/obj/machinery/sleep_console name = "sleeper console" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "console" density = FALSE /obj/machinery/sleeper name = "sleeper" desc = "An enclosed machine used to stabilize and heal patients." icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" density = FALSE state_open = TRUE circuit = /obj/item/circuitboard/machine/sleeper var/efficiency = 1 var/min_health = -25 var/list/available_chems var/controls_inside = FALSE var/list/possible_chems = list( list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/morphine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane), list(/datum/reagent/medicine/oculine,/datum/reagent/medicine/inacusiate), list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/mannitol, /datum/reagent/medicine/pen_acid), list(/datum/reagent/medicine/omnizine) ) var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning var/enter_message = "You feel cool air surround you. You go numb as your senses turn inward." payment_department = ACCOUNT_MED fair_market_price = 5 /obj/machinery/sleeper/Initialize(mapload) . = ..() // if(mapload) // component_parts -= circuit // QDEL_NULL(circuit) occupant_typecache = GLOB.typecache_living update_icon() reset_chem_buttons() RefreshParts() /obj/machinery/sleeper/RefreshParts() var/E for(var/obj/item/stock_parts/matter_bin/B in component_parts) E += B.rating var/I for(var/obj/item/stock_parts/manipulator/M in component_parts) I += M.rating efficiency = initial(efficiency)* E min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10) available_chems = list() for(var/i in 1 to I) available_chems |= possible_chems[i] reset_chem_buttons() /obj/machinery/sleeper/update_icon_state() if(state_open) icon_state = "[initial(icon_state)]-open" else icon_state = initial(icon_state) /obj/machinery/sleeper/container_resist(mob/living/user) visible_message("[occupant] emerges from [src]!", "You climb out of [src]!") open_machine() /obj/machinery/sleeper/Exited(atom/movable/user) if (!state_open && user == occupant) container_resist(user) /obj/machinery/sleeper/relaymove(mob/user) if (!state_open) container_resist(user) /obj/machinery/sleeper/open_machine() if(!state_open && !panel_open) // flick("[initial(icon_state)]-anim", src) ..() /obj/machinery/sleeper/close_machine(mob/user) if((isnull(user) || istype(user)) && state_open && !panel_open) // flick("[initial(icon_state)]-anim", src) ..(user) var/mob/living/mob_occupant = occupant if(mob_occupant && mob_occupant.stat != DEAD) to_chat(occupant, "[enter_message]") /obj/machinery/sleeper/emp_act(severity) . = ..() if (. & EMP_PROTECT_SELF) return if(is_operational() && occupant) var/datum/reagent/R = pick(reagents.reagent_list) //cit specific inject_chem(R.type, occupant) open_machine() //Is this too much? Cit specific if(severity >= 80) var/chem = pick(available_chems) available_chems -= chem available_chems += get_random_reagent_id() reset_chem_buttons() /obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) return if(isliving(user)) var/mob/living/L = user if(!(L.mobility_flags & MOBILITY_STAND)) return close_machine(target) /obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I) . = TRUE if(..()) return if(occupant) to_chat(user, "[src] is currently occupied!") return if(state_open) to_chat(user, "[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!") return if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) return return FALSE /obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I) . = ..() if(default_change_direction_wrench(user, I)) return TRUE /obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I) . = ..() if(default_pry_open(I)) return TRUE if(default_deconstruction_crowbar(I)) return TRUE /obj/machinery/sleeper/default_pry_open(obj/item/I) //wew . = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR if(.) I.play_tool_sound(src, 50) visible_message("[usr] pries open [src].", "You pry open [src].") open_machine() /obj/machinery/sleeper/ui_state(mob/user) if(controls_inside) return GLOB.default_state return GLOB.notcontained_state /obj/machinery/sleeper/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Sleeper", name) ui.open() /obj/machinery/sleeper/AltClick(mob/user) if(!user.canUseTopic(src, !issilicon(user))) return if(state_open) close_machine() else open_machine() /obj/machinery/sleeper/examine(mob/user) . = ..() . += "Alt-click [src] to [state_open ? "close" : "open"] it." /obj/machinery/sleeper/process() ..() check_nap_violations() /obj/machinery/sleeper/nap_violation(mob/violator) open_machine() /obj/machinery/sleeper/ui_data() var/list/data = list() data["occupied"] = occupant ? 1 : 0 data["open"] = state_open data["chems"] = list() for(var/chem in available_chems) var/datum/reagent/R = GLOB.chemical_reagents_list[chem] data["chems"] += list(list("name" = R.name, "id" = R.type, "allowed" = chem_allowed(chem))) data["occupant"] = list() var/mob/living/mob_occupant = occupant if(mob_occupant) data["occupant"]["name"] = mob_occupant.name switch(mob_occupant.stat) if(CONSCIOUS) data["occupant"]["stat"] = "Conscious" data["occupant"]["statstate"] = "good" if(SOFT_CRIT) data["occupant"]["stat"] = "Conscious" data["occupant"]["statstate"] = "average" if(UNCONSCIOUS) data["occupant"]["stat"] = "Unconscious" data["occupant"]["statstate"] = "average" if(DEAD) data["occupant"]["stat"] = "Dead" data["occupant"]["statstate"] = "bad" data["occupant"]["health"] = mob_occupant.health data["occupant"]["maxHealth"] = mob_occupant.maxHealth data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss() data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss() data["occupant"]["toxLoss"] = mob_occupant.getToxLoss() data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN) data["occupant"]["is_robotic_organism"] = HAS_TRAIT(mob_occupant, TRAIT_ROBOTIC_ORGANISM) data["occupant"]["reagents"] = list() if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len) for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) return data /obj/machinery/sleeper/ui_act(action, params) if(..()) return var/mob/living/mob_occupant = occupant check_nap_violations() switch(action) if("door") if(state_open) close_machine() else open_machine() . = TRUE if("inject") var/chem = text2path(params["chem"]) if(!is_operational() || !mob_occupant || isnull(chem)) return if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine) return if(inject_chem(chem, usr)) . = TRUE if(scrambled_chems && prob(5)) to_chat(usr, "Chemical system re-route detected, results may not be as expected!") /obj/machinery/sleeper/emag_act(mob/user) . = ..() obj_flags |= EMAGGED scramble_chem_buttons() to_chat(user, "You scramble the sleeper's user interface!") return TRUE /obj/machinery/sleeper/proc/inject_chem(chem, mob/user) if((chem in available_chems) && chem_allowed(chem)) occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU if(user) log_combat(user, occupant, "injected [chem] into", addition = "via [src]") return TRUE /obj/machinery/sleeper/proc/chem_allowed(chem) var/mob/living/mob_occupant = occupant if(!mob_occupant || !mob_occupant.reagents) return var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine return amount && occ_health /obj/machinery/sleeper/proc/reset_chem_buttons() scrambled_chems = FALSE LAZYINITLIST(chem_buttons) for(var/chem in available_chems) chem_buttons[chem] = chem /obj/machinery/sleeper/proc/scramble_chem_buttons() scrambled_chems = TRUE var/list/av_chem = available_chems.Copy() for(var/chem in av_chem) chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct /obj/machinery/sleeper/syndie icon_state = "sleeper_s" controls_inside = TRUE /obj/machinery/sleeper/syndie/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null) component_parts += new /obj/item/stock_parts/matter_bin/super(null) component_parts += new /obj/item/stock_parts/manipulator/pico(null) component_parts += new /obj/item/stack/sheet/glass(null) component_parts += new /obj/item/stack/sheet/glass(null) component_parts += new /obj/item/stack/cable_coil(null) RefreshParts() /obj/machinery/sleeper/syndie/fullupgrade/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/machine/sleeper/syndie(null) component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null) component_parts += new /obj/item/stock_parts/manipulator/femto(null) component_parts += new /obj/item/stack/sheet/glass(null) component_parts += new /obj/item/stack/sheet/glass(null) component_parts += new /obj/item/stack/cable_coil(null) RefreshParts() /obj/machinery/sleeper/old icon_state = "oldpod" /obj/machinery/sleeper/party name = "party pod" desc = "'Sleeper' units were once known for their healing properties, until a lengthy investigation revealed they were also dosing patients with deadly lead acetate. This appears to be one of those old 'sleeper' units repurposed as a 'Party Pod'. It’s probably not a good idea to use it." icon_state = "partypod" idle_power_usage = 3000 circuit = /obj/item/circuitboard/machine/sleeper/party var/leddit = FALSE //Get it like reddit and lead alright fine controls_inside = TRUE possible_chems = list( list(/datum/reagent/consumable/ethanol/beer, /datum/reagent/consumable/laughter), list(/datum/reagent/spraytan,/datum/reagent/barbers_aid), list(/datum/reagent/colorful_reagent,/datum/reagent/hair_dye), list(/datum/reagent/drug/space_drugs,/datum/reagent/baldium) )//Exclusively uses non-lethal, "fun" chems. At an obvious downside. var/spray_chems = list( /datum/reagent/spraytan, /datum/reagent/hair_dye, /datum/reagent/baldium, /datum/reagent/barbers_aid )//Chemicals that need to have a touch or vapor reaction to be applied, not the standard chamber reaction. enter_message = "You're surrounded by some funky music inside the chamber. You zone out as you feel waves of krunk vibe within you." /obj/machinery/sleeper/party/inject_chem(chem, mob/user) if(leddit) occupant.reagents.add_reagent(/datum/reagent/toxin/leadacetate, 4) //You're injecting chemicals into yourself from a recalled, decrepit medical machine. What did you expect? else if (prob(20)) occupant.reagents.add_reagent(/datum/reagent/toxin/leadacetate, rand(1,3)) if(chem in spray_chems) var/datum/reagents/holder = new() holder.add_reagent(chem_buttons[chem], 10) //I hope this is the correct way to do this. holder.reaction(occupant, VAPOR, 0) holder.trans_to(occupant, 10) playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6) if(user) log_combat(user, occupant, "sprayed [chem] into", addition = "via [src]") return TRUE ..() /obj/machinery/sleeper/party/emag_act(mob/user) ..() leddit = TRUE /obj/machinery/sleeper/clockwork name = "soothing sleeper" desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch." icon_state = "sleeper_clockwork" enter_message = "You hear the gentle hum and click of machinery, and are lulled into a sense of peace." possible_chems = list( list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/mannitol) ) //everything is available at start fair_market_price = 0 //it's free /obj/machinery/sleeper/clockwork/process() ..() if(occupant && isliving(occupant)) var/mob/living/L = occupant if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1) L.adjustBruteLoss(-1) L.adjustFireLoss(-1) L.adjustOxyLoss(-5)