/obj/structure/mineral_door/calorite //GS13 name = "calorite door" icon = 'GainStation13/icons/obj/structure/calorite_door.dmi' icon_state = "calorite" sheetType = /obj/item/stack/sheet/mineral/calorite max_integrity = 200 light_range = 1 // Sets it open by default state = TRUE density = FALSE // If you ever want to make any door like this, just simply add the component like this :3 /obj/structure/mineral_door/calorite/Initialize(mapload) . = ..() AddComponent(/datum/component/fattening_door) update_icon() // Updates the sprite when spawned in cause it's closed by default.