/datum/dog_fashion var/name var/desc var/emote_see var/emote_hear var/speak var/speak_emote // This isn't applied to the dog, but stores the icon_state of the // sprite that the associated item uses var/icon_file var/obj_icon_state var/obj_alpha var/obj_color /datum/dog_fashion/New(mob/M) name = replacetext(name, "REAL_NAME", M.real_name) desc = replacetext(desc, "NAME", name) /datum/dog_fashion/proc/apply(mob/living/simple_animal/pet/dog/D) if(name) D.name = name if(desc) D.desc = desc if(emote_see) D.emote_see = emote_see if(emote_hear) D.emote_hear = emote_hear if(speak) D.speak = speak if(speak_emote) D.speak_emote = speak_emote /datum/dog_fashion/proc/get_overlay(var/dir) if(icon_file && obj_icon_state) var/image/corgI = image(icon_file, obj_icon_state, dir = dir) corgI.alpha = obj_alpha corgI.color = obj_color return corgI /datum/dog_fashion/head icon_file = 'icons/mob/corgi_head.dmi' /datum/dog_fashion/back icon_file = 'icons/mob/corgi_back.dmi' /datum/dog_fashion/head/helmet name = "Sergeant REAL_NAME" desc = "The ever-loyal, the ever-vigilant." /datum/dog_fashion/head/chef name = "Sous chef REAL_NAME" desc = "Your food will be taste-tested. All of it." /datum/dog_fashion/head/captain name = "Captain REAL_NAME" desc = "Probably better than the last captain." /datum/dog_fashion/head/kitty name = "Runtime" emote_see = list("coughs up a furball", "stretches") emote_hear = list("purrs") speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW") desc = "It's a cute little kitty-cat! ... wait ... what the hell?" /datum/dog_fashion/head/rabbit name = "Hoppy" emote_see = list("twitches its nose", "hops around a bit") desc = "This is Hoppy. It's a corgi-...urmm... bunny rabbit." /datum/dog_fashion/head/beret name = "Yann" desc = "Mon dieu! C'est un chien!" speak = list("le woof!", "le bark!", "JAPPE!!") emote_see = list("cowers in fear.", "surrenders.", "plays dead.","looks as though there is a wall in front of him.") /datum/dog_fashion/head/detective name = "Detective REAL_NAME" desc = "NAME sees through your lies..." emote_see = list("investigates the area.","sniffs around for clues.","searches for scooby snacks.","takes a candycorn from the hat.") /datum/dog_fashion/head/nurse name = "Nurse REAL_NAME" desc = "NAME needs 100cc of beef jerky... STAT!" /datum/dog_fashion/head/pirate name = "Pirate-title Pirate-name" desc = "Yaarghh!! Thar' be a scurvy dog!" emote_see = list("hunts for treasure.","stares coldly...","gnashes his tiny corgi teeth!") emote_hear = list("growls ferociously!", "snarls.") speak = list("Arrrrgh!!","Grrrrrr!") /datum/dog_fashion/head/pirate/New(mob/M) ..() name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]" /datum/dog_fashion/head/ushanka name = "Communist-title Realname" desc = "A follower of Karl Barx." emote_see = list("contemplates the failings of the capitalist economic model.", "ponders the pros and cons of vanguardism.") /datum/dog_fashion/head/ushanka/New(mob/M) ..() name = "[pick("Comrade","Commissar","Glorious Leader")] [M.real_name]" /datum/dog_fashion/head/warden name = "Officer REAL_NAME" emote_see = list("drools.","looks for donuts.") desc = "Stop right there criminal scum!" /datum/dog_fashion/head/blue_wizard name = "Grandwizard REAL_NAME" speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!") /datum/dog_fashion/head/red_wizard name = "Pyromancer REAL_NAME" speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "ONI SOMA!") /datum/dog_fashion/head/cardborg name = "Borgi" speak = list("Ping!","Beep!","Woof!") emote_see = list("goes rogue.", "sniffs out non-humans.") desc = "Result of robotics budget cuts." /datum/dog_fashion/head/ghost name = "\improper Ghost" speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU") emote_see = list("stumbles around.", "shivers.") emote_hear = list("howls!","groans.") desc = "Spooky!" obj_icon_state = "sheet" /datum/dog_fashion/head/santa name = "Santa's Corgi Helper" emote_hear = list("barks Christmas songs.", "yaps merrily!") emote_see = list("looks for presents.", "checks his list.") desc = "He's very fond of milk and cookies." /datum/dog_fashion/head/cargo_tech name = "Corgi Tech REAL_NAME" desc = "The reason your yellow gloves have chew-marks." /datum/dog_fashion/head/reindeer name = "REAL_NAME the red-nosed Corgi" emote_hear = list("lights the way!", "illuminates.", "yaps!") desc = "He has a very shiny nose." /datum/dog_fashion/head/sombrero name = "Segnor REAL_NAME" desc = "You must respect Elder Dogname" /datum/dog_fashion/head/sombrero/New(mob/M) ..() desc = "You must respect Elder [M.real_name]." /datum/dog_fashion/head/hop name = "Lieutenant REAL_NAME" desc = "Can actually be trusted to not run off on his own." /datum/dog_fashion/head/deathsquad name = "Trooper REAL_NAME" desc = "That's not red paint. That's real corgi blood." /datum/dog_fashion/head/clown name = "REAL_NAME the Clown" desc = "Honkman's best friend." speak = list("HONK!", "Honk!") emote_see = list("plays tricks.", "slips.") /datum/dog_fashion/back/deathsquad name = "Trooper REAL_NAME" desc = "That's not red paint. That's real corgi blood." /datum/dog_fashion/head/telegram name = "Messenger REAL_NAME" desc = "Dont shoot the messenger..." emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")