// Stamina Buffer // Standard amounts for stamina usage // Multipliers /// Base stamina cost for an item of a certain w_class without total_mass set. #define STAM_COST_W_CLASS_MULT 1.25 // Flat amounts /// Usage for eyestabbing with a screwdriver #define STAMINA_COST_ITEM_EYESTAB 7.5 /// Usage for shoving yourself off the ground instantly #define STAMINA_COST_SHOVE_UP 15 //items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25) #define TOTAL_MASS_TINY_ITEM 1.25 #define TOTAL_MASS_SMALL_ITEM 2.5 #define TOTAL_MASS_NORMAL_ITEM 3.75 #define TOTAL_MASS_BULKY_ITEM 5 #define TOTAL_MASS_HUGE_ITEM 6.25 #define TOTAL_MASS_GIGANTIC_ITEM 7.5 #define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway. #define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds. #define TOTAL_MASS_TOY_SWORD 1.5 //stamina cost defines. #define STAM_COST_ATTACK_OBJ_MULT 0.75 #define STAM_COST_ATTACK_MOB_MULT 1 #define STAM_COST_BATON_MOB_MULT 0.85 #define STAM_COST_THROW_MULT 0.75 #define STAM_COST_THROW_MOB 1.25 //multiplied by (mob size + 1)^2. /// Damage penalty when fighting prone. #define LYING_DAMAGE_PENALTY 0.7