/proc/priority_announce(text, title = "", sound, type , sender_override, has_important_message) if(!text) return var/announcement if(!sound) sound = SSstation.announcer.get_rand_alert_sound() else if(SSstation.announcer.event_sounds[sound]) sound = SSstation.announcer.event_sounds[sound] if(type == "Priority") announcement += "

Priority Announcement

" if (title && length(title) > 0) announcement += "

[html_encode(title)]

" else if(type == "Captain") announcement += "

Captain Announces

" GLOB.news_network.SubmitArticle(html_encode(text), "Captain's Announcement", "Station Announcements", null) else if(!sender_override) announcement += "

[command_name()] Update

" else announcement += "

[sender_override]

" if (title && length(title) > 0) announcement += "

[html_encode(title)]

" if(!sender_override) if(title == "") GLOB.news_network.SubmitArticle(text, "Central Command Update", "Station Announcements", null) else GLOB.news_network.SubmitArticle(title + "

" + text, "Central Command", "Station Announcements", null) ///If the announcer overrides alert messages, use that message. if(SSstation.announcer.custom_alert_message && !has_important_message) announcement += SSstation.announcer.custom_alert_message else announcement += "
[span_alert("[html_encode(text)]")]
" announcement += "
" var/s = sound(sound) for(var/mob/M in GLOB.player_list) if(!isnewplayer(M) && M.can_hear()) to_chat(M, announcement) if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS) SEND_SOUND(M, s) /** * Summon the crew for an emergency meeting * * Teleports the crew to a specified area, and tells everyone (via an announcement) who called the meeting. Should only be used during april fools! * Arguments: * * user - Mob who called the meeting * * button_zone - Area where the meeting was called and where everyone will get teleported to */ /proc/call_emergency_meeting(mob/living/user, area/button_zone) var/meeting_sound = sound('sound/misc/emergency_meeting.ogg') var/announcement announcement += "

Captain Alert

" announcement += "
[span_alert("[user] has called an Emergency Meeting!")]

" for(var/mob/mob_to_teleport in GLOB.player_list) //gotta make sure the whole crew's here! if(isnewplayer(mob_to_teleport) || iscameramob(mob_to_teleport)) continue to_chat(mob_to_teleport, announcement) SEND_SOUND(mob_to_teleport, meeting_sound) //no preferences here, you must hear the funny sound mob_to_teleport.overlay_fullscreen("emergency_meeting", /atom/movable/screen/fullscreen/scaled/emergency_meeting, 1) addtimer(CALLBACK(mob_to_teleport, TYPE_PROC_REF(/mob, clear_fullscreen), "emergency_meeting"), 3 SECONDS) if (is_station_level(mob_to_teleport.z)) //teleport the mob to the crew meeting var/turf/target var/list/turf_list = get_area_turfs(button_zone) while (!target && turf_list.len) target = pick_n_take(turf_list) if (isclosedturf(target)) target = null continue mob_to_teleport.forceMove(target) /proc/print_command_report(text = "", title = null, announce=TRUE) if(!title) title = "Classified [command_name()] Update" if(announce) priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", SSstation.announcer.get_rand_report_sound(), has_important_message = TRUE) var/datum/comm_message/M = new M.title = title M.content = text SScommunications.send_message(M) /proc/minor_announce(message, title = "Attention:", alert, html_encode = TRUE) if(!message) return if (html_encode) title = html_encode(title) message = html_encode(message) for(var/mob/M in GLOB.player_list) if(!isnewplayer(M) && M.can_hear()) to_chat(M, "[span_minorannounce("[title]
[message]")]
") if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS) if(alert) SEND_SOUND(M, sound('sound/misc/notice1.ogg')) else SEND_SOUND(M, sound('sound/misc/notice2.ogg'))