/datum/mood_event/hug description = "Hugs are nice.\n" mood_change = 1 timeout = 2 MINUTES /datum/mood_event/arcade description = "I beat the arcade game!\n" mood_change = 3 timeout = 3000 /datum/mood_event/blessing description = "I've been blessed.\n" mood_change = 3 timeout = 3000 /datum/mood_event/book_nerd description = "I have recently read a book.\n" mood_change = 3 timeout = 3000 /datum/mood_event/exercise description = "Working out releases those endorphins!\n" mood_change = 3 timeout = 3000 /datum/mood_event/pet_animal description = "Animals are adorable! I can't stop petting them!\n" mood_change = 2 timeout = 5 MINUTES /datum/mood_event/pet_animal/add_effects(mob/animal) description = "\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!\n" /datum/mood_event/honk description = "Maybe clowns aren't so bad after all. Honk!\n" mood_change = 2 timeout = 2400 /datum/mood_event/bshonk description = "Quantum mechanics can be fun and silly, too! Honk!\n" mood_change = 6 timeout = 4800 /datum/mood_event/perform_cpr description = "It feels good to save a life.\n" mood_change = 6 timeout = 3000 /datum/mood_event/oblivious description = "What a lovely day.\n" mood_change = 3 /datum/mood_event/jolly description = "I feel happy for no particular reason.\n" mood_change = 6 timeout = 2 MINUTES /datum/mood_event/focused description = "I have a goal, and I will reach it, whatever it takes!\n" //Used for syndies, nukeops etc so they can focus on their goals mood_change = 12 hidden = TRUE /datum/mood_event/revolution description = "VIVA LA REVOLUTION!\n" mood_change = 3 hidden = TRUE /datum/mood_event/cult description = "I have seen the truth, praise the almighty one!\n" mood_change = 40 //maybe being a cultist isnt that bad after all hidden = TRUE /datum/mood_event/heretics description = "THE HIGHER I RISE, THE MORE I SEE.\n" mood_change = 12 //maybe being a cultist isnt that bad after all hidden = TRUE /datum/mood_event/family_heirloom description = "My family heirloom is safe with me.\n" mood_change = 1 /datum/mood_event/goodmusic description = "There is something soothing about this music.\n" mood_change = 3 timeout = 600 /datum/mood_event/chemical_euphoria description = "Heh...hehehe...hehe...\n" mood_change = 4 /datum/mood_event/chemical_laughter description = "Laughter really is the best medicine! Or is it?\n" mood_change = 4 timeout = 3 MINUTES /datum/mood_event/chemical_superlaughter description = "*WHEEZE*\n" mood_change = 12 timeout = 3 MINUTES /datum/mood_event/betterhug description = "Someone was very nice to me.\n" mood_change = 3 timeout = 3000 /datum/mood_event/betterhug/add_effects(mob/friend) description = "[friend.name] was very nice to me.\n" /datum/mood_event/besthug description = "Someone is great to be around, they make me feel so happy!\n" mood_change = 5 timeout = 3000 /datum/mood_event/besthug/add_effects(mob/friend) description = "[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!\n" /datum/mood_event/happy_empath description = "Someone seems happy!\n" mood_change = 3 timeout = 600 /datum/mood_event/happy_empath/add_effects(var/mob/happytarget) description = "[happytarget.name]'s happiness is infectious!\n" /datum/mood_event/headpat description = "Headpats are nice.\n" mood_change = 2 timeout = 2 MINUTES /datum/mood_event/hugbox description = "I hugged a box of hugs recently.\n" mood_change = 1 timeout = 2 MINUTES /datum/mood_event/plushpet description = "I pet a plush recently.\n" mood_change = 1 timeout = 3000 /datum/mood_event/plushplay description = "I've played with plushes recently.\n" mood_change = 3 timeout = 3000 /datum/mood_event/breakfast description = "Nothing like a hearty breakfast to start the shift.\n" mood_change = 2 timeout = 15 MINUTES /datum/mood_event/nanite_happiness description = "+++++++HAPPINESS ENHANCEMENT+++++++\n" mood_change = 7 /datum/mood_event/nanite_happiness/add_effects(message) description = "+++++++[message]+++++++\n" /datum/mood_event/area description = "" //Fill this out in the area mood_change = 0 //Power gamer stuff below /datum/mood_event/drankblood description = "I have fed greedly from that which nourishes me.\n" mood_change = 10 timeout = 900 /datum/mood_event/coffinsleep description = "I slept in a coffin during the day. I feel whole again.\n" mood_change = 8 timeout = 1200 //Cursed stuff below. /datum/mood_event/orgasm description = "I came!\n" //funny meme haha mood_change = 3 timeout = 100 SECONDS /datum/mood_event/fedpred description = "I've devoured someone!\n" mood_change = 3 /datum/mood_event/fedprey description = "It feels quite cozy in here.\n" mood_change = 3 /datum/mood_event/hope_lavaland description = "What a peculiar emblem. It makes me feel hopeful for my future.\n" mood_change = 5 /datum/mood_event/artok description = "It's nice to see people are making art around here.\n" mood_change = 2 timeout = 2 MINUTES /datum/mood_event/artgood description = "What a thought-provoking piece of art. I'll remember that for a while.\n" mood_change = 3 timeout = 3 MINUTES /datum/mood_event/artgreat description = "That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.\n" mood_change = 4 timeout = 4 MINUTES /datum/mood_event/cleared_stomach description = "Feels nice to get that out of the way!\n" mood_change = 3 /datum/mood_event/high_five description = "I love getting high fives!\n" mood_change = 2 timeout = 45 SECONDS /datum/mood_event/high_ten description = "AMAZING! A HIGH-TEN!\n" mood_change = 3 timeout = 45 SECONDS /datum/mood_event/down_low description = "HA! What a rube, they never stood a chance...\n" mood_change = 4 timeout = 1.5 MINUTES /datum/mood_event/sacrifice_good description = "The gods are pleased with this offering!\n" mood_change = 5 timeout = 3 MINUTES