/obj/effect/mob_spawn/human/fastfood name = "Corporate cryostasis pod" desc = "Through the grease-stained cryopod glass, you can see someone sleeping inside..." mob_name = "fastfood worker" job_description = "Restaurant Worker" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" death = FALSE roundstart = FALSE mob_species = /datum/species/human short_desc = "It's the grand opening day!" flavour_text = "After you've sold your soul to corporate overlords, your contract obliged you to enter cryostasis. \ Finally, after God knows how long, the cryopod system have awakened you with only a single sentence of information - welcome and lure in new guests into the freshly opened GATO restaurant!" assignedrole = "Restaurant worker" mirrorcanloadappearance = TRUE /obj/effect/mob_spawn/human/fastfoodmanager name = "Corporate cryostasis pod" desc = "Through the grease-stained cryopod glass, you can see someone sleeping inside..." mob_name = "fastfood worker" job_description = "Restaurant Manager" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" death = FALSE roundstart = FALSE mob_species = /datum/species/human short_desc = "It's the grand opening day!" flavour_text = "After you've sold your soul to corporate overlords, your contract obliged you to enter cryostasis. \ Finally, after God knows how long, the cryopod system have awakened you with only a single sentence of information - make sure to keep the best care of GATO's restaurant, currently under your management! You have a higher say over your workers, but do not abuse this power." assignedrole = "Restaurant manager" mirrorcanloadappearance = TRUE /obj/effect/mob_spawn/human/fastfood/Initialize(mapload) . = ..() var/arrpee = rand(1,2) switch(arrpee) if(1) flavour_text += "You are this restaurant's cook, using up the plethora of ingredients to cook up deliciously greasy and caloric foods. \ The kitchen and the bar is your turf! Make sure the guests stay fed." outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent outfit.head = /obj/item/clothing/head/soft/black outfit.uniform = /obj/item/clothing/under/sweater/purple outfit.suit = /obj/item/clothing/suit/apron/chef outfit.shoes = /obj/item/clothing/shoes/sneakers/black outfit.back = /obj/item/storage/backpack outfit.ears = /obj/item/radio/headset outfit.id = /obj/item/card/id/silver/restaurant if(2) flavour_text += "You are this restaurant's waiter, responsible not only for tending to the guests, but also fixing and taking care of station's shape, power and looks. \ Make sure everything looks squeaky clean and that the restaurant remains powered!" outfit.head = /obj/item/clothing/head/soft/black outfit.uniform = /obj/item/clothing/under/suit/waiter outfit.shoes = /obj/item/clothing/shoes/sneakers/black outfit.back = /obj/item/storage/backpack outfit.ears = /obj/item/radio/headset outfit.id = /obj/item/card/id/silver/restaurant /obj/effect/mob_spawn/human/fastfoodmanager/Initialize(mapload) . = ..() var/arrpee = rand(1,2) switch(arrpee) if(1) flavour_text += "You are this restaurant's manager, taking care of all the necessary paperwork, overseeing all the workers... \ But most importantly, you always have to make sure that the restaurant prospers and remains in good shape! " outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent outfit.uniform = /obj/item/clothing/under/suit/burgundy outfit.shoes = /obj/item/clothing/shoes/sneakers/black outfit.back = /obj/item/storage/backpack/satchel/leather outfit.ears = /obj/item/radio/headset outfit.id = /obj/item/card/id/silver/restaurant outfit.l_pocket = /obj/item/modular_computer/tablet if(2) flavour_text += "You are this restaurant's manager, taking care of all the necessary paperwork, overseeing all the workers... \ But most importantly, you always have to make sure that the restaurant prospers and remains in good shape! " outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent outfit.uniform = /obj/item/clothing/under/suit/navy outfit.shoes = /obj/item/clothing/shoes/sneakers/black outfit.back = /obj/item/storage/backpack/satchel/leather outfit.ears = /obj/item/radio/headset outfit.id = /obj/item/card/id/silver/restaurant outfit.l_pocket = /obj/item/modular_computer/tablet /obj/effect/mob_spawn/human/fastfood/special(mob/living/carbon/human/new_spawn) ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) /obj/effect/mob_spawn/human/fastfood/Destroy() new/obj/structure/fluff/empty_sleeper(get_turf(src)) return ..() /obj/effect/mob_spawn/human/fastfoodmanager/Destroy() return ..() // Feeder's Den - fanatic (GS13) /obj/effect/mob_spawn/human/feeders_den/fanatic name = "Sleeper pod" desc = "Through the red glass, you can see someone sleeping inside..." mob_name = "Feeder Fanatic" job_description = "Feeder Fanatic" short_desc = "You are a member of a niche branch of Syndicate with... strange goals." flavour_text = "After months of construction and gathering equipment, your den is finished - a monument to gluttony, equipped with every tool to turn any sharp body into a quivering mound of lard..." important_info = "Keep your den in one piece and away from curious eyes! YOU AREN'T ALLOWED TO CAPTURE / FATTEN UP PEOPLE WHO DON'T DO NON-CON OR DIDN'T AGREE TO IT! Despite being able to leave the outpost, you do NOT have a permission to antag or grief. You're supposed to stay covert, not show yourself to the whole station!" outfit = /datum/outfit/feeders_den/fanatic faction = ROLE_SYNDICATE assignedrole = "Space Agent" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" death = FALSE roundstart = FALSE mob_species = /datum/species/human mirrorcanloadappearance = TRUE /datum/outfit/feeders_den/fanatic name = "Feeder Fanatic" uniform = /obj/item/clothing/under/syndicate suit = /obj/item/clothing/suit/armor/vest shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat ears = /obj/item/radio/headset/syndicate/alt back = /obj/item/storage/backpack l_hand = /obj/item/gun/energy/kinetic_accelerator/crossbow/feeder l_pocket = /obj/item/crowbar r_pocket = /obj/item/gun/energy/fatoray id = /obj/item/card/id/syndicate/anyone implants = list(/obj/item/implant/weapons_auth) /datum/outfit/feeders_den/fanatic/post_equip(mob/living/carbon/human/H) H.faction |= ROLE_SYNDICATE /datum/outfit/feeders_den/fanatic/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) ..() /obj/effect/mob_spawn/human/feeders_den/fanatic/special(mob/living/carbon/human/new_spawn) ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) // Feeder's Den - victim (GS13) /obj/effect/mob_spawn/human/feeders_den/victim name = "Grease stained cryopod" mob_name = "Syndicate Prisoner" desc = "Through the grease-stained cryopod glass, you can see someone obese sleeping inside..." job_description = "Den Victim" short_desc = "You don't remember how you even got here." flavour_text = "It's been a while since you've been stuck here. Each day passes by with non-stop feeding, lazing around and the pain of a stretched, creaking stomach... Is there any hope for you to get out of here before things get truly hopeless?" important_info = "Keep your behaviour appropriate and fitting for your role, at least loosely." outfit = /datum/outfit/feeders_den/victim assignedrole = "Imprisoned victim" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" death = FALSE roundstart = FALSE mob_species = /datum/species/human mirrorcanloadappearance = TRUE /datum/outfit/feeders_den/victim name = "Den Victim" uniform = /obj/item/clothing/under/misc/gear_harness neck = /obj/item/electropack/shockcollar /datum/outfit/feeders_den/victim/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) ..() /obj/effect/mob_spawn/human/feeders_den/victim/special(mob/living/carbon/human/new_spawn) ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) /obj/effect/mob_spawn/proc/startfat(mob/M) //move this somewhere else later when we're cleaning up our content - GLDW return //GS13 /obj/machinery/cryopod/feederden //Pod for Feeder Den - not just for syndies, but for fatsos too name = "subspace cryogenic sleeper" desc = "A special mobility sleeper for storing agents in a disclosed location." icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s-open" alert_comms = FALSE /obj/machinery/cryopod/feederden/open_machine() ..() icon_state = "sleeper_s-open" /obj/machinery/cryopod/feederden/close_machine(mob/user) ..() icon_state = "sleeper_s" /obj/machinery/cryopod/feederden/find_control_computer(urgent = FALSE) //We don't want to store anything return /obj/machinery/cryopod/syndicate name = "subspace cryogenic sleeper" desc = "A special mobility sleeper for storing agents in a disclosed location." icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s-open" alert_comms = FALSE /obj/machinery/cryopod/syndicate/find_control_computer(urgent = FALSE) //We don't want to store anything return /obj/machinery/cryopod/syndicate/MouseDrop_T(mob/living/target, mob/user) if(!isliving(target)) return if(!target.faction.Find("Syndicate")) to_chat(user, "The machine's internal checks prevent you from putting [target == user ? "yourself" : "[target]"] inside.") return ..() /obj/machinery/cryopod/syndicate/open_machine() ..() icon_state = "sleeper_s-open" /obj/machinery/cryopod/syndicate/close_machine(mob/user) ..() icon_state = "sleeper_s"