but judging by how I can barely squeeze my ass past this stupid hole less and less each day, I might not fix it in time..." /obj/item/paper/fluff/ruins/feeder_den/report1 name = "Captive report No 1" info = "We've managed to obtain two captives - one woman, and one lizard. They seem promising so far... already quite chunky and eager to scarf down whatever we give them. It might be even easier to turn them into proper beds once we're past the chemical treatment." /obj/item/paper/fluff/ruins/feeder_den/report2 name = "Captive report No 2" info = "The woman seems to be showing great progress, we'll be moving her into the larger cell soon. The lizard guy is still a bit reluctant about eating himself into immobility... but no matter, we'll just double his portions. Perhaps a painfully overstuffed stomach will change his mind." /obj/item/paper/fluff/ruins/feeder_den/report3 name = "Captive report No 3" info = "We've captured another one! A curious space explorer, snooping around near our entrance. Fierce bastard, even managed to cut my arm open! A short treatment of a room full of lipoifier smoke ensured that they won't be able to fit back into their hardsuit." /obj/item/paper/fluff/ruins/feeder_den/report4 name = "Captive report No 4" info = "(the page seems to be full of food stains, making the writing unreadable.)" /obj/item/paper/fluff/ruins/feeder_den/augment_note name = "READ ME!" info = "Don't use this auto-surgeon on yourself, dumbass!" /obj/item/paper/fluff/ruins/feeder_den/tool_warning name = "READ ME BEFORE USING!" info = "For those interested in grabbing more victims, make sure to read this first

\n\n\ OOC: Your goal here is to capture people to fatten up. Avoid intentionally killing and causing chaos on the station if you can at all help it.
\ Before capturing someone, be sure to check their preferences and make sure that they are not already occupied. A discord message or LOOC never hurts if you aren't sure. OOC communication is very important.
\ You have the power to send people back to the station, make sure that you talk with them before sending them back. Especially if they are someone that wasn't on the station in the first place, like a Den Victim. \
\ It is heavily advised that you find a target before you teleport onto the station as some crew members are not good canidates.
\ With the camera console you have access to the entire camera network of the station, use this to your advantage to formulate a plan. \

\ Right before heading onto the station, make sure that you grab a science tool and sync it with the feeder console. \ Syncing it will allow you to beam both yourself and captives back to the den. \ To do this, mark the person you want to mark by touching them with the tool. Once someone is marked you can use the tool on them again to beam them up.
\ Additionally, if you have someone to help you, they can beam up anyone that is marked, by using the camera console.\

\ Credits can be gained by having someone you fattened up use the tracking scale. Keep in mind that credits can only be gained when someone surpasses their previous max weight.\ Additionally, you are only able to get 900 credits from a person.\

\ You are able to use the console and pad to send victims back to the station after you are done with them. Avoid sending them anywhere dangerous or obvious unless you want to risk the ire of GATO. " // calorite research facility /obj/item/paper/fluff/ruins/calorite_facility/note1 name = "Research Department - Report #1" info = "The facility appears to be ready for usage. We've already imported a couple willing subjects, currently waiting in their designated areas. The testing shall begin according to the schedule." /obj/item/paper/fluff/ruins/calorite_facility/note4 name = "Research Department - Report #4" info = "I'm aware of the fact that we're pioneers in this field of science, but this facility seems a little... oddly designed? In the next designs or iterations, instruct the architects to provide larger, more secluded labs. Why do we even need those three conveyor belts?" /obj/item/paper/fluff/ruins/calorite_facility/note18 name = "Research Department - Report #18" info = "The research is going excellently, though the miners have reported strange figures seemingly observing them within the mining shafts. I've suggested that it's just fauna, but they insist that it's unlike anything they've ever seen before... and yet they can never describe those things. Just to keep morale high, please send more security supplies." /obj/item/paper/fluff/ruins/calorite_facility/note37 name = "Research Department - Report #37" info = "I'm not sure who I'm writing this paper for. The connection with HQ has been severed days ago and since then, half of our personnel has gone missing. I swear someone's sabotaging this fucking place too... Until someone fixes the telecomms relay, I'll probably hide myself in the medbay. Seems like the safest place." /obj/item/paper/fluff/ruins/calorite_facility/security_note name = "Scribbled note" info = "Funny work so far, but admittedly pretty easy. I'm only supposed to not touch the orange junk and rally up some lardasses and-- let's be real, how much harm can someone like that do?" /obj/item/paper/fluff/ruins/calorite_facility/engineer_note name = "Oil-stained note" info = "Please tell those fucking deadbrained amoebas at HQ that a full facility needs a PROPER engine, not a bunch of fucking PACMANs. Even a damned SM shard would suffice..." /obj/item/paper/fluff/ruins/calorite_facility/charred name = "Charred note" info = "They've g-- -all, -- s--en. Cloak-d fig----, ---...(the rest of the note seems unreadable)" //GS13 Datapads and Books /obj/item/book/manual/blubbery_bartender name = "The Blubbery Bartender" icon = 'GainStation13/icons/obj/library.dmi' icon_state ="bookblubberybartender" author = "Anonymous" // Whoever wrote the paper or book, can be changed by pen or PC. It is not automatically assigned. title = "The Blubbery Bartender" //book contents below dat = {"

Drinks for Growing Guts

Been a bartender for Gato quite a while now. In my time here, I've taken notice of how certain mixes produced... Certain effects, that the same mixtures don't produce elsewhere. I'm writing down my findings here.
  1. Belly Bloats: equal parts gibb floats and beer. Really bulks up a belly. Some folks got real bloated with air after drinking this one.
  2. Blobby Mary: equal parts tomato juice, vodka and lipoifier. If you want to get back at some rich folks, this is your drink.
  3. Heavy Cafe: equal parts latte, either cafe or soy, sugar and cream. One hell of a bomb to start a shift with.
  4. Fruits Tea: equal parts berry juice, lemon juice and tea. Even teetotal folks aren't safe from growing. Some folks become... Real sloshy. Note: I once mixed it with blueberry juice from a vendor. Be ready to juice if you do too.
  5. Snakebite: equal parts toxins, lime juice and lipoifier. Feels like a snake biting your throat when it goes down. Sure "paralyzes" like some real snake bites.
  6. Beltbuster Mead: equal parts mead, ethanol, cream and lipoifier. Very alcoholic and immensely fattening. Clothes won't hold after this one.

Remember, this stuff is quite something. Don't serve these to folks that don't want it. "} /obj/item/book/manual/fatty_chems name = "The Strange Chems of GATO's Sector" icon = 'GainStation13/icons/obj/library.dmi' icon_state ="bookblubberybartender" author = "Unknown" title = "The Strange Chems of GATO's Sector" //book contents below dat = {"

The Strange Chems of GATO-Controlled Sectors

Peculiar reactions not found anywhere else taken within the sector of GATO's control, especially within the station of GS13. To ensure that the knowledge isn't lost to time, I've decided some of the simpler reactions here.
  1. Lipoifier: The opposite of Lipolicide. Seems to multiply fat cells in one's body. Equal parts corn oil, sugar and synthflesh.
  2. Fizulphite: Seems to stir up a strange reaction in stomachs, making them all bubbly. 1u of nitrogen, 1u sugar and 3u of oxygen.
  3. Extilphite: Very useful chem! Helps soothe stomach bloat and relieves fullness. 1u sugar, 2u hydrogen, 2u carbon.
  4. Flatulose: This chemical is similar to Fizulphite, but results in uncontrolled release of rear gasses. 1u sugar, 1u of Bad Food, 1u of Cream.

Remember to be responsible with those chems. They aren't lethal or toxic, but they can be undesired by locals. "} //fastfood /obj/item/paper/fluff/ruins/fastfood/general_info name = "Welcome to GATO!" icon = 'GainStation13/icons/obj/library.dmi' icon_state = "book1" info = "We are glad to have you be a part of our galaxy-wide GATO franchise locations! As a restaurant worker / manager, you are a part of the GATO Corp and for security purposes, you may be treated as a part of the General Station 13's crew. Make sure to keep your restaurant clean and well-stocked. Good luck!" //space law - we still keep the old updated version, but might as well use this one too /obj/item/book/manual/gato_spacelaw name = "GATO Space Law" icon = 'GainStation13/icons/obj/library.dmi' desc = "A set of GATO-Station guidelines for keeping law and order on their space stations." icon_state = "bookSpaceLaw" author = "GATO PMC" title = "Space Law" dat = {"

The Strange Chems of GATO-Controlled Sectors


GATO Corp Guide to Station Laws


    OOC: (Remember use everything in this document to try and create or enhance possible roleplay scenarios and how characters can be roleplayed in relation to respect, or lack thereof, of laws. If you believe it is instead taking away from a scenario, talk it out in OOC/LOOC. If you find an issue with these, you are encouraged to start or participate in discussion over them.)


    This document contains information pertaining to workplace laws, their application and standard procedures on GATO Corp owned space stations. Employees are expected to follow these laws and respect the Chain of Command. Security and Command also hold the additional responsibility of making sure they are being followed.


    Chain of Command





Standard Operating Procedures

Alert Levels


    Code Green 




Emergencies


Evacuation Or Transfer

Fire and Other Environmental Hazards


Viral Outbreak




On Security Activities



Minor Crimes

101    Resisting Arrest, to not cooperate with an officer who attempts a proper arrest.

102    Minor Contraband, to be in unauthorized possession of not dangerous contraband (drugs, chemicals, ect...).

103    Indecent Exposure, to be intentionally and publicly unclothed.

104    Trespass, to be in in non-dangerous areas that one does not have access to without permission.

105    Petty Theft, to take insignificant items belonging to another crew member or other departments.

106    Battery, to use physical force against someone without intent to injure and that does not result in serious, but not critical, physical harm.

107    Harassment, to persistently insult, stalk, ridicule, or otherwise intentionally be obnoxious to another crew member in a not harmful way.

108    Disruptive Behavior, to behave in a way that may lead to harm to workers or damage to the station (littering, vandalism, taking items from public places with no reason, leaving airlocks open...) , to disrupt the activities of a department (ignoring minor orders without cause, excessively repeated requests, abuse of radio...).


For Minor Crimes, consider verbal reprimands. If certain items, areas or actions were involved, also consider a ban from said item, area or action. Discuss bans with Heads.



Medium Crimes

201    Obstruction of Authority, to willfully interfere with Security ongoing activities or to go against a superior's authority without proper cause, that would cause damage to the crew or     station.

202    Contraband, to distribute contraband without authorization (drugs, dangerous chemicals,  items that would need an Head's or Command's approval. The Head of a different department can't approve in place of a relevant Head.).

203    Creating Workplace Hazards, to endanger the crew or station through negligent but not malicious behavior.

204    Major Trespass, to be in a restricted area that one does not have access to without permission.

205    Theft, to take significant items from a department or crew member without permission (includes using items from evidence).

206    Assault, to use physical force against someone without the intent to kill that results in  serious harm.

207    Major Harassment, to harmfully and repeatedly harass a crew member. To threaten crew members into performing any activity.

208    Fraud & Sabotage, to willfully misrepresent one's action or intentions to abuse of other crew     members or departments (tricking someone into having their genes messed with, receiving a     virus that was not as described, asking for items that will not be used for what stated).

209    Abuse of Power, to use one's position (Security or Command) to exploit or cause undue harm to other crew members. To issue orders that interfere or compromise a department's activities.


For Medium Crimes, consider small amounts of brig time, labor or community service. Discuss labor with Heads and generally keep to tasks that do not involve in-depth job knowledge- Especially if they'd be without supervision from someone who is already doing that job or a Head. 



Major Crimes

301    Dereliction of Duty, to willfully abandon obligations critical to the station.

302    Weapons Possession & Major Contraband, to possess or distribute harmful weaponry or items that can cause damage to crew members or the station without authorization.

303    Kidnapping & Spiking, to illegally abduct or hold a crew member without their will.  To have other crew non-willfully members consume chemicals or substances.

304    Strong-arm, to threaten crew members into performing any activity under the threat of serious harm or through usage of harmful items.

305    Major Theft, to take dangerous or restricted items or weapons from a department or crew member without permission.

306    Major Assault, to use physical force against someone without the intent to kill that results in     life-threatening situations. To use physical force through deadly weapons.

307    Sexual Assault, to perform unwanted and forced sexual advances (rape and other non-con IC things)

308    Major Sabotage, to willfully disrupt station activities by causing damage to it or a crew member, or by manipulating critical equipment.

309    Conspiracy, to aid an enemy of the corporation, to incite riots against authority without cause, to use false or someone else's identity.


For Major Crimes, consider harsher times in brig, labor or for community service. Additionally consider demotions or return of their ID- Though try and not leave them with nothing to do if that is the case. Only in very, very severe cases, consider leaving them jobless (or a return to CC?)



Capital Crimes

401    Enemy of the Corporation, to be part of enemies of the corporation. To represent an immediate and dangerous threat to the station and its crew.

402    Manslaughter, to willfully kill or attempt to kill a crew member through any means or through negligence.

403    Mutiny, to unlawfully and without cause overthrow or attempt to overthrow the Chain of Command.

404    Terrorism, to willfully perform or attempt to perform activities that are destructive to the station and its crew (bombs, virus outbreaks, engine/atmos manipulation, brainwashing...).


Capital Crimes apply to active threats to the station. Enemies should be put in brig or labor permanently, sent to CC or outright executed if they are believed to be too dangerous. Executions can only be sentenced by the Captain or, if no Captain is present, the Head of Security.


Crime Modifiers

Dire Need, to perform unlawful activities due to the threat inaction would cause to the

station, its activities or its members. Immediate release, removal from area and return of items if needed.


Brainwashed, prisoners found to have been brainwashed or converted by illegal means.

Prisoner is to be held until they can be returned to normal state. Immediate release following deconversion.


- Self Defense, defined as "The protection of oneself, the protection of thy colleagues, and the

protection of thine workplace". Vigilantism does not fall under this. Immediate release.

- Cooperation & Surrender, to help re-establishing a secure environment through information or actions. To surrender oneself to authority and admitting to being guilty. Less severe sentence.


- Immediate Threat, for something to threaten the life of a prisoner. Relocate or release.


- Medical Reasons, prisoners have the right to receive medical attention. Timers still run during medical personnel activities or relocation to medbay.


- Sparking a Manhunt, to escape from an attempted arrest, causing a chase. Harsher sentences.


- Repeated Offense, to repeatedly commit crimes even after previous corrective actions. Harsher sentences.


- Escape & Dereliction, to flee from confinement or to ignore a previous sentence. Reset timer.


Additional notes (tied to GS13)



"} //gato pamphlets /obj/item/book/lorebooks/welcome_to_gato name = "Welcome to GATO Industrial Concern!" icon = 'GainStation13/icons/obj/library.dmi' icon_state = "bookwelcometogato" desc = "A book stamped with GATO's feline logo. It serves the purpose of introducing employees to their current accommodations" author = "A. Tenebrae" title = "Welcome to Gato Industrial Concern!" dat = {"

Welcome to GATO Industrial Concern!


Thank you, valued employee, for signing up to do work for GATO Industrial Concern. Whether you are working full-time or as a contractor for us, the contents within this little guide will help you get started on what you need to know!

Table of Contents...

  1. What is GATO?
  2. The origin of GATO
  3. The current state of GATO
  4. GS13: Current development projects


Chapter 1

What is GATO?

GATO Industrial Concern is a corporation that operates in every sector known to all sapients. Agriculture, luxurious goods, R&D, pharmaceuticals- if it exists, we make it! Your current employment is upon a....:

GENERAL STATION

Lucky you! A General Station is one that does not specialize in any particular type of production, and profits off of whatever it can manage to export. You've heard us! So long as the crew can attain profitable goods and ship it off to Central Command, you're doing your job! Here at Gato, we understand how autonomy for stations can improve both the conditions of workers and stimulate both creativity and innovation. As a result, we have permitted you to have nearly free reign over your activities, far from bureaucracy and regulation. That's much better than Nanotrasen, right?


Chapter 2

The origin of GATO

Gato's story begins around the beginning of the 22nd century. It was a truly hard time, indeed! Between the troublesome and expensive startup process of making a small business, and the crushing weight of bigger corporations, one would think that setting up a business was financial suicide. But our founder, ~~-`11@#\[ERROR\] , thought otherwise! So, GatoMart was founded, and we were instantly known for our creativity. Cute designs and friendly service built us the profit and recognition we needed to expand! And expand we did, taking on more and more corporations under our wing until we became the way we are today. Now, you can find Gato products all across the galaxy, ranging from simple things like cheese slices to more complex heavy artillery platforms! Isn't it grand to participate in maintaining such an awesome corporation like ours?


Chapter 3

The current state of Gato

Many people have begun to circulate bad rumors that Gato is beginning to decline. Dear employees, as honest, loving, and trustworthy employers, we must deny those claims! The Syndicate does not pose much of a threat, and we have continued to profit despite the odds! So do not fear, neither your wages nor your employment are currently at risk. We would never think of doing something that would cause such anguish to the members of our beloved company! Perhaps it is time to go onto a more pleasant topic... how the corporate hierarchy works! At the bottom, we have common workers, above that are your Department Heads, and above that is your Captain! And your Captain answers to our Central Command teams, who are subordinate to the Head of Central Command, who reports to the Branch Manager, who answers to the Executive Officers, who answer to the CEO(Chief Executive Officer!), who answers to the Board of Directors. The Board of Directors equally listens to the input of our most trusted shareholders, and the Head of the Board!

Chapter 4

GS13: Current development projects

(GS13 SECTOR PRINT EXCLUSIVE SECTION) As an employee of our thirteenth General Station, you've chosen (or have been chosen) to become a pioneer in some of our R&D projects! GS13 has been located in a relatively peaceful area of one of the rim-systems, home to immensely rare mineral known as "Calorite", exclusive to this sector! You'll get a chance to make your name in history by helping us furthen our knowledge of this strange material. Additionally, please be aware of employee shortages: GS13's location makes it a challenge to properly deliver supplies, but GATO assures you - you have nothing to worry about!

Got it? Good! Now you understand all that you might need to know about Gato Industrial Concern!


"} //gs13 snack attack shuttle loan /obj/item/paper/fluff/chocoslime_research name = "Stained Research Papers" info = "AUDIO LOG OF CHOCOLATE SLIME REPORT NO.3. Despite possessing no obvious combat capabilities, the chocolate slime can feed itself to its victim, possibly rupturing its st-- mmhfph- grhm... ...(AUDIO LOG END)." //gs13 - solar defence crate /obj/item/paper/guides/jobs/engi/solar_defence name = "Info on Satellite Defence" info = "

Welcome

With this crate, you will be able to protect the station's solar arrays from constant barrages of space sand. The set-up is simple. Drag around all the satellites in front of solar panel arrays, preferably in direction open to space (the best spot is near the solar tracker and outside of the grilles), as that is where the space sand will come from. It's advised to set down just 1 satellite for each solar array. Once you set the satellite down, you can activate it by flicking on the switch. The crate also provides you with an OPTIONAL computer board to keep track of your defence satellites. Voila!

" //GS13's gateway map /obj/item/paper/fluff/ruins/gateway_fats/caloriteslime1 name = "Day 5 - Calorite Slime Specimen" info = "We finally got the calorite slime specimen to react - it began to self-produce lipoifier wherever it went, along with making subtle traces of lipoifium every now and then. Any contact without protection results in almost immediate immobilization. Jay Cobb has been smacking it with a cattle prod for a good 5 hours now. I hope it doesn't escape." /obj/item/paper/fluff/ruins/gateway_fats/caloriteslime2 name = "Day 6 - Calorite Slime Specimen" info = "It escaped." /obj/item/paper/fluff/ruins/gateway_fats/candyland_shack name = "Dear Diary" info = "So far living here has been working out quite well. I don't need to worry about food at all! The only problem: I really should've made a bigger doorway..." /obj/item/paper/fluff/ruins/gateway_fats/facility_doodle name = "a doodle" info = "(it's a crude drawing of a man in a suit, being hit by a car. There are stink lines coming off him, for some reason.)" /obj/item/paper/fluff/ruins/gateway_fats/facility_report1 name = "Personal note" info = "I really don't know which executive or RD comes up with this shit. Sure, I can get building chambers for testing properties of various creatures or items on people, as illegal and immoral it might be... But building a SMALL HAZARD COURSE? Really? I wouldn't be surprised if this room's camera tapes are saved every week..." /obj/item/paper/fluff/ruins/gateway_fats/facility_report2 name = "Security Notice" info = "We've spotted a few life signatures poking around this region near the facility. The scans don't match any of the local flora or fauna... Be on the lookout for potential threats." /obj/item/paper/fluff/ruins/gateway_fats/facility_report3 name = "Security Notice 2" info = "We've captured an agent - turtleneck sweater, black and red gear, stechkin tucked away in his boot. Seems like a typical syndie. Before we could really squeeze out any information though, he bit through one of his teeth and succumbed to poison. Need to poke HOS about more thorough search scans in the future." /obj/item/paper/fluff/ruins/gateway_fats/facility_report4 name = "My Will" info = "I don't think I'm gonna squeeze out of this rubble anytime soon. In case I don't make it: Please leave all that I have to-- (the rest of the page is covered in droplets of dried blood)" /obj/item/paper/fluff/ruins/gateway_fats/facility_report5 name = "AUTOMATIC REPORT - CODE RED EMERGENCY" info = "MULTIPLE EXPLOSIONS DETECTED. STRUCTURAL INTEGRITY OF THE FACILITY HAS BEEN COMPROMISED - EMERGENCY PROTOCOLS ENGAGED. CONTACTING HQ... ... ... ... ... CONTACT FAILED. CHECK SYSTEM WIRING." /obj/item/paper/fluff/ruins/gateway_fats/facility_report6 name = "STOP STEALING MY FUCKING LUNCH" info = "Tell that cunt Jerry from requisitions that if he ever steals my lunch again, I'm gonna lock him in a room with 10 of those creepy floating orange hands." /obj/item/paper/fluff/ruins/gateway_fats/facility_report7 name = "Report #383 C28 - Prolonged Exposure to Calorite and Calorite-Derived Products" info = "(the entire paper is covered in some sort of grease, smudging all the ink and making it unreadable...)" /obj/item/paper/fluff/ruins/gateway_fats/facility_report8 name = "Report #192 A38 - Lipoifium" info = "Subject 2 - Male, Anthropomorphic Fox, blue fur. Name: Sam S. At the beginning of the testing, subject was recorded to have weight of 160lbs. After a day of exposure, their weight went into quadruple digits. Testing had to be concluded due to insufficient build of the test chamber. More detailed report found in the system."