//nutribot //nutribot PATHFINDING //nutribot ASSEMBLY #define NUTRIBOT_PANIC_NONE 0 #define NUTRIBOT_PANIC_LOW 15 #define NUTRIBOT_PANIC_MED 35 #define NUTRIBOT_PANIC_HIGH 55 #define NUTRIBOT_PANIC_FUCK 70 #define NUTRIBOT_PANIC_ENDING 90 #define NUTRIBOT_PANIC_END 100 /mob/living/simple_animal/bot/nutribot name = "\improper Nutribot" desc = "A little nutritional robot. He looks somewhat underwhelmed." icon = 'GainStation13/icons/mob/nutribot.dmi' icon_state = "nutribot0" density = FALSE anchored = FALSE health = 20 maxHealth = 20 pass_flags = PASSMOB status_flags = (CANPUSH | CANSTUN) radio_key = /obj/item/encryptionkey/headset_med radio_channel = RADIO_CHANNEL_SERVICE bot_type = MED_BOT model = "Nutribot" bot_core_type = /obj/machinery/bot_core/nutribot window_id = "auto_nutrition" window_name = "Automatic Nutritional Unit v1.1" data_hud_type = DATA_HUD_MEDICAL_ADVANCED path_image_color = "#DDDDFF" var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents. var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits. var/mob/living/carbon/patient = null var/mob/living/carbon/oldpatient = null var/oldloc = null var/last_found = 0 var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages var/injection_amount = 15 //How much reagent do we inject at a time? var/feed_threshold = 200 // The weight that people should be fed to! var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents. var/declare_cooldown = 0 //Prevents spam of critical patient alerts. var/stationary_mode = 0 //If enabled, the Nutribot will not move automatically. //Setting which reagents to use to treat what by default. By id. var/treatment_thin = /datum/reagent/consumable/nutriment var/treatment_thirsty = /datum/reagent/water var/hunger_check = NUTRITION_LEVEL_HUNGRY var/shut_up = 0 //self explanatory :) //How panicked we are about being tipped over (why would you do this?) var/tipped_status = NUTRIBOT_PANIC_NONE //The name we got when we were tipped var/tipper_name //The last time we were tipped/righted and said a voice line, to avoid spam var/last_tipping_action_voice = 0 /mob/living/simple_animal/bot/nutribot/update_icon() cut_overlays() if(!on) icon_state = "nutribot0" return if(IsStun()) icon_state = "nutribota" return if(mode == BOT_HEALING) icon_state = "nutribots[stationary_mode]" return else if(stationary_mode) //Bot has yellow light to indicate stationary mode. icon_state = "nutribot2" else icon_state = "nutribot1" /mob/living/simple_animal/bot/nutribot/Initialize(mapload, new_skin) . = ..() var/datum/job/cook/J = new /datum/job/cook access_card.access += J.get_access() prev_access = access_card.access qdel(J) skin = new_skin update_icon() /mob/living/simple_animal/bot/nutribot/update_mobility() . = ..() update_icon() /mob/living/simple_animal/bot/nutribot/bot_reset() ..() patient = null oldpatient = null oldloc = null last_found = world.time declare_cooldown = 0 update_icon() /mob/living/simple_animal/bot/nutribot/proc/soft_reset() //Allows the Nutribot to still actively perform its medical duties without being completely halted as a hard reset does. path = list() patient = null mode = BOT_IDLE last_found = world.time update_icon() /mob/living/simple_animal/bot/nutribot/set_custom_texts() text_hack = "You corrupt [name]'s reagent processor circuits." text_dehack = "You reset [name]'s reagent processor circuits." text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!" /mob/living/simple_animal/bot/nutribot/attack_paw(mob/user) return attack_hand(user) /mob/living/simple_animal/bot/nutribot/proc/get_controls(mob/user) var/dat dat += "Nutritional Unit Controls v1.1

" dat += "Status: [on ? "On" : "Off"]
" dat += "Maintenance panel panel is [open ? "opened" : "closed"]
" dat += "Beaker: " if(reagent_glass) dat += "Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]" else dat += "None Loaded" dat += "
Behaviour controls are [locked ? "locked" : "unlocked"]
" if(!locked || issilicon(user) || IsAdminGhost(user)) dat += "Feed Amount: " dat += "- " dat += "[injection_amount] " dat += "+ " dat += "
" dat += "Reagent Source: " dat += "[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]
" dat += "Hunger Check: " dat += "[(hunger_check==NUTRITION_LEVEL_HUNGRY) ? "Yes" : "No"]
" dat += "Maximum BFI: " dat += "[feed_threshold ? feed_threshold : "???"] " dat += "
" dat += "Disable Maximum BFI: ["Disable"]
" dat += "- " dat += "+ " dat += "

" dat += "The speaker switch is [shut_up ? "off" : "on"]. Toggle
" dat += "Patrol Station: [auto_patrol ? "Yes" : "No"]
" dat += "Stationary Mode: [stationary_mode ? "Yes" : "No"]
" return dat /mob/living/simple_animal/bot/nutribot/Topic(href, href_list) if(..()) return TRUE else if(href_list["adj_inject"]) var/adjust_num = text2num(href_list["adj_inject"]) injection_amount += adjust_num if(injection_amount < 5) injection_amount = 5 if(injection_amount > 15) injection_amount = 15 else if(href_list["use_beaker"]) use_beaker = !use_beaker else if(href_list["eject"] && (!isnull(reagent_glass))) reagent_glass.forceMove(drop_location()) reagent_glass = null else if(href_list["togglevoice"]) shut_up = !shut_up else if(href_list["stationary"]) stationary_mode = !stationary_mode path = list() update_icon() else if(href_list["hunger_check"]) hunger_check = ((hunger_check==NUTRITION_LEVEL_HUNGRY) ? NUTRITION_LEVEL_FULL : NUTRITION_LEVEL_HUNGRY) else if(href_list["feed_threshold"]) var/adjust_num = text2num(href_list["feed_threshold"]) feed_threshold += adjust_num if(adjust_num == 1) feed_threshold = 0 if(feed_threshold < 0) feed_threshold = 0 update_controls() return /mob/living/simple_animal/bot/nutribot/attackby(obj/item/W as obj, mob/user as mob, params) if(istype(W, /obj/item/reagent_containers/glass)) . = 1 //no afterattack if(locked) to_chat(user, "You cannot insert a beaker because the panel is locked!") return if(!isnull(reagent_glass)) to_chat(user, "There is already a beaker loaded!") return if(!user.transferItemToLoc(W, src)) return reagent_glass = W to_chat(user, "You insert [W].") show_controls(user) else var/current_health = health ..() if(health < current_health) //if nutribot took some damage step_to(src, (get_step_away(src,user))) /mob/living/simple_animal/bot/nutribot/emag_act(mob/user) ..() if(emagged == 2) if(user) to_chat(user, "You short out [src]'s reagent synthesis circuits.") audible_message("[src] buzzes oddly!") flick("nutribot_spark", src) playsound(src, "sparks", 75, 1) if(user) oldpatient = user /mob/living/simple_animal/bot/nutribot/process_scan(mob/living/carbon/human/H) if(H.stat == DEAD) return if((H == oldpatient) && (world.time < last_found + 200)) return if(assess_patient(H)) last_found = world.time if((last_newpatient_speak + 300) < world.time) //Don't spam these messages! var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg') var/message = pick(messagevoice) if(prob(2) && ISINRANGE_EX(H.getFireLoss(), 0, 20)) message = "Notices your minor burns*OwO what's this?" messagevoice[message] = 'sound/voice/medbot/owo.ogg' speak(message) playsound(loc, messagevoice[message], 50, 0) last_newpatient_speak = world.time return H else return /mob/living/simple_animal/bot/nutribot/proc/tip_over(mob/user) mobility_flags &= ~MOBILITY_MOVE playsound(src, 'sound/machines/warning-buzzer.ogg', 50) user.visible_message("[user] tips over [src]!", "You tip [src] over!") mode = BOT_TIPPED var/matrix/mat = transform transform = mat.Turn(180) /mob/living/simple_animal/bot/nutribot/proc/set_right(mob/user) mobility_flags &= MOBILITY_MOVE var/list/messagevoice if(user) user.visible_message("[user] sets [src] right-side up!", "You set [src] right-side up!") if(user.name == tipper_name) messagevoice = list("I forgive you." = 'sound/voice/medbot/forgive.ogg') else messagevoice = list("Thank you!" = 'sound/voice/medbot/thank_you.ogg', "You are a good person." = 'sound/voice/medbot/youre_good.ogg') else visible_message("[src] manages to writhe wiggle enough to right itself.") messagevoice = list("Fuck you." = 'sound/voice/medbot/fuck_you.ogg', "Your behavior has been reported, have a nice day." = 'sound/voice/medbot/reported.ogg') tipper_name = null if(world.time > last_tipping_action_voice + 15 SECONDS) last_tipping_action_voice = world.time var/message = pick(messagevoice) speak(message) playsound(src, messagevoice[message], 70) tipped_status = NUTRIBOT_PANIC_NONE mode = BOT_IDLE transform = matrix() // if someone tipped us over, check whether we should ask for help or just right ourselves eventually /mob/living/simple_animal/bot/nutribot/proc/handle_panic() tipped_status++ var/list/messagevoice switch(tipped_status) if(NUTRIBOT_PANIC_LOW) messagevoice = list("I require assistance." = 'sound/voice/medbot/i_require_asst.ogg') if(NUTRIBOT_PANIC_MED) messagevoice = list("Please put me back." = 'sound/voice/medbot/please_put_me_back.ogg') if(NUTRIBOT_PANIC_HIGH) messagevoice = list("Please, I am scared!" = 'sound/voice/medbot/please_im_scared.ogg') if(NUTRIBOT_PANIC_FUCK) messagevoice = list("I don't like this, I need help!" = 'sound/voice/medbot/dont_like.ogg', "This hurts, my pain is real!" = 'sound/voice/medbot/pain_is_real.ogg') if(NUTRIBOT_PANIC_ENDING) messagevoice = list("Is this the end?" = 'sound/voice/medbot/is_this_the_end.ogg', "Nooo!" = 'sound/voice/medbot/nooo.ogg') if(NUTRIBOT_PANIC_END) speak("PSYCH ALERT: Crewmember [tipper_name] recorded displaying antisocial tendencies torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel) set_right() // strong independent nutribot if(prob(tipped_status)) do_jitter_animation(tipped_status * 0.1) if(messagevoice) var/message = pick(messagevoice) speak(message) playsound(src, messagevoice[message], 70) else if(prob(tipped_status * 0.2)) playsound(src, 'sound/machines/warning-buzzer.ogg', 30, extrarange=-2) /mob/living/simple_animal/bot/nutribot/examine(mob/user) . = ..() if(tipped_status == NUTRIBOT_PANIC_NONE) return switch(tipped_status) if(NUTRIBOT_PANIC_NONE to NUTRIBOT_PANIC_LOW) . += "It appears to be tipped over, and is quietly waiting for someone to set it right." if(NUTRIBOT_PANIC_LOW to NUTRIBOT_PANIC_MED) . += "It is tipped over and requesting help." if(NUTRIBOT_PANIC_MED to NUTRIBOT_PANIC_HIGH) . += "They are tipped over and appear visibly distressed." // now we humanize the nutribot as a they, not an it if(NUTRIBOT_PANIC_HIGH to NUTRIBOT_PANIC_FUCK) . += "They are tipped over and visibly panicking!" if(NUTRIBOT_PANIC_FUCK to INFINITY) . += "They are freaking out from being tipped over!" /mob/living/simple_animal/bot/nutribot/handle_automated_action() if(!..()) return if(mode == BOT_TIPPED) handle_panic() return if(mode == BOT_HEALING) return if(IsStun()) oldpatient = patient patient = null mode = BOT_IDLE return if(frustration > 8) oldpatient = patient soft_reset() if(QDELETED(patient)) if(!shut_up && prob(1)) if(emagged && prob(30)) var/list/i_need_scissors = list('sound/voice/medbot/fuck_you.ogg', 'sound/voice/medbot/turn_off.ogg', 'sound/voice/medbot/im_different.ogg', 'sound/voice/medbot/close.ogg', 'sound/voice/medbot/shindemashou.ogg') playsound(src, pick(i_need_scissors), 70) else var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg', "Why are we still here? Just to suffer?" = 'sound/voice/medbot/why.ogg') var/message = pick(messagevoice) speak(message) playsound(src, messagevoice[message], 50) var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients. patient = scan(/mob/living/carbon/human, oldpatient, scan_range) oldpatient = patient if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment! if(mode != BOT_HEALING) mode = BOT_HEALING update_icon() frustration = 0 medicate_patient(patient) return //Patient has moved away from us! else if(patient && path.len && (get_dist(patient,path[path.len]) > 2)) path = list() mode = BOT_IDLE last_found = world.time else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another. soft_reset() return if(patient && path.len == 0 && (get_dist(src,patient) > 1)) path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card) mode = BOT_MOVING if(!path.len) //try to get closer if you can't reach the patient directly path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card) if(!path.len) //Do not chase a patient we cannot reach. soft_reset() if(path.len > 0 && patient) if(!bot_move(path[path.len])) oldpatient = patient soft_reset() return if(path.len > 8 && patient) frustration++ if(auto_patrol && !stationary_mode && !patient) if(mode == BOT_IDLE || mode == BOT_START_PATROL) start_patrol() if(mode == BOT_PATROL) bot_patrol() return /mob/living/simple_animal/bot/nutribot/proc/assess_patient(mob/living/carbon/C) //Time to see if they need medical help! if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) return FALSE //welp too late for them! if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc))) return FALSE if(C.suiciding) return FALSE //Kevorkian school of robotic medical assistants. if(!C?.client?.prefs.bot_feeding) return FALSE if(emagged == 2) //Everyone needs our medicine. (Our medicine is corn oil) return TRUE if(ishuman(C)) var/mob/living/carbon/human/H = C if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing)) var/obj/item/clothing/CS = H.wear_suit var/obj/item/clothing/CH = H.head if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL) return FALSE // Skip over them if they have no exposed flesh. //if(declare_crit && C.health <= 0) //Critical condition! Call for help! //declare(C) //If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS. if((reagent_glass) && (use_beaker) && (C.nutrition <= hunger_check) && ((C.fatness <= feed_threshold) || (feed_threshold == 0))) for(var/A in reagent_glass.reagents.reagent_list) var/datum/reagent/R = A if(!C.reagents.has_reagent(R.type)) return TRUE //They're injured enough for it! //nutrition check if((C.nutrition <= hunger_check) && ((C.fatness <= feed_threshold) || (feed_threshold == 0)) && (!C.reagents.has_reagent(treatment_thin))) return TRUE //If they're already medicated don't bother! return FALSE /mob/living/simple_animal/bot/nutribot/attack_hand(mob/living/carbon/human/H) if(H.a_intent == INTENT_DISARM && mode != BOT_TIPPED) H.visible_message("[H] begins tipping over [src].", "You begin tipping over [src]...") if(world.time > last_tipping_action_voice + 15 SECONDS) last_tipping_action_voice = world.time // message for tipping happens when we start interacting, message for righting comes after finishing var/list/messagevoice = list("Hey, wait..." = 'sound/voice/medbot/hey_wait.ogg',"Please don't..." = 'sound/voice/medbot/please_dont.ogg',"I trusted you..." = 'sound/voice/medbot/i_trusted_you.ogg', "Nooo..." = 'sound/voice/medbot/nooo.ogg', "Oh fuck-" = 'sound/voice/medbot/oh_fuck.ogg') var/message = pick(messagevoice) speak(message) playsound(src, messagevoice[message], 70, FALSE) if(do_after(H, 3 SECONDS, target=src)) tip_over(H) else if(H.a_intent == INTENT_HELP && mode == BOT_TIPPED) H.visible_message("[H] begins righting [src].", "You begin righting [src]...") if(do_after(H, 3 SECONDS, target=src)) set_right(H) else ..() /mob/living/simple_animal/bot/nutribot/UnarmedAttack(atom/A) if(iscarbon(A)) var/mob/living/carbon/C = A patient = C mode = BOT_HEALING update_icon() medicate_patient(C) update_icon() else ..() /mob/living/simple_animal/bot/nutribot/examinate(atom/A as mob|obj|turf in view()) ..() if(!is_blind(src)) chemscan(src, A) /mob/living/simple_animal/bot/nutribot/proc/medicate_patient(mob/living/carbon/C) if(!on) return if(!istype(C)) oldpatient = patient soft_reset() return if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH))) var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) oldpatient = patient soft_reset() return var/reagent_id = null if(emagged == 2) //Emagged! Time to poison everybody. reagent_id = /datum/reagent/consumable/cornoil //evil fucking check for a string as a reagent this shit is evil. its supposed to inject corn oil AND filzulphite but ill handle that later else if(!reagent_id && ((feed_threshold == 0) || (C.fatness <= feed_threshold)) && (C.nutrition <= hunger_check)) if(!C.reagents.has_reagent(treatment_thin)) reagent_id = treatment_thin //If the patient is injured but doesn't have our special reagent in them then we should give it to them first if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume) for(var/A in reagent_glass.reagents.reagent_list) var/datum/reagent/R = A if(!C.reagents.has_reagent(R.type)) reagent_id = "internal_beaker" break if(!reagent_id) //If they don't need any of that they're probably cured! if((C.nutrition >= hunger_check) || (C.fatness >= feed_threshold)) to_chat(src, "[C] is full, or fat! Your programming prevents you from feeding anyone who is over the maximum weight, or doesn't need food!") var/list/messagevoice = list("All patched up!" = 'sound/voice/medbot/patchedup.ogg',"An apple a day keeps me away." = 'sound/voice/medbot/apple.ogg',"Feel better soon!" = 'sound/voice/medbot/feelbetter.ogg') var/message = pick(messagevoice) speak(message) playsound(loc, messagevoice[message], 50, 0) bot_reset() return else if(!emagged && check_overdose(patient,reagent_id,injection_amount)) soft_reset() return C.visible_message("[src] is trying to feed [patient]!", \ "[src] is trying to feed you!") var/failed = FALSE if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient)) if(reagent_id == "internal_beaker") if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume) var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1) reagent_glass.reagents.reaction(patient, INJECT, fraction) reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead. else patient.reagents.add_reagent(reagent_id,injection_amount) C.visible_message("[src] feeds [patient] with its tube!", \ "[src] feeds you with its tube!") else failed = TRUE else failed = TRUE if(failed) visible_message("[src] retracts its tube.") update_icon() soft_reset() return /mob/living/simple_animal/bot/nutribot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount) var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id] if(!R.overdose_threshold) //Some chems do not have an OD threshold return FALSE var/current_volume = patient.reagents.get_reagent_amount(reagent_id) if(current_volume + injection_amount > R.overdose_threshold) return TRUE return FALSE /mob/living/simple_animal/bot/nutribot/explode() on = FALSE visible_message("[src] blows apart!") var/atom/Tsec = drop_location() new /obj/item/stack/sheet/cardboard(Tsec) new /obj/item/assembly/prox_sensor(Tsec) new /obj/item/stack/sheet/mineral/calorite(Tsec) if(reagent_glass) drop_part(reagent_glass, Tsec) if(prob(50)) drop_part(robot_arm, Tsec) if(emagged && prob(25)) playsound(loc, 'sound/voice/medbot/insult.ogg', 50, 0) do_sparks(3, TRUE, src) ..() /obj/machinery/bot_core/nutribot req_one_access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_ROBOTICS) /// Add these for now, until it is upgraded to TGUI. /mob/living/simple_animal/bot/nutribot/proc/show_controls(mob/M) users |= M var/dat = "" dat = get_controls(M) var/datum/browser/popup = new(M,window_id,window_name,350,600) popup.set_content(dat) popup.open(use_onclose = 0) onclose(M,window_id,ref=src) return /mob/living/simple_animal/bot/nutribot/proc/update_controls() for(var/mob/M in users) show_controls(M) #undef NUTRIBOT_PANIC_NONE #undef NUTRIBOT_PANIC_LOW #undef NUTRIBOT_PANIC_MED #undef NUTRIBOT_PANIC_HIGH #undef NUTRIBOT_PANIC_FUCK #undef NUTRIBOT_PANIC_ENDING #undef NUTRIBOT_PANIC_END