/datum/mood_event/hug
description = "Hugs are nice.\n"
mood_change = 1
timeout = 2 MINUTES
/datum/mood_event/arcade
description = "I beat the arcade game!\n"
mood_change = 3
timeout = 3000
/datum/mood_event/blessing
description = "I've been blessed.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/book_nerd
description = "I have recently read a book.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/exercise
description = "Working out releases those endorphins!\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_animal
description = "Animals are adorable! I can't stop petting them!\n"
mood_change = 2
timeout = 5 MINUTES
/datum/mood_event/pet_animal/add_effects(mob/animal)
description = "\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!\n"
/datum/mood_event/honk
description = "Maybe clowns aren't so bad after all. Honk!\n"
mood_change = 2
timeout = 2400
/datum/mood_event/bshonk
description = "Quantum mechanics can be fun and silly, too! Honk!\n"
mood_change = 6
timeout = 4800
/datum/mood_event/perform_cpr
description = "It feels good to save a life.\n"
mood_change = 6
timeout = 3000
/datum/mood_event/oblivious
description = "What a lovely day.\n"
mood_change = 3
/datum/mood_event/jolly
description = "I feel happy for no particular reason.\n"
mood_change = 6
timeout = 2 MINUTES
/datum/mood_event/focused
description = "I have a goal, and I will reach it, whatever it takes!\n" //Used for syndies, nukeops etc so they can focus on their goals
mood_change = 12
hidden = TRUE
/datum/mood_event/revolution
description = "VIVA LA REVOLUTION!\n"
mood_change = 3
hidden = TRUE
/datum/mood_event/cult
description = "I have seen the truth, praise the almighty one!\n"
mood_change = 40 //maybe being a cultist isnt that bad after all
hidden = TRUE
/datum/mood_event/heretics
description = "THE HIGHER I RISE, THE MORE I SEE.\n"
mood_change = 12 //maybe being a cultist isnt that bad after all
hidden = TRUE
/datum/mood_event/family_heirloom
description = "My family heirloom is safe with me.\n"
mood_change = 1
/datum/mood_event/goodmusic
description = "There is something soothing about this music.\n"
mood_change = 3
timeout = 600
/datum/mood_event/chemical_euphoria
description = "Heh...hehehe...hehe...\n"
mood_change = 4
/datum/mood_event/chemical_laughter
description = "Laughter really is the best medicine! Or is it?\n"
mood_change = 4
timeout = 3 MINUTES
/datum/mood_event/chemical_superlaughter
description = "*WHEEZE*\n"
mood_change = 12
timeout = 3 MINUTES
/datum/mood_event/betterhug
description = "Someone was very nice to me.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/betterhug/add_effects(mob/friend)
description = "[friend.name] was very nice to me.\n"
/datum/mood_event/besthug
description = "Someone is great to be around, they make me feel so happy!\n"
mood_change = 5
timeout = 3000
/datum/mood_event/besthug/add_effects(mob/friend)
description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!\n"
/datum/mood_event/happy_empath
description = "Someone seems happy!\n"
mood_change = 3
timeout = 600
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "[happytarget.name]'s happiness is infectious!\n"
/datum/mood_event/headpat
description = "Headpats are nice.\n"
mood_change = 2
timeout = 2 MINUTES
/datum/mood_event/hugbox
description = "I hugged a box of hugs recently.\n"
mood_change = 1
timeout = 2 MINUTES
/datum/mood_event/plushpet
description = "I pet a plush recently.\n"
mood_change = 1
timeout = 3000
/datum/mood_event/plushplay
description = "I've played with plushes recently.\n"
mood_change = 3
timeout = 3000
/datum/mood_event/breakfast
description = "Nothing like a hearty breakfast to start the shift.\n"
mood_change = 2
timeout = 15 MINUTES
/datum/mood_event/nanite_happiness
description = "+++++++HAPPINESS ENHANCEMENT+++++++\n"
mood_change = 7
/datum/mood_event/nanite_happiness/add_effects(message)
description = "+++++++[message]+++++++\n"
/datum/mood_event/area
description = "" //Fill this out in the area
mood_change = 0
//Power gamer stuff below
/datum/mood_event/drankblood
description = "I have fed greedly from that which nourishes me.\n"
mood_change = 10
timeout = 900
/datum/mood_event/coffinsleep
description = "I slept in a coffin during the day. I feel whole again.\n"
mood_change = 8
timeout = 1200
//Cursed stuff below.
/datum/mood_event/orgasm
description = "I came!\n" //funny meme haha
mood_change = 3
timeout = 100 SECONDS
/datum/mood_event/fedpred
description = "I've devoured someone!\n"
mood_change = 3
/datum/mood_event/fedprey
description = "It feels quite cozy in here.\n"
mood_change = 3
/datum/mood_event/hope_lavaland
description = "What a peculiar emblem. It makes me feel hopeful for my future.\n"
mood_change = 5
/datum/mood_event/artok
description = "It's nice to see people are making art around here.\n"
mood_change = 2
timeout = 2 MINUTES
/datum/mood_event/artgood
description = "What a thought-provoking piece of art. I'll remember that for a while.\n"
mood_change = 3
timeout = 3 MINUTES
/datum/mood_event/artgreat
description = "That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.\n"
mood_change = 4
timeout = 4 MINUTES
/datum/mood_event/cleared_stomach
description = "Feels nice to get that out of the way!\n"
mood_change = 3
/datum/mood_event/high_five
description = "I love getting high fives!\n"
mood_change = 2
timeout = 45 SECONDS
/datum/mood_event/high_ten
description = "AMAZING! A HIGH-TEN!\n"
mood_change = 3
timeout = 45 SECONDS
/datum/mood_event/down_low
description = "HA! What a rube, they never stood a chance...\n"
mood_change = 4
timeout = 1.5 MINUTES
/datum/mood_event/sacrifice_good
description = "The gods are pleased with this offering!\n"
mood_change = 5
timeout = 3 MINUTES