/// Number of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.) #define STARTING_PAYCHECKS 5 /// How much mail the Economy SS will create per minute, regardless of firing time. #define MAX_MAIL_PER_MINUTE 3 /// Probability of using letters of envelope sprites on all letters. #define FULL_CRATE_LETTER_ODDS 70 #define PAYCHECK_ASSISTANT 25 #define PAYCHECK_MINIMAL 75 #define PAYCHECK_EASY 125 #define PAYCHECK_MEDIUM 175 #define PAYCHECK_HARD 200 #define PAYCHECK_COMMAND 250 #define MAX_GRANT_CIV 2500 #define MAX_GRANT_ENG 3000 #define MAX_GRANT_SCI 5000 #define MAX_GRANT_SECMEDSRV 3000 //What should vending machines charge when you buy something in-department. #define VENDING_DISCOUNT 0 // price * discount so 0 = 0 #define ACCOUNT_CIV "CIV" #define ACCOUNT_CIV_NAME "Civil Budget" #define ACCOUNT_ENG "ENG" #define ACCOUNT_ENG_NAME "Engineering Budget" #define ACCOUNT_SCI "SCI" #define ACCOUNT_SCI_NAME "Scientific Budget" #define ACCOUNT_MED "MED" #define ACCOUNT_MED_NAME "Medical Budget" #define ACCOUNT_SRV "SRV" #define ACCOUNT_SRV_NAME "Service Budget" #define ACCOUNT_CAR "CAR" #define ACCOUNT_CAR_NAME "Cargo Budget" #define ACCOUNT_SEC "SEC" #define ACCOUNT_SEC_NAME "Defense Budget" #define NO_FREEBIES "commies go home" //ID bank account support defines. #define ID_NO_BANK_ACCOUNT 0 #define ID_FREE_BANK_ACCOUNT 1 #define ID_LOCKED_BANK_ACCOUNT 2 //Some price defines to help standarize the intended vending value of items. Do not bother adding too many examples. #define PRICE_FREE 0 // Sustainance/soviet vendor stuff. #define PRICE_CHEAP_AS_FREE 10 // Cheap lighters, syringes, soft drinks etc. #define PRICE_REALLY_CHEAP 20 // Snacks, hot drinks, tools. #define PRICE_PRETTY_CHEAP 30 // Some snacks, beer. #define PRICE_CHEAP 40 // Clothings. some electronics #define PRICE_ALMOST_CHEAP 60 // Fancy clothing, cig packs, booze-o-mat, seeds, medical. #define PRICE_BELOW_NORMAL 80 // Clothesmate and kinkmate premium stuff. #define PRICE_NORMAL 100 // Kitchen knife, other stuff. #define PRICE_ABOVE_NORMAL 150 // Liberation (capitalism ahoy) and donksoft vendors. #define PRICE_ALMOST_EXPENSIVE 200 // Butcher knife, cartridges, some premium stuff. #define PRICE_EXPENSIVE 325 // Premium stuff. #define PRICE_ABOVE_EXPENSIVE 500 // RCD, Crew pinpointer/monitor, galoshes #define PRICE_REALLY_EXPENSIVE 700 // More premium stuff. #define PRICE_ALMOST_ONE_GRAND 900 // $$$ Insulated gloves, backpack water-tank spray $$$ //Defines that set what kind of civilian bounties should be applied mid-round. #define CIV_JOB_BASIC 1 #define CIV_JOB_ROBO 2 #define CIV_JOB_CHEF 3 #define CIV_JOB_SEC 4 #define CIV_JOB_DRINK 5 #define CIV_JOB_CHEM 6 #define CIV_JOB_VIRO 7 #define CIV_JOB_SCI 8 #define CIV_JOB_ENG 9 #define CIV_JOB_MINE 10 #define CIV_JOB_MED 11 #define CIV_JOB_GROW 12 #define CIV_JOB_RANDOM 13