/obj/item/assembly/infra/fat
name = "fatness infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted. This one checks if the person tripping it is above or below a certain level of fatness."
var/fatness_to_trigger = 0
var/trigger_below = FALSE
/obj/item/assembly/infra/fat/examine(mob/user)
. = ..()
. += "The infrared trigger is set to trigger when the target is [trigger_below?"above":"below"] being [get_fatness_level_name(fatness_to_trigger)]."
/obj/item/assembly/infra/fat/ui_interact(mob/user)//TODO: change this this to the wire control panel
if(!is_secured(user))
return
user.set_machine(src)
var/dat = "Fatness Infrared Laser"
dat += "
Status: [on ? "On" : "Off"]"
dat += "
Visibility: [visible ? "Visible" : "Invisible"]"
dat += "
Fatness level to trigger:[get_fatness_level_name(fatness_to_trigger)]"
dat += "
Trigger above or below the target fatness level:[trigger_below ? "Below" : "Above"]"
dat += "
Refresh"
dat += "
Close"
user << browse(dat, "window=infra")
onclose(user, "infra")
return
/obj/item/assembly/infra/fat/Topic(href, href_list)
..()
if(href_list["trigger_below"])
trigger_below = !(trigger_below)
update_icon()
refreshBeam()
if(href_list["fatness_to_trigger"])
var/fatness_type = input(usr,
"What level of fatness do you wish to alert above/under at?",
src, "None") as null|anything in list(
"None", "Fat", "Fatter", "Very Fat", "Obese", "Morbidly Obese", "Extremely Obese", "Barely Mobile", "Immobile", "Blob")
if(!fatness_type)
return
var/fatness_amount = 0
switch(fatness_type)
if("Fat")
fatness_amount = FATNESS_LEVEL_FAT
if("Fatter")
fatness_amount = FATNESS_LEVEL_FATTER
if("Very Fat")
fatness_amount = FATNESS_LEVEL_VERYFAT
if("Obese")
fatness_amount = FATNESS_LEVEL_OBESE
if("Morbidly Obese")
fatness_amount = FATNESS_LEVEL_MORBIDLY_OBESE
if("Extremely Obese")
fatness_amount = FATNESS_LEVEL_EXTREMELY_OBESE
if("Barely Mobile")
fatness_amount = FATNESS_LEVEL_BARELYMOBILE
if("Immobile")
fatness_amount = FATNESS_LEVEL_IMMOBILE
if("Blob")
fatness_amount = FATNESS_LEVEL_BLOB
fatness_to_trigger = fatness_amount
update_icon()
refreshBeam()
/obj/item/assembly/infra/fat/trigger_beam(atom/movable/AM, turf/location)
var/mob/living/carbon/crossed_fatty = AM
if(!istype(crossed_fatty))
return FALSE
if(trigger_below && (crossed_fatty.fatness >= fatness_to_trigger))
return FALSE
if(!trigger_below && (crossed_fatty.fatness < fatness_to_trigger))
return FALSE
return ..() // I love using inheritence so much.