// All signals. Format: // When the signal is called: (signal arguments) // All signals send the source datum of the signal as the first argument // global signals // These are signals which can be listened to by any component on any parent // start global signals with "!", this used to be necessary but now it's just a formatting choice /// from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args) #define COMSIG_GLOB_NEW_Z "!new_z" /// called after a successful var edit somewhere in the world: (list/args) #define COMSIG_GLOB_VAR_EDIT "!var_edit" /// called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range) #define COMSIG_GLOB_EXPLOSION "!explosion" /// mob was created somewhere : (mob) #define COMSIG_GLOB_MOB_CREATED "!mob_created" /// mob died somewhere : (mob , gibbed) #define COMSIG_GLOB_MOB_DEATH "!mob_death" /// global living say plug - use sparingly: (mob/speaker , message) #define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" /// called by datum/cinematic/play() : (datum/cinematic/new_cinematic) #define COMSIG_GLOB_PLAY_CINEMATIC "!play_cinematic" #define COMPONENT_GLOB_BLOCK_CINEMATIC 1 /// job subsystem has spawned and equipped a new mob #define COMSIG_GLOB_JOB_AFTER_SPAWN "!job_after_spawn" /// job datum has been called to deal with the aftermath of a latejoin spawn #define COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN "!job_after_latejoin_spawn" #define COMSIG_GLOB_PRE_RANDOM_EVENT "!pre_random_event" /// Do not allow this random event to continue. #define CANCEL_PRE_RANDOM_EVENT (1<<0) /// a weather event of some kind occured #define COMSIG_WEATHER_TELEGRAPH(event_type) "!weather_telegraph [event_type]" #define COMSIG_WEATHER_START(event_type) "!weather_start [event_type]" #define COMSIG_WEATHER_WINDDOWN(event_type) "!weather_winddown [event_type]" #define COMSIG_WEATHER_END(event_type) "!weather_end [event_type]" /// An alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area) #define COMSIG_ALARM_FIRE(alarm_type) "!alarm_fire [alarm_type]" /// An alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area) #define COMSIG_ALARM_CLEAR(alarm_type) "!alarm_clear [alarm_type]" /// called by auxgm add_gas: (gas_id) #define COMSIG_GLOB_NEW_GAS "!new_gas" // signals from globally accessible objects /// from SSsun when the sun changes position : (primary_sun, suns) #define COMSIG_SUN_MOVED "sun_moved" ///from SSsecurity_level when the security level changes : (new_level) #define COMSIG_SECURITY_LEVEL_CHANGED "security_level_changed" /// from SSactivity for things that add threat but aren't "global" (e.g. phylacteries) #define COMSIG_THREAT_CALC "threat_calculation" ////////////////////////////////////////////////////////////////// // /datum signals /// when a component is added to a datum: (/datum/component) #define COMSIG_COMPONENT_ADDED "component_added" /// before a component is removed from a datum because of RemoveComponent: (/datum/component) #define COMSIG_COMPONENT_REMOVING "component_removing" /// before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation #define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" /// just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called #define COMSIG_PARENT_QDELETING "parent_qdeleting" /// generic topic handler (usr, href_list) #define COMSIG_TOPIC "handle_topic" /// from datum ui_act (usr, action) #define COMSIG_UI_ACT "COMSIG_UI_ACT" /// fires on the target datum when an element is attached to it (/datum/element) #define COMSIG_ELEMENT_ATTACH "element_attach" /// fires on the target datum when an element is attached to it (/datum/element) #define COMSIG_ELEMENT_DETACH "element_detach" /// sent to the component itself when unregistered from a parent #define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" /// sent to the component itself when registered to a parent #define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" /// Trait signals #define COMPONENT_ADD_TRAIT (1<<0) #define COMPONENT_REMOVE_TRAIT (1<<1) // /atom signals //from base of atom/proc/Initialize(): sent any time a new atom is created #define COMSIG_ATOM_CREATED "atom_created" //from SSatoms InitAtom - Only if the atom was not deleted or failed initialization #define COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE "atom_init_success" #define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params) #define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called #define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human) #define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal" //from base of atom/animal_attack(): (/mob/user) #define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, list/examine_return_text) ///from base of atom/get_examine_name(): (/mob, list/overrides) #define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" #define COMSIG_PARENT_EXAMINE_MORE "atom_examine_more" ///from base of atom/examine_more(): (/mob) //Positions for overrides list #define EXAMINE_POSITION_ARTICLE (1<<0) #define EXAMINE_POSITION_BEFORE (1<<1) //End positions #define COMPONENT_EXNAME_CHANGED (1<<0) ///from base of [/atom/proc/update_appearance]: (updates) #define COMSIG_ATOM_UPDATE_APPEARANCE "atom_update_appearance" /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its name. #define COMSIG_ATOM_NO_UPDATE_NAME UPDATE_NAME /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its desc. #define COMSIG_ATOM_NO_UPDATE_DESC UPDATE_DESC /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its icon. #define COMSIG_ATOM_NO_UPDATE_ICON UPDATE_ICON ///from base of [/atom/proc/update_name]: (updates) #define COMSIG_ATOM_UPDATE_NAME "atom_update_name" ///from base of [/atom/proc/update_desc]: (updates) #define COMSIG_ATOM_UPDATE_DESC "atom_update_desc" ///from base of [/atom/update_icon]: () #define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" /// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its icon state. #define COMSIG_ATOM_NO_UPDATE_ICON_STATE UPDATE_ICON_STATE /// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its overlays. #define COMSIG_ATOM_NO_UPDATE_OVERLAYS UPDATE_OVERLAYS ///from base of [atom/update_icon_state]: () #define COMSIG_ATOM_UPDATE_ICON_STATE "atom_update_icon_state" ///from base of [/atom/update_overlays]: (list/new_overlays) #define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" ///from base of [/atom/update_icon]: (signalOut, did_anything) #define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" #define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom) #define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) #define COMPONENT_ATOM_BLOCK_EXIT 1 #define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc) /// From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args) #define COMSIG_ATOM_WAVE_EX_ACT "atom_wave_ex_act" ///from base of atom/ex_act(): (severity, target) #define COMSIG_ATOM_EX_ACT "atom_ex_act" ///from base of atom/emp_act(): (severity) #define COMSIG_ATOM_EMP_ACT "atom_emp_act" ///from base of atom/fire_act(): (exposed_temperature, exposed_volume) #define COMSIG_ATOM_FIRE_ACT "atom_fire_act" ///from base of atom/bullet_act(): (/obj/item/projectile, def_zone) #define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" ///from base of atom/blob_act(): (/obj/structure/blob) #define COMSIG_ATOM_BLOB_ACT "atom_blob_act" ///from base of atom/acid_act(): (acidpwr, acid_volume) #define COMSIG_ATOM_ACID_ACT "atom_acid_act" ///from base of atom/emag_act(): (/mob/user) #define COMSIG_ATOM_EMAG_ACT "atom_emag_act" ///from base of atom/rad_act(intensity) #define COMSIG_ATOM_RAD_ACT "atom_rad_act" ///from base of atom/narsie_act(): () #define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" ///from base of atom/ratvar_act(): () #define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" ///from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) #define COMSIG_ATOM_RCD_ACT "atom_rcd_act" ///from base of atom/singularity_pull(): (S, current_size) #define COMSIG_ATOM_SING_PULL "atom_sing_pull" ///from obj/machinery/bsa/full/proc/fire(): () #define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass" #define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0) ///from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes. #define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" ///from base of atom/handle_atom_del(): (atom/deleted) #define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" ///from base of atom/has_gravity(): (turf/location, list/forced_gravities) #define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" ///from proc/get_rad_contents(): () #define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" #define COMPONENT_BLOCK_RADIATION (1<<0) ///from base of datum/radiation_wave/radiate(): (strength) #define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" #define COMPONENT_BLOCK_CONTAMINATION (1<<0) ///from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width) #define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" #define COMPONENT_RAD_WAVE_HANDLED (1<<0) ///from internal loop in atom/movable/proc/CanReach(): (list/next) #define COMSIG_ATOM_CANREACH "atom_can_reach" #define COMPONENT_BLOCK_REACH (1<<0) #define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I) #define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin, turf/destination) #define COMPONENT_BLOCK_TELEPORT 1 #define COMSIG_ATOM_HEARER_IN_VIEW "atom_hearer_in_view" //called when an atom with HEAR_1 is added to the hearers on /proc/get_hearers_in_view(): (list/processing_list, list/hearers) ///////////////// #define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost) #define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user) #define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user) #define COMPONENT_NO_ATTACK_HAND 1 //works on all 3. ///////////////// //This signal return value bitflags can be found in __DEFINES/misc.dm #define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact" //called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels) /// Called from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation) #define COMSIG_ATOM_ORBIT_BEGIN "atom_orbit_begin" /// Called from orbit component: (atom/movable/orbiter, refreshing) #define COMSIG_ATOM_ORBIT_END "atom_orbit_end" #define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area) #define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area) // /area signals #define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M) #define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M) // /turf signals ///from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps) #define COMSIG_TURF_CHANGE "turf_change" ///from base of atom/has_gravity(): (atom/asker, list/forced_gravities) #define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" ///from base of turf/multiz_turf_del(): (turf/source, direction) #define COMSIG_TURF_MULTIZ_DEL "turf_multiz_del" ///from base of turf/multiz_turf_new: (turf/source, direction) #define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" // /atom/movable signals #define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" ///from base of atom/movable/Moved(): (/atom) #define COMPONENT_MOVABLE_BLOCK_PRE_MOVE 1 #define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir) #define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable) #define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable) #define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable) #define COMPONENT_MOVABLE_BLOCK_UNCROSS 1 #define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable) #define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom) #define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum) #define COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH 1 ///if true, flip if the impact will push what it hits #define COMPONENT_MOVABLE_IMPACT_NEVERMIND 2 ///return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on #define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone) #define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force) #define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force) #define COMSIG_MOVABLE_PRE_THROW "movable_pre_throw" //from base of atom/movable/throw_at(): (list/args) #define COMPONENT_CANCEL_THROW 1 #define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin) #define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z) #define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" //called when the movable is placed in an unaccessible area, used for stationloving: () #define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) #define HEARING_MESSAGE 1 #define HEARING_SPEAKER 2 // #define HEARING_LANGUAGE 3 #define HEARING_RAW_MESSAGE 4 // #define HEARING_RADIO_FREQ 5 // #define HEARING_SPANS 6 #define HEARING_MESSAGE_MODE 7 // #define HEARING_SOURCE 8 #define COMSIG_MOVABLE_BARK "movable_bark" //from base of atom/movable/proc/bark(): (list/hearers, distance, volume, pitch) #define COMSIG_MOVABLE_QUEUE_BARK "movable_queue_bark" //from base of atom/movable/proc/send_speech(): (list/hearers, message, range, atom/movable/source, bubble_type, list/spans, datum/language/message_language, message_mode) #define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source) #define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination) #define COMSIG_MOVABLE_CHASM_DROP "movable_chasm_drop" //from base of /datum/component/chasm/drop() (/datum/component/chasm) // /mind signals #define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character) #define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening. #define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character) // /mob signals #define COMSIG_MOB_CLICKED_SHIFT_ON "mob_shift_click_on" //from base of /atom/ShiftClick(): (atom/A), for return values, see COMSIG_CLICK_SHIFT #define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of /mob/fov_view(): (list/visible_atoms) #define COMSIG_MOB_POINTED "mob_pointed" //from base of /mob/verb/pointed(): (atom/A) #define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A), for return values, see COMSIG_CLICK_SHIFT #define COMPONENT_EXAMINATE_BLIND 3 //outputs the "something is there but you can't see it" message. #define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed) #define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat. #define COMSIG_MOB_STATCHANGE "mob_statchange" //!from base of mob/set_stat(): (new_stat, old_stat) #define COMSIG_MOB_CLICKON "mob_clickon" //from base of mob/clickon(): (atom/A, params) #define COMSIG_MOB_CANCEL_CLICKON 1 #define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize) #define COMPONENT_BLOCK_GHOSTING (1<<0) #define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1) #define COMPONENT_FREE_GHOSTING (1<<2) #define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj #define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources) #define COMPONENT_BLOCK_MAGIC 1 #define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): () #define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of #define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user) #define COMPONENT_ITEM_NO_ATTACK 1 #define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters) #define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params) #define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target) #define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character) #define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character) ///from /mob/living/handle_eye_contact(): (mob/living/other_mob) #define COMSIG_MOB_EYECONTACT "mob_eyecontact" /// return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message) #define COMSIG_BLOCK_EYECONTACT (1<<0) // #define COMPONENT_STOP_MIND_TRANSFER 1 #define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): () #define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: () #define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list) #define COMPONENT_UPPERCASE_SPEECH 1 // used to access COMSIG_MOB_SAY argslist #define SPEECH_MESSAGE 1 // #define SPEECH_BUBBLE_TYPE 2 #define SPEECH_SPANS 3 // #define SPEECH_SANITIZE 4 #define SPEECH_LANGUAGE 5 // #define SPEECH_IGNORE_SPAM 6 // #define SPEECH_FORCED 7 #define COMSIG_MOB_FOV_VIEWER "mob_is_viewer" //from base of /fov_viewers(): (atom/center, depth, viewers_list) #define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs) #define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin. #define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum) #define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) #define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell) #define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item) #define COMPONENT_BLOCK_SWAP 1 #define COMSIG_PROCESS_BORGCHARGER_OCCUPANT "living_charge" ///from base of mob/AltClickOn(): (atom/A) #define COMSIG_MOB_ALTCLICKON "mob_altclickon" //Gun signals ///When a gun is switched to automatic fire mode #define COMSIG_GUN_AUTOFIRE_SELECTED "gun_autofire_selected" ///When a gun is switched off of automatic fire mode #define COMSIG_GUN_AUTOFIRE_DESELECTED "gun_autofire_deselected" // Lighting: ///from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on) #define COMSIG_ATOM_SET_LIGHT "atom_set_light" /// Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], [/atom/proc/set_light_range], [/atom/proc/set_light_color], [/atom/proc/set_light_on], and [/atom/proc/set_light_flags]. #define COMPONENT_BLOCK_LIGHT_UPDATE (1<<0) ///Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power) #define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power" ///Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power) #define COMSIG_ATOM_UPDATE_LIGHT_POWER "atom_update_light_power" ///Called right before the atom changes the value of light_range to a different one, from base [atom/proc/set_light_range]: (new_range) #define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range" ///Called right after the atom changes the value of light_range to a different one, from base of [/atom/proc/set_light_range]: (old_range) #define COMSIG_ATOM_UPDATE_LIGHT_RANGE "atom_update_light_range" ///Called right before the atom changes the value of light_color to a different one, from base [atom/proc/set_light_color]: (new_color) #define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color" ///Called right after the atom changes the value of light_color to a different one, from base of [/atom/proc/set_light_color]: (old_color) #define COMSIG_ATOM_UPDATE_LIGHT_COLOR "atom_update_light_color" ///Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value) #define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on" ///Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value) #define COMSIG_ATOM_UPDATE_LIGHT_ON "atom_update_light_on" ///Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags) #define COMSIG_ATOM_SET_LIGHT_FLAGS "atom_set_light_flags" ///Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags) #define COMSIG_ATOM_UPDATE_LIGHT_FLAGS "atom_update_light_flags" // /client signals #define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client) #define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc) #define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view) #define COMSIG_MOB_CLIENT_MOUSEMOVE "mob_client_mousemove" //from base of /client/MouseMove(): (object, location, control, params) #define COMSIG_MOB_CLIENT_JOINED_FROM_LOBBY "mob_client_joined_from_lobby" //sent when a player joins/latejoins the game: (new_character, client, late_transfer) ///sent when a mob/login() finishes: (client) #define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //from base of client/MouseDown(): (/client, object, location, control, params) #define COMSIG_CLIENT_MOUSEDOWN "client_mousedown" //from base of client/MouseUp(): (/client, object, location, control, params) #define COMSIG_CLIENT_MOUSEUP "client_mouseup" #define COMPONENT_CLIENT_MOUSEUP_INTERCEPT (1<<0) //from base of client/MouseUp(): (/client, object, location, control, params) #define COMSIG_CLIENT_MOUSEDRAG "client_mousedrag" // /mob/living signals #define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) #define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living) #define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living) #define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living) #define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags) #define COMSIG_LIVING_SHOCK_PREVENTED "living_shock_prevented" //sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check) #define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: () #define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive) #define COMSIG_MOB_RESET_PERSPECTIVE "mob_reset_perspective" //from base of /mob/reset_perspective(): (atom/target) #define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override) // This returns flags as defined for block in __DEFINES/combat.dm! #define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone) #define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items) #define COMSIG_LIVING_RESTING "living_on_resting" //from mob/living/set_resting #define COMSIG_LIVING_STOPPED_PULLING "living_on_stop_pulling" //from mob/living/stop_pulling #define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items) #define COMPONENT_PREVENT_BLOCK_START 1 #define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override) #define COMPONENT_PREVENT_PARRY_START 1 #define COMSIG_LIVING_ATTACKER_SET "living_attacker_set" // from base of /mob/living/set_last_attacker(): (attacker) #define COMSIG_LIVING_SET_AS_ATTACKER "living_set_as_attacker" // from base of /mob/living/set_last_attacker(): (target) //ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS! #define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore) #define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore) #define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore) #define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore) #define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore) #define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore) #define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore) #define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore) #define COMPONENT_NO_STUN 1 //For all of them #define COMSIG_LIVING_LIFE "life_tick" //from base of mob/living/Life() (seconds, times_fired) #define COMPONENT_INTERRUPT_LIFE_BIOLOGICAL 1 // interrupt biological processes #define COMPONENT_INTERRUPT_LIFE_PHYSICAL 2 // interrupt physical handling #define COMPONET_INTERRUPT_STATUS_EFFECTS 3 // interrupt status effects #define COMSIG_LIVING_BIOLOGICAL_LIFE "biological_life" //from base of mob/living/BiologicalLife() (delta_time, times_fired) #define COMSIG_LIVING_PHYSICAL_LIFE "physical_life" //from base of mob/living/PhysicalLife() (seconds, times_fired) // /mob/living/carbon physiology signals #define COMSIG_CARBON_GAIN_WOUND "carbon_gain_wound" //from /datum/wound/proc/apply_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L) #define COMSIG_CARBON_LOSE_WOUND "carbon_lose_wound" //from /datum/wound/proc/remove_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L) ///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment #define COMSIG_CARBON_ATTACH_LIMB "carbon_attach_limb" #define COMPONENT_NO_ATTACH (1<<0) #define COMSIG_CARBON_REMOVE_LIMB "carbon_remove_limb" //from base of /obj/item/bodypart/proc/drop_limb(special, dismembered) #define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity)) #define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE) #define COMSIG_CARBON_TACKLED "carbon_tackled" //sends from tackle.dm on tackle completion #define COMSIG_CARBON_EMBED_RIP "item_embed_start_rip" // defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L) #define COMSIG_CARBON_EMBED_REMOVAL "item_embed_remove_safe" // called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item) // /mob/living/silicon signals #define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): () // /mob/living/simple_animal/hostile signals #define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget" #define COMPONENT_HOSTILE_NO_ATTACK 1 // /obj signals #define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) #define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag) #define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) #define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench" //called exclusively in plumbing, for now #define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user) #define COMPONENT_STOP_GENERIC_ATTACK 1 // /machinery signals #define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant) ///from base power_change() when power is lost #define COMSIG_MACHINERY_POWER_LOST "machinery_power_lost" ///from base power_change() when power is restored #define COMSIG_MACHINERY_POWER_RESTORED "machinery_power_restored" ///from /obj/machinery/obj_break(damage_flag): (damage_flag) #define COMSIG_MACHINERY_BROKEN "machinery_broken" // /obj/machinery/power/supermatter_crystal signals /// from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms #define COMSIG_SUPERMATTER_DELAM_START_ALARM "sm_delam_start_alarm" /// from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm #define COMSIG_SUPERMATTER_DELAM_ALARM "sm_delam_alarm" // /obj/item signals #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) #define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob) #define COMPONENT_NO_INTERACT 1 #define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob) #define COMPONENT_NO_ATTACK_OBJ 1 #define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params) #define COMPONENT_NO_ATTACK 1 #define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params) #define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params) #define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot) /// A mob has just unequipped an item. #define COMSIG_MOB_UNEQUIPPED_ITEM "mob_unequipped_item" // Do not grant actions on equip. #define COMPONENT_NO_GRANT_ACTIONS 1 #define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user) // relocated, tell inventory procs if those called this that the item isn't available anymore. #define COMPONENT_DROPPED_RELOCATION 1 #define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker) #define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone) #define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) #define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args) #define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable) #define COMSIG_ITEM_SHARPEN_ACT "sharpen_act" //from base of item/sharpener/attackby(): (amount, max) #define COMPONENT_BLOCK_SHARPEN_APPLIED 1 #define COMPONENT_BLOCK_SHARPEN_BLOCKED 2 #define COMPONENT_BLOCK_SHARPEN_ALREADY 4 #define COMPONENT_BLOCK_SHARPEN_MAXED 8 #define COMSIG_ITEM_MICROWAVE_ACT "microwave_act" //called on item when microwaved (): (obj/machinery/microwave/M) // /obj/item signals for economy #define COMSIG_ITEM_SOLD "item_sold" //called when an item is sold by the exports subsystem #define COMSIG_STRUCTURE_UNWRAPPED "structure_unwrapped" //called when a wrapped up structure is opened by hand #define COMSIG_ITEM_UNWRAPPED "item_unwrapped" //called when a wrapped up item is opened by hand #define COMSIG_ITEM_SPLIT_VALUE 1 #define COMSIG_ITEM_SPLIT_PROFIT "item_split_profits" //Called when getting the item's exact ratio for cargo's profit. #define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays) #define COMSIG_ARMOR_PLATED "armor_plated" //called when an armor plate is successfully applied to an object // THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm! #define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) #define COMSIG_ITEM_RUN_BLOCK "run_block" //from base of obj/item/run_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) // Item mouse siganls #define COMSIG_ITEM_MOUSE_EXIT "item_mouse_exit" //from base of obj/item/MouseExited(): (location, control, params) #define COMSIG_ITEM_MOUSE_ENTER "item_mouse_enter" //from base of obj/item/MouseEntered(): (location, control, params) #define COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN "deconstructor_deepscan" //Called by deconstructive analyzers deepscanning an item: (obj/machinery/rnd/destructive_analyzer/analyzer_machine, mob/user, list/information_list) #define COMSIG_ITEM_DISABLE_EMBED "item_disable_embed" ///from [/obj/item/proc/disableEmbedding]: #define COMSIG_MINE_TRIGGERED "minegoboom" ///from [/obj/effect/mine/proc/triggermine]: // Uncovered information #define COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION 1 ///Called when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)] #define COMSIG_ITEM_OFFERING "item_offering" ///Interrupts the offer proc #define COMPONENT_OFFER_INTERRUPT (1<<0) ///Called when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offer, mob/living/carbon/taker)] #define COMSIG_ITEM_OFFER_TAKEN "item_offer_taken" ///Interrupts the offer acceptance #define COMPONENT_OFFER_TAKE_INTERRUPT (1<<0) ///from [/obj/structure/closet/supplypod/proc/endlaunch]: #define COMSIG_SUPPLYPOD_LANDED "supplypodgoboom" // /obj/item/grenade signals #define COMSIG_GRENADE_PRIME "grenade_prime" //called in /obj/item/gun/process_fire (user, target, params, zone_override) #define COMSIG_GRENADE_ARMED "grenade_armed" //called in /obj/item/gun/process_fire (user, target, params, zone_override) // /obj/item/clothing signals #define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): () #define COMSIG_SUIT_MADE_HELMET "suit_made_helmet" //from base of obj/item/clothing/suit/MakeHelmet(): (helmet) // /obj/item/implant signals #define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): () #define COMSIG_IMPLANT_IMPLANTING "implant_implanting" //from base of /obj/item/implant/proc/implant(): (list/args) #define COMPONENT_STOP_IMPLANTING 1 #define COMSIG_IMPLANT_OTHER "implant_other" //called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant) //#define COMPONENT_STOP_IMPLANTING 1 //The name makes sense for both #define COMPONENT_DELETE_NEW_IMPLANT 2 #define COMPONENT_DELETE_OLD_IMPLANT 4 #define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink) //This uses all return values of COMSIG_IMPLANT_OTHER #define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args) // /obj/item/pda signals #define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone) #define COMPONENT_STOP_RINGTONE_CHANGE 1 // /obj/item/radio signals #define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" //called from base of /obj/item/radio/proc/set_frequency(): (list/args) // /obj/item/pen signals #define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) // /obj/item/projectile signals (sent to the firer) #define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit" ///from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb) #define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" ///from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb) #define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target) #define COMSIG_PROJECTILE_FIRE "projectile_fire" ///from the base of /obj/item/projectile/proc/fire(): () #define COMSIG_PROJECTILE_RANGE_OUT "projectile_range_out" // sent to targets during the process_hit proc of projectiles #define COMSIG_EMBED_TRY_FORCE "item_try_embed" // sent when trying to force an embed (mainly for projectiles, only used in the embed element) #define COMSIG_PROJECTILE_PREHIT "com_proj_prehit" ///sent to targets during the process_hit proc of projectiles #define COMSIG_PELLET_CLOUD_INIT "pellet_cloud_init" // sent to targets during the process_hit proc of projectiles // /obj/vehicle/sealed/mecha signals // /sent from mecha action buttons to the mecha they're linked to #define COMSIG_MECHA_ACTION_TRIGGER "mecha_action_activate" ///sent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want. #define COMSIG_MECHA_MELEE_CLICK "mecha_action_melee_click" /// Prevents click from happening. #define COMPONENT_CANCEL_MELEE_CLICK (1<<0) ///sent from clicking while you have equipment selected. #define COMSIG_MECHA_EQUIPMENT_CLICK "mecha_action_equipment_click" /// Prevents click from happening. #define COMPONENT_CANCEL_EQUIPMENT_CLICK (1<<0) // /mob/living/carbon/human signals #define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target) #define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker) #define COMSIG_HUMAN_EARLY_UNARMED_ATTACK "human_early_unarmed_attack" #define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) #define COMSIG_HUMAN_PREFS_COPIED_TO "human_prefs_copied_to" //from datum/preferences/copy_to(): (datum/preferences, icon_updates, roundstart_checks) #define COMSIG_HUMAN_HARDSET_DNA "human_hardset_dna" //from mob/living/carbon/human/hardset_dna(): (ui, list/mutation_index, newreal_name, newblood_type, datum/species, newfeatures) #define COMSIG_HUMAN_ON_RANDOMIZE "humman_on_randomize" //from base of proc/randomize_human() // /datum/species signals #define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species) #define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species) // /datum/mutation signals #define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation) ///from base of mob/living/death(): (gibbed) // Sent before any of the other death code has run, mob is still alive. #define COMSIG_LIVING_PREDEATH "living_predeath" /*******Component Specific Signals*******/ //Janitor #define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values. #define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool. #define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength) //Food #define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder) //Gibs #define COMSIG_GIBS_STREAK "gibs_streak" // from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases) //Mood #define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code. #define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code. #define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code. ///Mask of Madness #define COMSIG_VOID_MASK_ACT "void_mask_act" //NTnet #define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata)) //Combat mode #define COMSIG_TOGGLE_COMBAT_MODE "toggle_combat_mode" //safely toggles combat mode. #define COMSIG_DISABLE_COMBAT_MODE "disable_combat_mode" //safely disables combat mode. #define COMSIG_ENABLE_COMBAT_MODE "enable_combat_mode" //safely enables combat mode. #define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of datum/component/combat_mode/enable_combat_mode() (was_forced) #define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of datum/component/combat_mode/disable_combat_mode() (was_forced) #define COMSIG_COMBAT_MODE_CHECK "combatmode_check" //called when checking the combat mode flags (enabled/disabled/forced) //Nanites #define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found #define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth #define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component #define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list #define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount #define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount #define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount #define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount #define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount #define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable #define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount #define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount #define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob. #define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" //(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob. #define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected #define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs #define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component #define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful #define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites #define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component /// Checks if a nanite component is able to be controlled by console #define COMSIG_NANITE_CHECK_CONSOLE_LOCK "is_console_locked" /// Checks if a nanite component is able to be interfaced with by a host with innate nanite control #define COMSIG_NANITE_CHECK_HOST_LOCK "is_host_locked" /// Checks if a nanite component is able to be overwritten by viral replica #define COMSIG_NANITE_CHECK_VIRAL_PREVENTION "is_virus_locked" #define NANITE_CHANGES_LOCKED 1 // Internal signals that programs register to and respond with to not require for loops #define COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK "naniteiconsolelocked" #define COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK "naniteihostlocked" #define COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK "naniteiviruslocked" // /datum/component/storage signals #define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool. #define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool #define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force, trigger_on_found) - returns bool. #define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool #define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool #define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate) #define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" //() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST! #define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" //(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types. #define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items. #define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool #define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location. #define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE) #define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool // /datum/component/two_handed signals #define COMSIG_TWOHANDED_WIELD "twohanded_wield" //from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user) #define COMPONENT_TWOHANDED_BLOCK_WIELD 1 #define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user) // /datum/component/squeak signals #define COMSIG_CROSS_SQUEAKED "cross_squeaked" // sent when a squeak component squeaks from crossing something, to delay anything else crossing that might squeak to prevent ear hurt. // /datum/action signals #define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action) #define COMPONENT_ACTION_BLOCK_TRIGGER 1 //Xenobio hotkeys #define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob) #define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob) #define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" //from slime ShiftClickOn(): (/mob) #define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob) #define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob) #define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob) // /datum/element/ventcrawling signals #define COMSIG_HANDLE_VENTCRAWL "handle_ventcrawl" //when atom with ventcrawling element attempts to ventcrawl #define COMSIG_CHECK_VENTCRAWL "check_ventcrawl" //to check an atom's ventcrawling element tier (if applicable) // twitch plays /// Returns direction: (wipe_votes) #define COMSIG_TWITCH_PLAYS_MOVEMENT_DATA "twitch_plays_movement_data" // /datum/component/identification signals #define COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK "id_knowledge_check" // (mob/user) - returns a value from ID_COMPONENT_KNOWLEDGE_NONE to ID_COMPONENT_KNOWLEDGE_FULL ///from base of [/datum/component/multiple_lives/proc/respawn]: (mob/respawned_mob, gibbed, lives_left) #define COMSIG_ON_MULTIPLE_LIVES_RESPAWN "on_multiple_lives_respawn" // Alarm listener datum signals ///Sent when an alarm is fired (alarm, area/source_area) #define COMSIG_ALARM_TRIGGERED "comsig_alarm_triggered" ///Send when an alarm source is cleared (alarm_type, area/source_area) #define COMSIG_ALARM_CLEARED "comsig_alarm_clear"