/datum/mood_event/handcuffed description = "I guess my antics have finally caught up with me.\n" mood_change = -1 /datum/mood_event/broken_vow //Used for when mimes break their vow of silence description = "I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...\n" mood_change = -8 /datum/mood_event/on_fire description = "I'M ON FIRE!!!\n" mood_change = -8 /datum/mood_event/suffocation description = "CAN'T... BREATHE...\n" mood_change = -6 /datum/mood_event/burnt_thumb description = "I shouldn't play with lighters...\n" mood_change = -1 timeout = 2 MINUTES /datum/mood_event/cold description = "It's way too cold in here.\n" mood_change = -2 /datum/mood_event/hot description = "It's getting hot in here.\n" mood_change = -2 /datum/mood_event/creampie description = "I've been creamed. Tastes like pie flavor.\n" mood_change = -2 timeout = 3 MINUTES /datum/mood_event/slipped description = "I slipped. I should be more careful next time...\n" mood_change = -2 timeout = 3 MINUTES /datum/mood_event/eye_stab description = "I used to be an adventurer like you, until I took a screwdriver to the eye.\n" mood_change = -4 timeout = 3 MINUTES /datum/mood_event/delam //SM delamination description = "Those God damn engineers can't do anything right...\n" mood_change = -2 timeout = 2400 /datum/mood_event/depression description = "I feel sad for no particular reason.\n" mood_change = -9 timeout = 2 MINUTES /datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord description = "I can't even end it all!\n" mood_change = -10 timeout = 1 MINUTES /datum/mood_event/dismembered description = "AHH! I WAS USING THAT LIMB!\n" mood_change = -8 timeout = 2400 /datum/mood_event/noshoes description = "I am a disgrace to comedy everywhere!\n" mood_change = -5 /datum/mood_event/tased description = "There's no \"z\" in \"taser\". It's in the zap.\n" mood_change = -3 timeout = 2 MINUTES /datum/mood_event/embedded description = "Pull it out!\n" mood_change = -7 /datum/mood_event/table_limbsmash description = "That fucking table, man that hurts...\n" mood_change = -3 timeout = 3 MINUTES /datum/mood_event/table_limbsmash/add_effects(obj/item/bodypart/banged_limb) if(banged_limb) description = "My fucking [banged_limb.name], man that hurts...\n" /datum/mood_event/table/add_effects() if(ishuman(owner)) var/mob/living/carbon/human/H = owner if(iscatperson(H)) H.dna.species.start_wagging_tail(H) addtimer(CALLBACK(H.dna.species, TYPE_PROC_REF(/datum/species, stop_wagging_tail), H), 30) description = "They want to play on the table!\n" mood_change = 2 /datum/mood_event/brain_damage mood_change = -3 /datum/mood_event/brain_damage/add_effects() var/damage_message = pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage") description = "Hurr durr... [damage_message]\n" /datum/mood_event/hulk //Entire duration of having the hulk mutation description = "HULK SMASH!\n" mood_change = -4 /datum/mood_event/epilepsy //Only when the mutation causes a seizure description = "I should have paid attention to the epilepsy warning.\n" mood_change = -3 timeout = 3000 /datum/mood_event/nyctophobia description = "It sure is dark around here...\n" mood_change = -3 /datum/mood_event/brightlight description = "The light feels unbearable...\n" mood_change = -3 /datum/mood_event/family_heirloom_missing description = "I'm missing my family heirloom...\n" mood_change = -4 /datum/mood_event/healsbadman description = "I feel a lot better, but wow that was disgusting.\n" mood_change = -4 timeout = 2 MINUTES /datum/mood_event/jittery description = "I'm nervous and on edge and I can't stand still!!\n" mood_change = -2 /datum/mood_event/vomit description = "I just threw up. Gross.\n" mood_change = -2 timeout = 2 MINUTES /datum/mood_event/vomitself description = "I just threw up all over myself. This is disgusting.\n" mood_change = -4 timeout = 3 MINUTES /datum/mood_event/painful_medicine description = "Medicine may be good for me but right now it stings like hell.\n" mood_change = -5 timeout = 1 MINUTES /datum/mood_event/painful_limb_regrowth description = "It's great to have all my limbs back but that was absolutely painful.\n" mood_change = -5 timeout = 1 MINUTES /datum/mood_event/loud_gong description = "That loud gong noise really hurt my ears!\n" mood_change = -3 timeout = 1200 /datum/mood_event/spooked description = "The rattling of those bones...It still haunts me.\n" mood_change = -4 timeout = 2400 /datum/mood_event/graverobbing description ="I just desecrated someone's grave... I can't believe I did that...\n" mood_change = -8 timeout = 3 MINUTES /datum/mood_event/gates_of_mansus description = "I HAD A GLIMPSE OF THE HORROR BEYOND THIS WORLD. REALITY UNCOILED BEFORE MY EYES!\n" mood_change = -25 timeout = 4 MINUTES //These are unused so far but I want to remember them to use them later /datum/mood_event/cloned_corpse description = "I recently saw my own corpse...\n" mood_change = -6 /datum/mood_event/surgery description = "HE'S CUTTING ME OPEN!!\n" mood_change = -8 //End unused /datum/mood_event/sad_empath description = "Someone seems upset...\n" mood_change = -2 timeout = 600 /datum/mood_event/sad_empath/add_effects(mob/sadtarget) description = "[sadtarget.name] seems upset...\n" /datum/mood_event/revenant_blight description = "Just give up, honk...\n" mood_change = -5 /datum/mood_event/revenant_blight/add_effects() description = "Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...\n" /datum/mood_event/plushjack description = "I have butchered a plush recently.\n" mood_change = -1 timeout = 2 MINUTES /datum/mood_event/plush_nostuffing description = "A plush I tried to pet had no stuffing...\n" mood_change = -1 timeout = 2 MINUTES /datum/mood_event/plush_bite description = "IT BIT ME!! OW!\n" mood_change = -3 timeout = 2 MINUTES //Cursed stuff below /datum/mood_event/emptypred description = "I had to let someone out.\n" mood_change = -2 timeout = 1 MINUTES /datum/mood_event/emptyprey description = "It feels quite cold out here.\n" mood_change = -2 timeout = 1 MINUTES //Cursed stuff end. /datum/mood_event/vampcandle description = "Something is making your mind feel... loose...\n" mood_change = -15 timeout = 1 MINUTES /datum/mood_event/drankblood_bad description = "I drank the blood of a lesser creature. Disgusting.\n" mood_change = -4 timeout = 8 MINUTES /datum/mood_event/drankblood_dead description = "I drank dead blood. I am better than this.\n" mood_change = -7 timeout = 10 MINUTES /datum/mood_event/drankblood_synth description = "I drank synthetic blood. What is wrong with me?\n" mood_change = -7 timeout = 15 MINUTES /datum/mood_event/drankkilled description = "I drank from my victim until they died. I feel...less human.\n" mood_change = -12 timeout = 25 MINUTES /datum/mood_event/madevamp description = "A soul has been cursed to undeath by my own hand.\n" mood_change = -10 timeout = 30 MINUTES /datum/mood_event/vampatefood description = "Mortal nourishment no longer sustains me. I feel unwell.\n" mood_change = -6 timeout = 10 MINUTES /datum/mood_event/daylight_1 description = "I slept poorly in a makeshift coffin during the day.\n" mood_change = -3 timeout = 10 MINUTES /datum/mood_event/daylight_2 description = "I have been scorched by the unforgiving rays of the sun.\n" mood_change = -6 timeout = 15 MINUTES /datum/mood_event/bloodsucker_disgust description = "Something I recently ate was horrifyingly disgusting.\n" mood_change = -5 timeout = 5 MINUTES /datum/mood_event/nanite_sadness description = "+++++++HAPPINESS SUPPRESSION+++++++\n" mood_change = -7 /datum/mood_event/nanite_sadness/add_effects(message) description = "+++++++[message]+++++++\n" /datum/mood_event/artbad description = "I've produced better art than that from my ass.\n" mood_change = -2 timeout = 1200 /datum/mood_event/tripped description = "I can't believe I fell for the oldest trick in the book!\n" mood_change = -6 timeout = 2 MINUTES /datum/mood_event/untied description = "I hate when my shoes come untied!\n" mood_change = -3 timeout = 1 MINUTES /datum/mood_event/high_five_alone description = "I tried getting a high-five with no one around, how embarassing!\n" mood_change = -2 timeout = 1 MINUTES /datum/mood_event/high_five_full_hand description = "Oh God, I don't even know how to high-five correctly...\n" mood_change = -1 timeout = 45 SECONDS /datum/mood_event/left_hanging description = "But everyone loves high fives! Maybe people just... hate me?\n" mood_change = -2 timeout = 1.5 MINUTES /datum/mood_event/too_slow description = "NO! HOW COULD I BE.... TOO SLOW???\n" mood_change = -2 // multiplied by how many people saw it happen, up to 8, so potentially massive. the ULTIMATE prank carries a lot of weight timeout = 2 MINUTES /datum/mood_event/too_slow/add_effects(param) var/people_laughing_at_you = 1 // start with 1 in case they're on the same tile or something for(var/mob/living/carbon/iter_carbon in oview(owner, 7)) if(iter_carbon.stat == CONSCIOUS) people_laughing_at_you++ if(people_laughing_at_you > 7) break mood_change *= people_laughing_at_you return ..() /datum/mood_event/sacrifice_bad description = "Those darn savages!\n" mood_change = -5 timeout = 2 MINUTES