//Bits to save #define SAVE_OBJECTS (1 << 1) //Save objects? #define SAVE_MOBS (1 << 2) //Save Mobs? #define SAVE_TURFS (1 << 3) //Save turfs? #define SAVE_AREAS (1 << 4) //Save areas? #define SAVE_SPACE (1 << 5) //Save space areas? (If not they will be saved as NOOP) #define SAVE_OBJECT_PROPERTIES (1 << 6) //Save custom properties of objects (obj.on_object_saved() output) #define SAVE_ALL SAVE_OBJECTS | SAVE_MOBS | SAVE_TURFS | SAVE_AREAS | SAVE_SPACE | SAVE_OBJECT_PROPERTIES //Ignore turf if it contains #define SAVE_SHUTTLEAREA_DONTCARE 0 #define SAVE_SHUTTLEAREA_IGNORE 1 #define SAVE_SHUTTLEAREA_ONLY 2