//GS13 glitters. Making the subtle variants their own subtypes, as some use the fake gas effects to make a room look like it's full of gas, when it isnt. /obj/effect/decal/cleanable/glitter/pink_subtle name = "faint pink glitter" icon = 'GainStation13/icons/effects/atmospherics.dmi' icon_state = "glitter" color = "#9e0089" /obj/effect/decal/cleanable/glitter/white_subtle name = "faint white glitter" icon = 'GainStation13/icons/effects/atmospherics.dmi' icon_state = "glitter" /obj/effect/decal/cleanable/glitter/blue_subtle name = "faint blue glitter" icon = 'GainStation13/icons/effects/atmospherics.dmi' icon_state = "glitter" color = "#2dd6ff"