/obj/item/dumbbell desc = "A weighty dumbbell, perfect for arm exercise!" name = "dumbbell" icon = 'GainStation13/icons/obj/dumbbell.dmi' icon_state = "pen" item_state = "pen" throwforce = 20 w_class = WEIGHT_CLASS_BULKY throw_speed = 2 throw_range = 3 custom_materials = list(/datum/material/iron=10) pressure_resistance = 2 var/reps = 0 var/using = FALSE /obj/item/dumbbell/dropped(mob/user, silent) reps = 0 . = ..() /obj/item/dumbbell/attack_self(mob/user) . = ..() if(!using) using = TRUE to_chat(user, "You do a rep with the [src]. YEEEEEAH!!!") if(do_after(usr, CLICK_CD_RESIST-reps, 0, usr, 1)) if(iscarbon(user)) var/mob/living/carbon/U = user U.adjust_fatness(-10, FATTENING_TYPE_WEIGHT_LOSS) if(reps < 16) reps += 0.4 else to_chat(user, "You couldn't complete the rep. YOU'LL GET IT NEXT TIME CHAMP!!!") using = FALSE /obj/machinery/treadmill name = "treadmill" desc = "A treadmil, for losing weight!" icon = 'icons/obj/recycling.dmi' icon_state = "conveyor0" circuit = /obj/item/circuitboard/machine/treadmill var/fatloss = -10 /obj/machinery/treadmill/Uncross(atom/movable/AM, atom/newloc) if(machine_stat & BROKEN) return ..() if(!isliving(AM)) return ..() var/mob/living/M = AM if(M.throwing || (M.movement_type & FLOATING) || M.is_flying()) //Make sure they're not going over it return ..() if(AM.dir != dir) //Make sure they're going into the treadmill return ..() if(prob(25)) playsound(src, "sound/machines/tractor_running.ogg", 25, TRUE, -2) //Rumblin' if(iscarbon(M)) var/mob/living/carbon/C = M if(C.fatness > FATNESS_LEVEL_BARELYMOBILE) if(prob(5)) visible_message(pick(list( //Really testing the poor thing, huh? "\the [src] audibly strains under [C]'s weight...", "\the [src] creeaaaaks under [C]'s strain..." ))) C.adjust_fatness(fatloss, FATTENING_TYPE_WEIGHT_LOSS) flick("conveyor-1", src) return FALSE /obj/machinery/treadmill/RefreshParts(obj/item/O, mob/user, params) for(var/obj/item/stock_parts/manipulator/M in component_parts) fatloss += M.rating * -10 /obj/machinery/treadmill/attackby(obj/item/O, mob/living/user, params) if(default_deconstruction_screwdriver(user, "conveyor0", "conveyor0", O)) return TRUE if(default_deconstruction_crowbar(O)) return TRUE if(default_change_direction_wrench(O)) return TRUE return ..() /obj/item/circuitboard/machine/treadmill name = "Treadmill (Machine Board)" build_path = /obj/machinery/treadmill req_components = list(/obj/item/stock_parts/manipulator = 1) /datum/design/treadmill name = "Treadmill Board" id = "treadmill" build_type = AUTOLATHE | PROTOLATHE materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/circuitboard/machine/treadmill category = list("inital", "Construction") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/dumbbell name = "Dumbbell" id = "dumbbell" build_type = AUTOLATHE materials = list(/datum/material/iron = 2000) build_path = /obj/item/dumbbell category = list("initial", "Tools") /* /datum/design/treadmill name = "Treadmill" id = "treadmill" build_type = AUTOLATHE materials = list(/datum/material/iron = 5000) build_path = /obj/item/conveyor_construct/treadmill category = list("initial", "Construction") */