/obj/item/nullrod/attack(mob/target, mob/living/user) . = ..() if(iscarbon(target)) var/mob/living/carbon/T = target for(var/hider in T.fat_hiders) if(isitem(hider)) var/obj/item/O = hider T.dropItemToGround(O) if(T.cursed_fat == 1) T.cursed_fat = 0 T.fattening_steps_left = 0 /obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE) . = ..() if(iscarbon(M)) var/mob/living/carbon/T = M for(var/hider in T.fat_hiders) if(isitem(hider)) var/obj/item/O = hider T.dropItemToGround(O) if(T.cursed_fat == 1) T.cursed_fat = 0 T.fattening_steps_left = 0 /datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M) . = ..() for(var/hider in M.fat_hiders) if(isitem(hider)) var/obj/item/O = hider M.dropItemToGround(O) if(M.cursed_fat == 1) M.cursed_fat = 0 M.fattening_steps_left = 0 /obj/item/nullrod/dream_breaker name = "dream breaker" desc = "A cross-shaped weapon emitting a faint, dream-like light. Its blows will wake any dreamer." icon = 'GainStation13/icons/obj/dreambreaker.dmi' icon_state = "dreambreaker" item_state = "dreambreaker" lefthand_file = 'GainStation13/icons/obj/dreambreaker_left.dmi' righthand_file = 'GainStation13/icons/obj/dreambreaker_right.dmi' actions_types = list(/datum/action/item_action/db_slide) var/slidedistance = 2 var/slidespeed = 3 var/stamina_cost = 34 force = 20 throwforce = 25 throw_range = 10 throw_speed = 2 var/click_delay = 2 slot_flags = ITEM_SLOT_BACK sharpness = SHARP_NONE w_class = WEIGHT_CLASS_BULKY attack_verb = list("smashed", "whacked", "smacked", "bonked") hitsound = "swing_hit" var/l_range = 3 var/l_power = 0.8 light_color = "#FFCC66" /obj/item/nullrod/dream_breaker/Initialize(mapload) . = ..() set_light(l_range, l_power, light_color) /* /obj/item/nullrod/dream_breaker/attack(mob/living/target, mob/living/user) . = ..() user.changeNext_move(CLICK_CD_MELEE * click_delay) */ /obj/item/nullrod/dream_breaker/ui_action_click(mob/user, action) if(!isliving(user)) return var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction user.resting = TRUE if(user:getStaminaLoss() < 100) if (user.throw_at(target, slidedistance, slidespeed, spin = FALSE, diagonals_first = TRUE)) user:adjustStaminaLoss(stamina_cost) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds user.visible_message("[usr] slides forward!") user.resting = FALSE else to_chat(user, "Something prevents you from sliding forward!") else to_chat(user, "You fall down when attempting to slide!") /datum/action/item_action/db_slide name = "Dream Breaker Slide" desc = "Use dream-like atheletics to slide forward, but don't wear yourself out!." icon_icon = 'GainStation13/icons/obj/dreambreaker.dmi' button_icon_state = "dreambreaker"